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9780764535840

3ds maxTM 4 Bible

by
  • ISBN13:

    9780764535840

  • ISBN10:

    0764535846

  • Edition: CD
  • Format: Paperback
  • Copyright: 2001-08-01
  • Publisher: Wiley
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List Price: $49.99

Summary

More than 100 step-by-step tutorials give you valuable hands-on experience under the expert guidance of 3D master, Kelly Murdock. Increasingly complex scenes will prove useful to all 3D MAX users, from beginners to advanced. 3ds max 4 Bible will help you learn and master the most popular 3D modeling and animation software.

Author Biography

About the Author Kelly Murdock has been involved with more computer books than he cares to count — to the point that he avoids the computer book section of the bookstore, except for the graphics section, which still remains an obsession. His book credits include various Web, graphics, and multimedia titles, including the first edition of this book, the 3ds max 4 Bible. Other major accomplishments include Master HTML and XHTML Visually, JavaScript Blueprints, and co-authoring the Illustrator 9 Bible JavaScript. Kelly also co-authored Laura Lemay's Web Workshop: 3D Graphics and VRML 2 at a time when we all thought VRML was going somewhere. With a background in engineering and computer graphics, Kelly has been all over the 3D industry. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio on and off since version 3 for DOS. He is also the creative force behind the children's Web site, Animabets.com at www.animabets.com.

Table of Contents

Preface vii
Acknowledgments xiii
Part I: Getting Started with 3ds max 4 1(130)
Quick Start: Animating a Fighter Jet Fly-By
3(32)
Exploring the Max Interface
35(40)
Working with Viewports
75(24)
Working with Files
99(32)
Part II: Working with Objects 131(186)
Using Primitive Objects
133(30)
Selecting Objects and Setting Object Properties
163(24)
Cloning Objects and Creating Object Arrays
187(22)
Grouping and Linking Objects
209(22)
Transforming Objects
231(34)
Using Modifiers
265(52)
Part III: Modeling 317(170)
Modeling Basics and Miscellaneous Tools
319(14)
Drawing and Using 2D Splines and Shapes
333(40)
Working with Meshes
373(24)
Creating Patches
397(18)
Building Compound Objects
415(48)
Working with NURBS
463(24)
Part IV: Materials and Maps 487(128)
Exploring the Material Editor
489(22)
Applying Materials
511(34)
Using Maps
545(44)
Working with Materials and Maps
589(26)
Part V: Lights and Cameras 615(70)
Working with Lights
617(34)
Controlling Cameras
651(16)
Camera Matching and Tracking
667(18)
Part VI: Particle Systems and Space Warps 685(62)
Creating and Controlling Particle Systems
687(28)
Using Space Warps
715(32)
Part VII: Animation 747(136)
Animation Basics
749(20)
Working with the Track View
769(28)
Restricting Movement with Constraints
797(14)
Animating with Controllers
811(32)
Using Expressions
843(18)
Creating a Dynamic Simulation
861(22)
Part VIII: Inverse Kinematics 883(38)
Working with Bones
885(14)
Creating and Using Inverse Kinematics
899(22)
Part IX: Rendering and Post-Production 921(134)
Rendering Basics
923(24)
Working with Environments and Atmospheric Effects
947(20)
Using Render Elements and Effects
967(32)
Network Rendering
999(30)
Post-Processing with the Video Post Interface
1029(26)
Part X: Customizing Max 1055(72)
Customizing the Max Interface
1057(30)
Using MAXScript
1087(40)
Part XI: Extending Max with Plug-Ins 1127(44)
Using Third-Party Plug-Ins
1129(10)
Creating Your Own Plug-Ins
1139(32)
Appendix A: Installing and Configuring 3ds max 4 1171(10)
Appendix B: Max Keyboard Shortcuts 1181(14)
Appendix C: Exclusive Bible Plug-Ins 1195(12)
Appendix D: What's on the CD-ROM? 1207(4)
Glossary CD1-CD12
Index 1211(43)
Hungry Minds, Inc. End-User License Agreement 1254(2)
CD-ROM Installation Instructions 1256

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