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9780321193803

Adobe Illustrator CS Classroom in a Book

by
  • ISBN13:

    9780321193803

  • ISBN10:

    0321193806

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2003-10-13
  • Publisher: Adobe Press
  • View Upgraded Edition
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List Price: $45.00

Summary

How often have you wished you had access to the team behind your favorite software--in this case, Adobe Illustrator--so that you could really pick their brains about all of its coolest features? With this book, you do. In these pages the Adobe Creative Team gives you a guided tour of the graphics powerhouse, Illustrator CS. Best of all, it does so at your pace. Whether your beautifully designed graphics end up in print, the Web, broadcast video, or even cell phone displays, this book shows you how to get them there--easily, elegantly, and efficiently. You'll find step-by-step, project-based lessons in all of Illustrator's key features, including those that are new to CS: powerful new type tools, the Scribble Effect, hundreds of professionally designed templates, support for 3D graphics, and more. Each chapter contains a project that builds on your growing knowledge of the program, and a companion CD includes all the files needed to complete the book's lessons.

Author Biography

The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.

Table of Contents

Getting Startedp. 1
About Classroom in a Bookp. 1
Prerequisitesp. 1
Installing the programp. 2
Installing the Classroom in a Book fontsp. 2
Copying the Classroom in a Book filesp. 2
Restoring default preferencesp. 2
Additional resourcesp. 4
A Quick Tour of Adobe Illustratorp. 5
Getting startedp. 6
Creating a basic blendp. 8
Creating a symbolp. 10
Creating a clipping maskp. 13
Using the align featurep. 15
Using the pathfinder featurep. 16
Creating a clipping maskp. 17
Using the new 3-D effectp. 17
Cloning the crayonp. 20
Changing the color of the crayonp. 20
Applying transparencyp. 21
Creating the crescent shapep. 22
Adding live effectsp. 24
Getting to Know the Work Areap. 29
Getting startedp. 30
Viewing artworkp. 33
Changing the view of artworkp. 36
Using Adobe online servicesp. 46
Review questionsp. 47
Review answersp. 47
Selection Basicsp. 51
Getting startedp. 52
Using the Selection toolp. 52
The Direct Selection toolp. 54
Exploring on your ownp. 62
Review questionsp. 63
Review answersp. 63
Creating Basic Shapesp. 67
Getting startedp. 68
Setting up the documentp. 69
Using basic shape toolsp. 70
Drawing the pencil shapep. 70
Drawing the piece of stationeryp. 76
Drawing with the Rectangular Gird toolp. 77
Decorating the stationery borderp. 81
Tips for drawing polygons, spirals, and starsp. 83
Painting the logop. 84
Copying and scaling shapesp. 87
Review questionsp. 89
Review answersp. 89
Drawing with the Pen toolp. 93
Getting startedp. 94
Creating straight linesp. 97
Creating curved pathsp. 98
Building a curvep. 100
Curves and corner anchor pointsp. 104
Creating the pear illustrationp. 107
Editing curvesp. 117
Finishing the pear illustrationp. 119
Exploring on your ownp. 122
Review questionsp. 125
Review answersp. 126
Paintingp. 129
Getting startedp. 130
Filling with colorp. 131
Stroking with colorp. 134
Building custom swatchesp. 137
Copying paint attributesp. 142
Copying appearance attributesp. 143
Saturating a colorp. 145
Painting with patterns and gradientsp. 145
Painting with a Pattern brushp. 147
Review questionsp. 149
Review answersp. 149
Applying Transparency and Blending Modesp. 153
Getting startedp. 154
Changing the opacity of an objectp. 154
Changing the blending modesp. 156
Isolating the blendingp. 157
Using an opacity maskp. 159
Editing an opacity maskp. 163
Exploring on your ownp. 165
Review questionsp. 166
Review answersp. 166
Working with Layersp. 169
Getting startedp. 170
Creating layersp. 173
Locking layersp. 176
Viewing layersp. 178
Pasting layersp. 180
Creating clipping masksp. 182
Merging layersp. 184
Applying appearance attributes to layersp. 186
Exploring on your ownp. 190
Review questionsp. 191
Review answersp. 191
Transforming Objectsp. 195
Getting startedp. 196
Scaling objectsp. 197
Rotating objectsp. 201
Distorting objectsp. 202
Shearing objectsp. 204
Positioning objects preciselyp. 207
Reflecting objectsp. 209
Changing the perspectivep. 210
Using the Free Transform toolp. 211
Making multiple transformationsp. 213
Exploring on your ownp. 215
Review questionsp. 223
Review answersp. 223
Working with Placement and Order of Objectsp. 227
