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9780691090399

Behavioral Game Theory

by
  • ISBN13:

    9780691090399

  • ISBN10:

    0691090394

  • Format: Hardcover
  • Copyright: 2003-02-25
  • Publisher: Princeton Univ Pr

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Summary

Game theory, the formalized study of strategy, began in the 1940s by asking how emotionless geniuses should play games, but ignored until recently how average people with emotions and limited foresight actually play games. This book marks the first substantial and authoritative effort to close this gap. Colin Camerer, one of the field's leading figures, uses psychological principles and hundreds of experiments to develop mathematical theories of reciprocity, limited strategizing, and learning, which help predict what real people and companies do in strategic situations. Unifying a wealth of information from ongoing studies in strategic behavior, he takes the experimental science of behavioral economics a major step forward. He does so in lucid, friendly prose.Behavioral game theory has three ingredients that come clearly into focus in this book: mathematical theories of how moral obligation and vengeance affect the way people bargain and trust each other; a theory of how limits in the brain constrain the number of steps of "I think he thinks . . ." reasoning people naturally do; and a theory of how people learn from experience to make better strategic decisions. Strategic interactions that can be explained by behavioral game theory include bargaining, games of bluffing as in sports and poker, strikes, how conventions help coordinate a joint activity, price competition and patent races, and building up reputations for trustworthiness or ruthlessness in business or life.While there are many books on standard game theory that address the way ideally rational actors operate,Behavioral Game Theorystands alone in blending experimental evidence and psychology in a mathematical theory of normal strategic behavior. It is must reading for anyone who seeks a more complete understanding of strategic thinking, from professional economists to scholars and students of economics, management studies, psychology, political science, anthropology, and biology.

