Beginning C++ Through Game Programming, Second Edition

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  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2006-12-07
  • Publisher: Cengage Learning PTR
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What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!

Table of Contents

Types, Variables, and Standard I/O: Lost Fortune
Truth, Branching, and the Game Loop: Guess My Number
For Loops, Strings, and Arrays: Word Jumble
The Standard Template Library: Hangman
Functions: Mad-Lib
References: Tic-Tac-Toe
Pointers: Tic-Tac-Toe 2.0
Classes: Critter Caretaker
Advanced Classes and Dynamic Memory: Game Lobby
Inheritance and Polymorphism: Blackjack
Your First C++
Operator Precedence
Escape Sequences
Table of Contents provided by Publisher. All Rights Reserved.

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