rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9781592009084

Beginning Game Art in 3ds Max 8

by ;
  • ISBN13:

    9781592009084

  • ISBN10:

    1592009085

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2005-12-08
  • Publisher: Cengage Learning PTR

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $24.00 Save up to $6.90
  • Rent Book $17.10
    Add to Cart Free Shipping Icon Free Shipping

    TERM
    PRICE
    DUE
    USUALLY SHIPS IN 24 TO 48 HOURS.
    *This item is part of an exclusive publisher rental program and requires an additional convenience fee. This fee will be reflected in the shopping cart.

How To: Textbook Rental

Looking to rent a book? Rent Beginning Game Art in 3ds Max 8 [ISBN: 9781592009084] for the semester, quarter, and short term or search our site for other textbooks by Pardew, Les; Whittington, Dan. Renting a textbook can save you up to 90% from the cost of buying.

Summary

Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book's hands-on approach, you'll jump right in and begin creating your own art using the amazing features of 3ds Max 8.

Table of Contents

Introduction xi
Chapter 1 How 3D Works in Games 1(26)
How Art Is Displayed
2(6)
Historical Overview of Computer Art
3(1)
The Move to Color
4(2)
More Power Brings Better Tools
6(1)
3D Makes Its Move
6(2)
2D and 3D Art
8(1)
Using Painting and Drawing Programs
9(2)
3D Art in Games
11(10)
The Vertex
12(1)
The Polygon
12(1)
Textures
13(2)
Lighting and Reflections
15(5)
Animation
20(1)
Game Al
21(1)
Bringing Everything Together
21(2)
Summary
23(1)
Questions
24(1)
Answers
24(1)
Discussion Questions
25(1)
Exercises
25(2)
Chapter 2 Exploring the 3ds Max Interface 27(28)
Familiarizing Yourself with the 3ds Max Interface
28(3)
Exploring the 3ds Max Interface in Greater Depth
31(2)
Exploring the Command Panels
33(11)
Using the Create Tab
34(3)
Using the Modify Tab
37(4)
Working with the Subobject Mode Selection Tools
41(3)
Texturing
44(4)
Animation
48(4)
Summary
52(1)
Questions
53(1)
Answers
53(1)
Discussion Questions
53(1)
Exercises
54(1)
Chapter 3 Building Game Objects 55(24)
Building an Old Oil Barrel
55(8)
Building a Wood Crate
63(5)
Creating the Hangar
68(5)
Making Trees
73(3)
Summary
76(1)
Questions
76(1)
Answers
76(1)
Discussion Questions
77(1)
Exercises
77(2)
Chapter 4 Building Complex Game Objects 79(60)
Modeling a P-51 Mustang Airplane
79(1)
Setting Up the Scene
80(2)
Creating the Fuselage
82(1)
Shaping the Cylinder into a Fuselage
83(3)
Completing the Fuselage
86(10)
Creating the Radiator Housing
96(5)
Cleaning Up the Model
101(2)
Creating the Spinner
103(2)
Creating the Main Wing
105(3)
Creating the Wing Fillets
108(3)
Building the Landing Gear
111(5)
Mirroring the Geometry
116(6)
Putting It All Together
122(4)
Texturing the Mustang
126(9)
Summary
135(1)
Questions
135(1)
Answers
136(1)
Discussion Questions
137(1)
Exercises
137(2)
Chapter 5 Building Game Worlds 139(18)
Creating the Terrain
139(2)
Creating the Sky Box
141(5)
Creating the Runway
146(5)
Putting It All Together
151(3)
Summary
154(1)
Questions
155(1)
Answers
155(1)
Discussion Questions
155(1)
Exercises
156(1)
Chapter 6 Creating Game Characters 157(86)
Game Characters
157(1)
Types of Game Characters
158(2)
Player Characters
158(1)
Non-Player Characters
159(1)
Enemies
160(1)
Building Characters
160(7)
Character Templates
161(6)
Character Modeling
167(72)
Polygon Budgets
167(2)
Building a Template
169(8)
Starting the Model
177(8)
Modeling the Torso
185(8)
Building the Head
193(19)
Finishing the Model
212(10)
Texturing the Character
222(12)
Mirroring the Model
234(5)
Summary
239(1)
Questions
239(1)
Answers
240(1)
Discussion Questions
241(1)
Exercises
241(2)
Chapter 7 Rigging Characters 243(58)
The Biped System
243(42)
Binding Biped to Your Model
265(20)
The Bones System
285(13)
Creating Bones
285(13)
Summary
298(1)
Questions
299(1)
Answers
299(1)
Discussion Questions
300(1)
Exercises
300(1)
Chapter 8 3D Animation 301(42)
Understanding Animation
301(1)
Animation in 3ds Max
302(38)
Ball Animation
304(10)
Character Animation
314(26)
Summary
340(1)
Questions
341(1)
Answers
342(1)
Discussion Questions
342(1)
Exercises
342(1)
Index 343

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program