Introduction | |
Basic Definitions and Concepts | |
An AI Engine: the Basic Components and Design | |
AIsteroids: Our AI Test Bed | |
Role-Playing Games (RPGs) | |
Adventure Games | |
Real-Time Strategy (RTS) Games | |
First-Person Shooters/Third-Person Shooters (FTPS) | |
Platform Games | |
Shooter Games | |
Sports Games | |
Racing Games | |
Classic Strategy Games | |
Fighting Games | |
Miscellaneous Genres of Note | |
Finite-State Machines | |
Fuzzy-State Machines (FuSMs) | |
Message-Based Systems | |
Scripting Systems | |
Location-Based Information Systems | |
Steering Behaviors | |
Combination Systems | |
Genetic Algorithms | |
Neural Networks | |
Other Techniques of Note | |
Distributed AI Design | |
Common AI Development Concerns | |
Debugging | |
Conclusions, and the Future | |
About the CD | |
References | |
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