did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9781430237105

Beginning iOS 5 Games Development

by
  • ISBN13:

    9781430237105

  • ISBN10:

    1430237104

  • Format: Paperback
  • Copyright: 2011-11-23
  • Publisher: Apress
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $39.99 Save up to $26.49
  • Buy New
    $38.79
    Add to Cart Free Shipping Icon Free Shipping

    USUALLY SHIPS IN 2-3 BUSINESS DAYS

Supplemental Materials

What is included with this book?

Summary

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store (Does Angry Birds ring a bell?). What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK .   Beginning iPhone 5 Games Developmentprovides a clear path for you to create games for the iOS 5 platform-the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include nitration with Game Center, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom. What you'll learn How to use UIViews to display game assets How to leverage Core Animation to simplify animations How to create frame-by-frame animations for action games How to play sound using media classes How to integrate with Game Center and other social media services How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed.

Table of Contents

Introduction and HelloGame
Setting Up your Game App Project
Explore the Game App Life cycle
Quickly Build an Input Driven Game
Quickly Build a Frame by Frame Game
Build Your Game: Game Engine, Image Actors, and Behaviors
Build Your Game: Vector Actors and Particles
Build Your Game: Understand Gestures and Movements
Build Your Game: Apple's Game Center and Social Media
A Complete Example: Belt Commander
Design and Create Graphics
Monetizing via the Apple App Store
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program