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9780321303448

Animation and Effects with Macromedia Flash MX 2004

by
  • ISBN13:

    9780321303448

  • ISBN10:

    032130344X

  • Edition: 1st
  • Format: Paperback w/CD
  • Copyright: 2005-01-01
  • Publisher: Macromedia Press
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Summary

What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, authorJen deHaanprovides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software.

Table of Contents

INTRODUCTION x
CHAPTER 1 INTRODUCING FLASH 1(38)
Introducing Flash
2(3)
Conceptualizing Animation, Effects, and their Tools
5(5)
Using the Flash Interface
10(6)
Understanding the Flash Architecture
16(8)
Animating in Flash
24(2)
Project 1: Creating your First Animation
26(10)
Moving On
36(3)
CHAPTER 2 ANIMATING WITH MOTION TWEENS 39(30)
Understanding Tweens
40(2)
Project 2: Tweening a Landscape
42(1)
Using Vector and Bitmap Graphics
43(6)
Creating Motion Tweens
49(9)
Using the Property Inspector
58(4)
Adding Basic Scripts
62(3)
Testing and Publishing
65(1)
Moving On
66(3)
CHAPTER 3 CREATING SHAPE TWEENS 69(42)
Understanding Shape Tweens
70(1)
Using the Drawing Tools
70(11)
Project 3: Creating an Animated Interface
81(16)
Animating with Shape Hints
97(4)
Finishing the Interface
101(11)
Navigating Pages and Publishing
112(3)
Moving On
115
CHAPTER 4 DRAWING FRAME-BY-FRAME ANIMATION 111(44)
Learning About Traditional Animation
118(5)
Project 4: Animating by Using Frames
123(10)
Using Tools to Edit and Test the Animation
133(13)
Adding Sound and Optimizing
146(6)
Moving On
152(3)
CHAPTER 5 CHARACTER CREATION AND ANIMATION 155(46)
Learning about Character Animation
156(9)
Project 5: Making and Animating a Robot
165(34)
Moving On
199(2)
CHAPTER 6 ACTIONSCRIPT FOR EFFECTS 201(48)
Using Tools to Create Code
202(8)
Coding Concepts
210(4)
Animating with Code
214(6)
Project 6: Creating Interactive Animation
220(3)
Understanding Objects
223(5)
Understanding Events and Interactivity
228(11)
Replacing the Mouse Pointer
239(7)
Moving On
246(3)
CHAPTER 7 SCRIPTED ANIMATION BASICS 249(32)
Structuring ActionScript
250(3)
Project 7: Animating Text and Movie Clips
253(7)
Animating Shapes Using the Built-in Tween Classes
260(8)
Calling Code at Specific Intervals
268(11)
Moving On
279(2)
CHAPTER 8 MASKS, TRANSITIONS, AND VIDEO 281(60)
About Masking
282(6)
Video in Flash
288(11)
Project 8: Creating a Site with Effects
299(7)
Adding Movie Clip Buttons
306(15)
Loading Videos into Flash
321(8)
Working with Text Fields
329(7)
Putting the Site Online
336(3)
Moving On
339(2)
CHAPTER 9 CREATING MENU EFFECTS 341(40)
Planning Menus and Site Structure
342(2)
Creating Scripted Menus
344(1)
Project 9: Creating a Menu
345(6)
Understanding Global Variables in Flash
351(2)
Creating and Attaching Clips
353(12)
Finishing the Navigation System
365(7)
Uploading and Constructing the Site
372(6)
Moving On
378(3)
CHAPTER 10 CREATING A GALLERY 381(29)
Navigating Content
382(3)
Project 10: Building a Dynamic Photo Gallery
385(4)
Loading and Displaying Images
389(12)
Incorporating the Gallery into a Flash Site
401(8)
Moving On
409(1)
APPENDIX A PUBLISHING SWF FILES 410(9)
Understanding File Size and Loading
410(1)
Working with Flash Player
411(8)
APPENDIX B TIMELINE EFFECTS 419(6)
Exploring Timeline Effects
420(3)
Using Timeline Effects
423(1)
Benefits and Drawbacks of Timeline Effects
424(1)
APPENDIX C KEYBOARD SHORTCUTS 425(8)
APPENDIX D RESOURCES 433(9)
General Resources
434(3)
Drawing, 3D, and Animation Resources
437(2)
Video Resources
439(1)
ActionScript and Effects Resources
440(2)
INDEX 442

Supplemental Materials

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