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9780321316202

Adobe after Effects 6. 5 Studio Techniques

by
  • ISBN13:

    9780321316202

  • ISBN10:

    0321316207

  • Edition: CD
  • Format: Paperback
  • Copyright: 2005-01-01
  • Publisher: Adobe Press
  • View Upgraded Edition
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List Price: $50.00

Summary

Ready to learn the visual effects secrets used at such leading-edge studios as Industrial Light + Magic and The Orphanage?Adobe After Effects 6.5 Studio Techniquesinspires you to take your work to the next level with realworld examples and insider techniques. Get blockbuster results without the big budget as you delve deep into the essence of visual effects. This book goes beyond conventional step-by-step instruction, teaching you bread-and-butter effects that you can adapt and combine for countless projects. bull; Real solutions from real professionals: Nobody does it better, and now theyrs"ll show you how. Discover the keys to analyzing your shots from Stu Maschwitz, Visual Effects Supervisor forStar Wars, Episode OneandSin City. Unlock the mysteries of linear color space with Brendan Bolles, co-creator of the eLin plug-ins. Master fundamental effects techniques with Mark Christiansen, After Effects specialist for The Orphanage onThe Day After Tomorrow. bull; Compositing essentials: No matter how sophisticated the effect, they all start from the same building blocks. Find out what yours"ve been missing about color and light matching, keying, motion tracking, rotoscoping, working with film, and more. bull; Advanced techniques: Your goal should be effects so good that no one notices them. From sky replacement to explosions, from smoke to fire, learn to bring your shots to life and enhance scenes without anyone ever knowing what theyrs"re seeing isnrs"t 100% real. bull; Companion CD-ROM: Professional tools produce professional results. Demo versions of plug-ins from Andersson Technologies, Red Giant Software, Frischluft, and Trapcode will enhance your work. Stop relying on ready-made solutions and pre-built effects. Learn how to build up and customize your own effects with the tools at handyours"ll be amazed at how much better the results look!

Author Biography

Stu Maschwitz is a founding partner of The Orphanage, where his credits include mind-bending effects for award-winning commercials.

Table of Contents

Introduction xi
Section I Working Foundations
Chapter 1 The Effects Toolset
3(44)
Preparing Your Workspace
5(9)
Elegant UI Usage
14(6)
Footage and Composition Settings
20(6)
Previewing Like a Pro
26(9)
A Useful Effects Palette
35(3)
Render Queue: Flight Check
38(7)
Study Footage Like a Pro
45(2)
Chapter 2 The Timeline
47(38)
Organization
49(9)
Transforms
58(2)
Working with Keyframes
60(7)
Uber-mastery
67(5)
Animation Offsets
72(3)
Motion Blur
75(4)
Playing with Time Itself
79(5)
In Conclusion
84(1)
Chapter 3 Selections: The Key to Compositing
85(30)
The Many Ways to Create Selections
86(3)
Compositing: Science and Nature
89(3)
Alpha Channels and Premultiplication
92(4)
Masks
96(4)
Combining Multiple Masks
100(3)
Putting Masks in Motion
103(2)
Blending Modes: The Real Deal
105(6)
Track Mattes
111(4)
Chapter 4 Optimizing the Pipeline
115(22)
Navigating Multiple Compositions
117(3)
Pre-Composing and Nesting
120(6)
Adjustment and Guide Layers
126(3)
Understanding Rendering Order
129(1)
Optimizing Projects
130(3)
Onward to Effects
133(4)
Section II Effects Compositing Essentials
Chapter 5 Color and Light: Adjusting and Matching
137(32)
Optimizing Plate Levels
139(20)
Color Matching
159(10)
Chapter 6 Color Keying
169(40)
Good Habits and Best Practices
171(3)
Linear Keyers and Hi-Con Mattes
174(6)
Blue-Screen and Green-Screen Keying
180(9)
Understanding and Optimizing Keylight
189(9)
Fixing Typical Problems
198(8)
Conclusion
206(3)
Chapter 7 Rotoscoping and Paint
209(30)
Articulated Mattes
211(7)
Working Around Limitations
218(5)
Morphing
223(6)
Paint and Cloning
229(9)
Conclusion
238(1)
Chapter 8 Effective Motion Tracking
239(40)
The Essentials
241(15)
Optimizing Tracking via 3D
256(10)
Continuing a Track with Expressions
266(3)
Tracking for Rotoscoping
269(4)
Using 3D Tracking Data
273(5)
Conclusion
278(1)
Chapter 9 Virtual Cinematography
279(44)
2.5D: Using the Camera
281(16)
Storytelling and the Camera
297(7)
Camera Blur
304(6)
The Role of Grain
310(7)
Film and Video Looks
317(5)
Conclusion
322(1)
Chapter 10 Expressions
323(30)
Logic and Grammar, in that Order
326(1)
Muting Keyframes
327(2)
Linking Animation Data
329(7)
Looping Animations
336(3)
Smoothing and Destabilizing
339(3)
Offsetting Layers and Time
342(3)
Conditionals
345(3)
Emulating 3D Tracking
348(3)
Tell Me More
351(2)
Chapter 11 Issues Specific to Film and HDR Images
353(22)
Film 101
355(2)
Dynamic Range
357(2)
Cineon Log Space
359(3)
Video Gamma Space
362(2)
Battle of the Color Spaces
364(3)
Floating Point
367(1)
eLin
368(3)
Conclusion
371(4)
Section III Creative Explorations
Chapter 12 Working with Light
375(52)
Light Source and Direction
377(8)
Creating a Look with Color
385(7)
Backlighting, Flares, Light Volume
392(9)
Shadows and Reflected Light
401(5)
Re-lighting a Scene
406(20)
Conclusion
426(1)
Chapter 13 Air, Water, Smoke, and Clouds
427(28)
Particulate Matter
429(4)
Sky Replacement
433(3)
The Fog, Smoke, or Mist Rolls In
436(4)
Billowing Smoke
440(7)
Wind
447(2)
Water
449(4)
Conclusion
453(2)
Chapter 14 Fire and Explosions
455(26)
Firearms
458(6)
Sci-Fi Weaponry
464(3)
Heat Distortion
467(5)
Fire
472(6)
Explosions
478(2)
Fiery Conclusion
480(1)
Chapter 15 Learning to See
481(18)
Why Doesn't This Shot Look Real?
483(4)
All Hail Reference
487(8)
Rolling Thine Own
495(2)
Not a Conclusion
497(2)
Index 499(20)
What's on the CD? 519

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