- Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers
- Updates to all chapters to reflect a decade of experience with more than 200 studios
- Now covering Kanban and other Agile approaches alongside Scrum
- Understanding Agile goals, roles, and practices in the context of game development
- Discovering how Agile benefits every specialty in game development from art to QA
- Communicating and planning your game’s vision, features, and progress