Innovative opening-book handling | p. 1 |
Partial information endgame databases | p. 11 |
Automatic generation of search engines | p. 23 |
RSPSA : enhanced parameter optimization in games | p. 39 |
Similarity pruning in PrOM search | p. 57 |
Enhancing search efficiency by using move categorization based on game progress in amazons | p. 73 |
Recognizing seki in computer go | p. 88 |
Move-pruning techniques for Monte-Carlo go | p. 104 |
A phantom-go program | p. 120 |
Dual lambda search and shogi endgames | p. 126 |
Chunking in shogi : new findings | p. 140 |
King race | p. 155 |
The graph-history interaction problem in Chinese chess | p. 165 |
A new family of k-in-a-row games | p. 180 |
Exact-bound analyzes and optimal strategies for mastermind with a lie | p. 195 |
Player modeling, search algorithms and strategies in multi-player games | p. 210 |
Solving probabilistic combinatorial games | p. 225 |
On colored heap games of sumbers | p. 239 |
An event-based pool physics simulator | p. 247 |
Optimization of a billiard player - position play | p. 263 |
Table of Contents provided by Blackwell. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.