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9783642181801

Agents for Games and Simulations II

by
  • ISBN13:

    9783642181801

  • ISBN10:

    3642181805

  • Format: Paperback
  • Copyright: 2011-07-14
  • Publisher: Springer-Verlag New York Inc
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Summary

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;#xA0; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Table of Contents

Architectures
Unreal Goal Bots: Conceptual Design of a Reusable Interfacep. 1
A Periphery of Pogamut: From Bots to Agents and Back Againp. 19
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue Systemp. 38
Evaluation and Comparison of Multi-agent Based Crowd Simulation Systemsp. 53
Towards an Architecture for Collaborative Human/AI Control of Interactive Charactersp. 67
Training and Story Lines
An Architecture for Directing Value-Driven Artificial Charactersp. 76
Implicitly and Intelligently Influencing the Interactive Experiencep. 91
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approachp. 99
Guiding User Adaptation in Serious Gamesp. 117
Using Agent Technology to Build a Real-World Training Applicationp. 132
Social Behavior and Organization
Semi-Automated Dialogue Act Classification for Situated Social Agents in Gamesp. 148
Using Exclusion Logic to Model Social Practicesp. 163
Making Games Alive: An Organisational Approachp. 179
Building Quests for Online Games with Virtual Institutionsp. 192
Author Indexp. 207
Table of Contents provided by Ingram. All Rights Reserved.

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