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9780134665238

Adobe Animate CC Classroom in a Book (2017 release)

by
  • ISBN13:

    9780134665238

  • ISBN10:

    0134665236

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2016-12-22
  • Publisher: Adobe Press
  • View Upgraded Edition

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Supplemental Materials

What is included with this book?

Summary

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Author Biography

Russell S. Chun is Assistant Professor of Journalism, Media Studies, and Public Relations at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He is also a veteran educator, previously teaching at the City University of New York (CUNY) Graduate School of Journalism, where he established and led their curriculum in data journalism. In addition, he served as their Director of Online Education. He has taught at the Columbia University Graduate School of Journalism and at the University of California at Berkeley Graduate School of Journalism, and was the Department Head of the Illustration program at Sessions College for Professional Design. He sat on the 2015 inaugural Data Advisory Group at Macaulay Honors College at the City University of New York to help build their data science curriculum.

 

He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.

 

As an independent developer, he's provided instructional design, art direction, storyboarding, and multimedia to organizations such as AsiaSociety, DNAInfo.com, NYTimes.com, QuantaMagazine.org, Pearson Education, and others. His writings have appeared in Macworld, SBS Digital Design, Salon.com, Poynter, and PBS MediaShift.

Table of Contents

Getting Started                                                                                                                       

1 Getting Acquainted                                                                                                                

Starting Adobe Animate CC and Opening a File

Understanding Document Types

Getting to Know the Workspace

Working with the Library Panel

Understanding the Timeline

Organizing Layers in a Timeline

Using the Properties Panel

Using the Tools Panel

Undoing Steps in Animate

Previewing Your Movie

Modifying the Content and Stage

Saving Your Movie

2 Creating Graphics and Text                                                                                                

Getting Started

Understanding Strokes and Fills

Creating Shapes

Making Selections

Editing Shapes

Using Gradient and Bitmap Fills

Using Variable-Width Strokes

Using Swatches and Tagged Swatches

Creating Curves

Using Transparency to Create Depth

Being Expressive with the Paint Brush

Creating and Editing Text

Aligning and Distributing Objects

Converting and Exporting Art

3       Creating and Editing Symbols                                                                                       

Getting Started

Importing Adobe Illustrator Files

About Symbols

Creating Symbols

Importing Adobe Photoshop Files

Editing and Managing Symbols

Changing the Size and Position of Instances

Changing the Color Effect of an Instance

Understanding Display Options

Applying Filters for Special Effects

Positioning in 3D Space

4 Animating Symbols                                                                                                                 

Getting Started

About Animation

Understanding the Project File

Animating Position

Changing the Pacing and Timing

Animating Transparency

Animating Filters

Animating Transformations

Changing the Path of the Motion

Swapping Tween Targets

Creating Nested Animations

Graphic Symbols

Easing

Frame-by-Frame Animation

Animating 3D Motion

Animating Camera Moves

Testing Your Movie

5 Advanced Motion Tweening                                                                                             

Getting Started

About the Motion Editor

Understanding the Project File

Adding Motion Tweens

Editing Property Curves

Viewing Options for the Motion Editor

Copying and Pasting Curves

Adding Complex Eases

6 Animating Shapes and Using Masks                                                                             

Getting Started

Animating Shapes

Understanding the Project File

Creating a Shape Tween

Changing the Pace

Adding More Shape Tweens

Creating a Looping Animation

Using Shape Hints

Previewing Animations with Onion Skinning

Animating Color

Creating and Using Masks

Animating the Mask and Masked Layers

Easing a Shape Tween

7 Natural and Character Animation                                                                              

Getting Started

Natural Motion and Character Animation with Inverse Kinematics.

Creating a Walk Cycle

Disabling and Constraining Joints

Inverse Kinematics with Shapes

Simulating Physics with Springiness

8 Creating Interactive Navigation                                                                                  

Getting Started

About Interactive Movies

Creating Buttons

Understanding ActionScript 3.0

Preparing the Timeline

Adding a Stop Action

Creating Event Handlers for Buttons

Creating Destination Keyframes

Creating a Home Button Using Code Snippets

Code Snippets Options

Playing Animation at the Destination

Animated Buttons

9 Working with Sound and Video                                                                                     

Getting Started

Understanding the Project File

Using Sounds

Understanding Video

Using Adobe Media Encoder CC

Playback of External Video in Your Project

Working with Video and Transparency

Embedding Video

9 Working with Sound
and Video–Supplement

10 Publishing                                                                                                                                    

Understanding Publishing

Publishing for Flash Player

Publishing for HTML5

Using Classic Tweens

Exporting to HTML5

Inserting JavaScript

Converting to HTML5 Canvas

Publishing a Desktop Application

Publishing to Mobile Devices

Next Steps

10 Publishing–Supplement

                                                                                                                                                             

 

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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