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9780672334443

Android Application Development in 24 Hours, Sams Teach Yourself

by ; ;
  • ISBN13:

    9780672334443

  • ISBN10:

    0672334445

  • Edition: 3rd
  • Format: Paperback
  • Copyright: 2019-11-21
  • Publisher: Sams Publishing
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Supplemental Materials

What is included with this book?

Summary

In just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android 4.3. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 4.3 apps from the ground up as you master the skills you need to design, develop, test, and publish powerful solutions. Extensively updated for Android’s newest features and tools, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Highlights of this new Third Edition include:

  • Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more
  • Practical guidance on developing for multiple Android versions
  • How to use open source projects to simplify Android development
  • New topic-focused structure with at least one complete project in nearly every chapter

Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.

 

Learn how to…

  • Quickly set up your development environment and create Android projects
  • Use Android layouts and fragments  to create apps that look great on phones, tablets, and even TVs
  • Develop intuitive user interfaces using Android controls
  • Access the cloud and retrieve data using the Flickr API
  • Create a full-blown app that parses JSON, stores metadata, and
    displays Flickr images
  • Use a SQLite database and content providers to create responsive, data-driven apps
  • Write social apps using the Facebook Android SDK
  • Use contact and calendar data
  • Build location-based apps using LocationManager APIs or the new Google Play Location Services
  • Internationalize your apps
  • Work with media and cameras
  • Use open-source libraries to add “finishing touches”
  • Package and publish apps to Google Play and other app stores

Author Biography

Carmen Delessio is a mobile developer and founder of BFFMedia. His consulting work includes developing the Moviefone 1.0 Android app. His “BFF Photo” app was the winner of the Sprint App Challenge contest in the Social Networking category. Carmen began his online development career at Prodigy where he worked on early Internet applications including shopping apps and fantasy baseball. Carmen's is the author of the Sams book: Sams Teach Yourself Google TV Development in 24 Hours.

Lauren Darcey is a multi-published Android author with several Pearson books to her credit, along with earlier editions of this book. Lauren is technical leader of Mamlambo, Inc, a firm specializing in mobile development and consulting with Android, iOS, Blackberry and other mobile platforms. She has more than two decades of software development experience under her belt, and is a recognized authority in enterprise architecture and commercial-grade mobile development.

Shane Conder is also a multi-published Android author with several Pearson books to his credit, along with earlier editions of this book. Shane has extensive development experience and has focused his attention on mobile and embedded development for the past two decades. He has designed and developed many commercial apps for Android, iOS, BREW, Blackberry, J2ME, Palm and Windows Mobile, some of which have been installed on millions of phones worldwide.

Table of Contents

Chapter 1 Building your First App

Chapter 2 Understanding an Android Activity

Chapter 3 Exploring an Android Project and Resources

Chapter 4 Beyond Smartphones: Tablets, TVs, and more

Chapter 5 Using Layouts

Chapter 6 Working with Basic UI Controls

Chapter 7 ActionBar and Menu Navigation

Chapter 8 Activities and Fragments

Chapter 9 Alert! Working with Dialogs

Chapter 10 Lists, Grids, Galleries, and Flippers

Chapter 11 App Settings: Managing User Preferences

Chapter 12 Accessing the Cloud: Working with remote data

Chapter 13 Using SQLite and File Storage

Chapter 14 Creating a Content Provider

Chapter 15 Loaders and CursorLoaders

Chapter 16 Developing a complete app

Chapter 17 Contacts and Calendars: Accessing Device Data

Chapter 18 Where are we: Working with Location-Based Services

Chapter 19 Bonjour, World: Internationalizing Your Apps

Chapter 20 Say Cheese! Working with Cameras

Chapter 21 Displaying Media: Images, Audio, and Video

Chapter 22 Using Facebook Android Library in your app

Chapter 23 Where to go from here

Chapter 24 Publishing Your Apps

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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