Getting startedp. 228
Creating custom guidesp. 232
Creating the vector logop. 236
Applying the warp and pathfinder featuresp. 237
Arrangement and object orderp. 240
Putting the logo togetherp. 244
Exploring on your ownp. 245
Review questionsp. 245
Review answersp. 245
Applying Appearance Attributes, Styles, and Effectsp. 249
Getting startedp. 250
Using appearance attributesp. 251
Copying, applying, and removing styles and appearancesp. 263
Saving and printing files with transparency effectsp. 266
Exporting and importing flattening settingsp. 275
Exploring on your ownp. 275
Review questionsp. 277
Review answersp. 277
Working with typep. 281
Getting startedp. 282
Adding type to a documentp. 285
Sampling typep. 285
Changing the character sizep. 286
Reshaping text with an envelopep. 287
Creating columns of typep. 290
Changing character attributes of placed textp. 293
Changing paragraph attributesp. 295
Saving and Using Stylesp. 296
Wrapping type around a graphicp. 298
Typing along a pathp. 299
Creating type outlinesp. 300
Creating type masksp. 302
Saving your file for electronic distributionp. 305
Review questionsp. 307
Review answersp. 307
Blending Shapes and Colorsp. 311
Getting startedp. 312
Creating a gradient fillp. 313
Adjusting the direction of the gradient blendp. 317
Adding colors to a gradientp. 318
Creating smooth-color blendsp. 322
Blending intermediate stepsp. 323
Modifying the blendp. 324
Combining blends with gradientsp. 326
Exploring on your ownp. 328
Review questionsp. 329
Review answersp. 329
Working with Symbolsp. 333
Getting startedp. 334
Creating a symbolp. 335
Using the Symbolism toolsp. 339
Editing symbolsp. 340
Updating a symbolp. 341
Using the Symbols palette as a databasep. 343
Mapping a symbol to 3D artworkp. 344
Exploring on your ownp. 349
Review questionsp. 349
Review answersp. 350
Working with Brushes and Scribblesp. 353
Applying brushes to pathsp. 354
Getting startedp. 354
Using Art brushesp. 355
Using Scatter brushesp. 361
Applying a scatter brush to pathsp. 363
Changing the color attributes of brushesp. 364
Using a fill color with brushesp. 369
Using Calligraphic brushesp. 371
Using Pattern brushesp. 374
Creating brushesp. 377
Applying the Scribble effectp. 383
Exploring on your ownp. 387
Using a brush libraryp. 388
Review questionsp. 388
Review answersp. 389
Creating Airbrush Effectsp. 393
Getting startedp. 394
Setting Smart Guides preferencesp. 395
Painting with the Mesh toolp. 396
Applying colors to the meshp. 399
Highlighting a mesh objectp. 401
Editing mesh pointsp. 402
Reflecting mesh objectsp. 405
Modifying mesh linesp. 406
Warping a meshp. 409
Applying transparency to a meshp. 412
Review questionsp. 416
Review answersp. 416
Using the 3D Effectp. 419
Getting startedp. 420
Creating a banner logo with the Warp effectp. 421
Using Brushes for decorationp. 424
Turning the artwork into symbolsp. 426
Creating the 3D cylinderp. 428
Using the 3D Extrude effectp. 428
Using the 3D Rotate effectp. 441
Exploring on your ownp. 442
Review questionsp. 443
Review answersp. 443
Printing Artwork and Producing Color Separationsp. 447
Printing: An overviewp. 448
About printing devicesp. 449
About colorp. 451
Getting startedp. 452
Color managementp. 453
Printing black-and-white proofsp. 454
Soft-proofing colorsp. 455
Using the Document Info commandp. 456
Creating color separationsp. 457
Working with two-color illustrationsp. 466
Creating a trapp. 470
Overprinting objectsp. 472
Review questionsp. 475
Review answersp. 476
Combining Illustrator Graphics and Photoshop Imagesp. 479
Combining artworkp. 480
Vector versus bitmap graphicsp. 480
Getting startedp. 482
Placing an Adobe Photoshop filep. 483
Duplicating a placed imagep. 485
Adjusting color in a placed imagep. 487
Masking an imagep. 489
Sampling colors in placed imagesp. 494
Replacing a placed imagep. 495
Exporting a layered file to Photoshopp. 496
Exploring on your ownp. 498
Review questionsp. 499
Review answersp. 499
Creating a Web Publicationp. 503
About Web format and compression optionsp. 504
Getting startedp. 507
Slicing artwork for Web pagesp. 509
Exporting flat-color artworkp. 515
Exporting continuous-tone and gradient artworkp. 524
Linking slices to URLsp. 528
Saving your Web page as an HTML file with imagesp. 533
Creating a Flash animation from symbolsp. 535
Exploring on your own with Adobe Photoshopp. 539
Review questionsp. 546
Review answersp. 546
Working with Version Cuep. 549
Indexp. 557
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Excerpts

