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9780124159532

Agile User Experience Design

by
  • ISBN13:

    9780124159532

  • ISBN10:

    0124159532

  • Format: Paperback
  • Copyright: 2012-11-02
  • Publisher: Elsevier Science
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Supplemental Materials

What is included with this book?

Summary

Being able to fit design into the Agile software development processes is an important skill in today's market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You'll learn about what contributes to your team's success, and which factors to consider when determining the best path for getting there. After reading this book, you'll have the knowledge to improve your software and product development with Agile processes quickly and easily. Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX Introduces practical techniques that can be used on your next project Details how to incorporate user experience design into your company's agile software/product process

Author Biography

Diana DeMarco Brown has been a user experience designer for over a decade.

Table of Contents

Introductionp. xi
Acknowledgmentp. xii
About the Authorp. xiii
Introduction to Agilep. 1
Introductionp. 2
Agile Values + UXp. 4
Agile Principles + UXp. 9
Common Methodsp. 20
Common Termsp. 28
Case Study-Jeff Gothelf, TheLadders.comp. 36
Summaryp. 38
Agile Methods + UX = Agile UXp. 39
Introductionp. 39
Fitting a UX Peg Into an Agile-Shaped Holep. 42
The UX Workp. 48
Case Study-Catherine Robson, Seachange Internationalp. 66
Summaryp. 68
Case Studiesp. 71
Introductionp. 72
Suzanne O'Kelly, AppNexusp. 72
Thyra Rauch, IBMp. 77
Archie Miller, Snagaiob.comp. 79
Carol Smith, Perficientp. 83
Kayla Block, PAR Springer Millerp. 87
Anonymous 1, at an Enterprise Software Companyp. 92
Christina York, ITHAKAp. 94
Anonymous 2, a Large Desktop Software Companyp. 99
Austin Govella, Avanandep. 104
Josh O'Connor, National Council for the Blind, Irelandp. 109
Adrian Howard, Quietstarsp. 110
Elisa Miller, Senior User Experience Engineer GE Healthcarep. 112
Summaryp. 118
Common Success Factorsp. 121
Introductionp. 121
Project Over Processp. 124
Team Dynamicsp. 127
Communicationp. 129
Define the Big Picturep. 133
Trainingp. 134
Adapt and Evolvep. 139
Case Study-Sarah Kahn, Adzerkp. 140
Case Study-Anonymous 3, a Company Specializing in Direct Marketing Productsp. 143
Summaryp. 146
Frequently Asked Questionsp. 147
Introductionp. 147
Should we Even be Agile?p. 148
How Long Should Sprints Be?p. 150
What Deliverables Should UX Produce?p. 151
How Should the UX Team Fit in With the Development Sprints?p. 153
How do you Get Developers to Talk About the Design of One Thing While They are Busy Implementing Another?p. 155
What if UX Team Members Have to Support More Than One Project?p. 155
How do we Fit User Research Into the Sprint Cycle?p. 156
What if the Team Claims to be Agile, but Agile Values are Nowhere to be Seen?p. 157
What if the Team is not Colocated?p. 158
What do i do When Someone Uses "That's not Agile" As a Reason not to do Something?p. 158
How Does the UX Team Plan and Research for the Next Release?p. 159
How do you Manage Internal Stakeholders?p. 160
Summaryp. 160
Using Agile Concepts for UX Teamsp. 163
Introductionp. 163
Creating a User Experience Backlogp. 164
Recurring User Testingp. 165
Breaking the Work in to Smaller Piecesp. 165
Constant Feedback and Iterationp. 166
Referring Events and Ritualsp. 166
No Design Divas or Heroesp. 167
Focusing on Communication Over Documentationp. 168
Thinking and Communicating in Terms of User Storiesp. 169
Defining Acceptance Criteriap. 169
Using Less Up-Front Designp. 170
Summaryp. 170
Indexp. 173
Table of Contents provided by Ingram. All Rights Reserved.

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