Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents | p. 1 |
Distributed Platform for Large-Scale Agent-Based Simulations | p. 16 |
Two Case Studies for Jazzyk BSM | p. 33 |
A Teamwork Infrastructure for Computer Games with Real-Time Requirements | p. 48 |
The MMOG Layer: MMOG Based on MAS | p. 63 |
Architecture for Affective Social Games | p. 79 |
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities | p. 95 |
Intelligent NPCs for Educational Role Play Game | p. 107 |
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project | |
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations | p. 135 |
On Evaluating Agents for Serious Games | p. 155 |
A PDDL-Based Planning Architecture to Support Arcade Game Playing | p. 170 |
Agent-Based Aircraft Control Strategies in a Simulated Environment | p. 190 |
Adaptive Serious Games Using Agent Organizations | p. 206 |
Intelligent Agent Modeling as Serious Game: Towards Integrating Microworlds, Tutoring and Evolution | p. 221 |
Author Index | p. 237 |
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