It looks obvious until you try it. IEEE Software My flight was waiting on the runway when the captain made an announcement. "We''ve had some trouble with the plane''s air conditioning system. In a plane, the air conditioner controls the oxygen levels so we need to make sure it''s working before we can take off. Restarting the air conditioning unit hasn''t worked, so we''re going to power down the aircraft and power it back on. These modern airplanes are all computer controlled, you know, so they''re not very reliable." The pilot powered down the airplane, powered it back upessentially, rebooted the airplaneand our flight continued without incident. Needless to say, I was especially glad to deplane at the end of that particular trip. The Best of Times, the Worst of Times The best software organizations control their projects to meet defined quality targets. They accurately predict software delivery dates months or years in advance. They deliver their software projects within budget, and their productivity is constantly improving. Their staff morale is high, and their customers are highly satisfied. A telecom company needed to change about 3,000 lines of code in a code base of about 1 million lines of code. They made their changes so carefully that a year later no errors had been found in operation. Their total time to make the changesincluding requirements analysis, design, construction, and testing--was 9 hours. A team developing software for the United States Air Force committed to a one-year schedule and a $2 million budget even though other credible bids for the project had run as high as two years and $10 million. When the team delivered the project one month early, the project manager said the team''s success arose from using techniques that have been known for years but that are rarely used in practice. An aerospace company develops software for companies on a fixed-price basis. Three percent of its projects overrun their budgets; ninety-seven out of a hundred meet their targets. An organization that committed to achieving outstanding quality attained an average of 39 percent reduction in its post-release defect rate every year for a period of 9 yearsa cumulative reduction of 99 percent. In addition to these notable successes, software pumps billions of dollars into the economy every year, both directly through sales of software itself and indirectly through improved efficiency and through creation of products and services that are made possible only with software''s support. The practices needed to create good software have been well established and readily available for 10 to 20 years or more. Despite some amazing triumphs, however, the software industry is not living up to its full potential. There is a wide gulf between the average practice and the best, and many of the practices in widespread use are seriously outdated and underpowered. Performance of the average software project leaves much to be desired, as many well-known disasters will attest. The IRS bumbled an $8 billion software modernization program that cost the United States taxpayers $50 billion per year in lost revenue. The FAA''s Advanced Automation System overran its planned budget by about $3 billion. Problems with the baggage handling system caused a delay of more than a year in opening Denver International Airport. Estimates of the delay''s cost ranged as high as $1.1 million per day. The Ariane 5 rocket blew up on its maiden launch because of a software error. The B-2 bomber wouldn''t fly on its maiden flight because of a software problem. Computer-controlled ferries in Seattle caused more than a dozen dock crashes, resulting in damage worth more than $7 million. The state of Washington recommended spending more than $3 million to change the ferries back to manual controls. Many projects that are lower profile than these are equally troubled. Roughly 25 percent of all projects fail outright,12 and the typical project is 100 percent over budget at the point it''s cancelled. Fifty percent of projects are delivered late, over budget, or with less functionality than desired. At the company level, these cancelled projects represent tremendous lost opportunity. If projects that are ultimately cancelled could be shut down at 10 percent of their intended budgets rather than 200 percent, imagine what a company could do by redirecting those resources at projects that were not ultimately cancelled. At the national level, cancelled projects represent prodigious economic waste. A rough calculation suggests that cancelled software projects currently impose about a $40 billion drain on the United States economy. When projects succeed, they can still present risks to the public safety or welfare. A project lead at Lotus received a call from a surgeon who was using a spreadsheet to analyze patient data during open-heart surgery. Newsweek magazine printed pictures of soldiers using Microsoft Excel on laptop computers to plan operations, and the Excel technical support team has received calls from the battlefield during active military operations. The Purpose of This Book Software development can be predictable, controllable, economical, and manageable. Software isn''t usually developed that way, but it can be developed that way. This book is about the emerging profession of software engineeringand professional software practices that support economical creation of high-quality software. The essays in this book address questions like these: What is software engineering? How does software engineering relate to computer science? Why isn''t regular computer programming good enough? Why do we need a profession of software engineering? Why is engineering the best model for a software development profession? In what ways do effective practices vary from project to project (or company to company), and in what ways are they usually the same? What can organizations do to support a professional approach to software development? What can individual software developers do to become full-fledged professionals? What can the software industry as a whole do to create a true profession of software engineering? How This Book Is Organized The parts in this book progress from looking at the trade of computer programming as it exists today to exploring the profession of software engineering as it might exist in the future. Part 1, The Software Tar Pit, explains how the software field got to be the way it is. There are many valid reasons why the software field came to its current state. Understanding those reasons should be used to accelerate, not delay, the changes needed to make successful projects an everyday habit. Part 2, Individual Professionalism, looks at the steps individuals can take on their own to achieve higher levels of software professionalism. Software projects are so complex that numerous key factors cannot be addressed effectively at the individual level. Part 3, Organizational Professionalism, digs into the organizational practices needed to support more professional software projects. Part 4, Industry Professionalism, examines steps that must be taken by the software industry at large to support professionalism at the individual and organizational levels. What I''ve Learned Since 1999 Professional Software Developmentis an updated and significantly expanded edition of my 1999 book, After the Gold Rush. Since 1999, I''ve learned several lessons that are reflected in this new edition: Licensing of software developers is

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