Table of Contents

Preface xiii
Introduction
1(42)
What Is Game Theory Good For?
5(2)
Three Examples
7(13)
Example 1: Ultimatum Bargaining
8(4)
Example 2: Path-Dependent Coordination in ``Continental Divide'' Games
12(4)
Example 3: ``Beauty Contests'' and Iterated Dominance
16(4)
Experimental Regularity and Behavioral Game Theory
20(4)
Conclusion
24(19)
Appendix
25(1)
Basic Game Theory
25(9)
Experimental Design
34(9)
Dictator, Ultimatum, and Trust Games
43(75)
Ultimatum and Dictator Games: Basic Results
48(11)
Methodological Variables
59(4)
Repetition
59(1)
Methodology: Stakes
60(2)
Anonymity and Experimenter ``Blindness''
62(1)
Demographic Variables
63(5)
Gender
64(1)
Race
65(1)
Academic Major
65(1)
Age
65(2)
Brains, Biology, and Beauty
67(1)
Culture
68(6)
Descriptive Variables: Labeling and Context
74(1)
Structural Variables
75(8)
Identity, Communication, and Entitlement
76(1)
Competitive Pressure and Outside Options
77(1)
Information about the Amount Being Divided
78(2)
Multiperson Games
80(1)
Intentions: Influence of Unchosen Alternatives
81(2)
Trust Games
83(18)
Is Trustworthiness Just Altruism?
89(1)
Indirect Reciprocity, Karma, Culture
90(3)
A Complex Omnibus Game
93(1)
Multistage Trust Games
94(1)
Gift Exchange in Experimental Labor Markets
95(6)
Theory
101(12)
Pure and Impure Altruism
102(1)
Inequality-Aversion Theories
102(3)
Fairness Equilibrium (Rabin)
105(2)
Extensive-Form Fairness Equilibrium
107(3)
Comparing Approaches
110(3)
Conclusion
113(5)
Mixed-Strategy Equilibrium
118(33)
Early Studies
121(4)
Modern Studies
125(9)
Subjective Randomization and Mixed Strategies
134(4)
Explicit Randomization
138(4)
Patent Race and Location Games with Mixed Equilibria
142(3)
Two Field Studies
145(2)
Conclusion
147(4)
Bargaining
151(48)
Unstructured Bargaining
153(8)
Unstructured Bargaining over Ticket Allocations
153(5)
Self-Serving Interpretations of Evidence in Unstructured Bargaining
158(3)
Structured Bargaining
161(21)
Finite Alternating-Offer Games
161(6)
Limited Computation
167(7)
Random Termination
174(1)
Games with Fixed Delay Costs and Outside Options
175(7)
Bargaining under Incomplete Information
182(14)
One-Sided Buyer Information with Seller-Only Offers
183(1)
One-Sided Private Information and Strikes
184(3)
Sealed-Bid Mechanisms for Bilateral Bargaining
187(9)
Conclusion
196(3)
Dominance-Solvable Games
199(66)
Simple Dominance-Solvable Games
203(6)
Games Solvable by Two Steps of Iterated Dominance
203(2)
Iterated Dominance and Tree-Matrix Differences
205(3)
A Partially Dominance-Solvable Patent Race Game
208(1)
Beauty Contest Games
209(9)
Games in Which Iterated Reasoning Decreases Payoffs
218(18)
Centipede Games
218(3)
Prisoners' Dilemma and Quasi-Centipede Games
221(2)
Price Competition
223(1)
The Travelers' Dilemma
224(2)
The ``Email Game''
226(6)
An Implementation Mechanism That Uses Iterated Dominance
232(4)
When More Iteration Is Better: The ``Dirty Faces'' Game
236(3)
The ``Groucho Marx'' Theorem in Zero-Sum Betting
239(3)
Structural Models of Decision Rules and Levels of Reasoning
242(12)
Theories
254(4)
Multiple Types
254(1)
Payoff-Sensitive Noisy Iteration
255(1)
QRE Refinements: Differences and Asymmetry in λ
255(2)
A Poisson Cognitive Hierarchy
257(1)
Conclusion
258(7)
Appendix: Raw Choices in Email Game and Additional Data
259(6)
Learning
265(71)
Theories of Learning
266(7)
Reinforcement Learning
273(10)
Reinforcement in Weak-Link Games
274(1)
Reinforcement with Payoff Variability
275(4)
Reinforcement with ``Mood Shocks''
279(1)
Information Conditions
279(4)
Belief Learning
283(12)
Weighted Fictitious Play
283(2)
General Belief Learning
285(3)
Learning Direction Theory
288(2)
Bayesian Learning
290(2)
Measuring Beliefs Directly
292(1)
Population-Level Replicator Dynamics
293(2)
Imitation Learning
295(3)
Comparative Studies
298(6)
Comparing Belief Models
299(1)
Comparing Belief and Reinforcement Models
299(5)
Experience-Weighted Attraction (EWA) Learning
304(20)
Example: Continental Divide
308(10)
Example: p-Beauty Contest, and Sophistication
318(4)
Functional EWA (fEWA)
322(2)
Rule Learning
324(6)
Econometric Studies of Estimation Properties
330(2)
Conclusions
332(4)
Coordination
336(72)
Matching Games
341(12)
Assignment Games and Visual Selection
345(4)
Unpacking Focality
349(4)
Asymmetric Players: Battle of the Sexes
353(14)
Outside Options
355(1)
Communication
356(1)
Evolution of Meaning
357(5)
External Assignment
362(3)
Timing
365(2)
Market Entry Games
367(8)
Multiple Markets
371(1)
Skill
372(3)
Payoff-Asymmetric Order-Statistic Games
375(21)
Experimental Evidence
378(3)
Weak-Link Games
381(5)
Mergers, Bonus Announcements, and ``Leadership''
386(2)
Median-Action Games
388(2)
Preplay Auctions and Entry Fees
390(3)
General Order-Statistic Games
393(3)
Selecting Selection Principles
396(3)
Simplicity
396(2)
Empirical Comparison of Selection Principles
398(1)
Applications: Path-Dependence, Market Adoption, and Corporate Culture
399(4)
Path-Dependence: Creating a Laboratory ``Continental Divide''
399(1)
Market Adoption
400(2)
Culture
402(1)
Conclusion
403(5)
Appendix: Psycholinguistics
405(3)
Signaling and Reputation
408(57)
Simple Signaling Games and Adaptive Dynamics
411(16)
Specialized Signaling Games
427(18)
Lobbying
427(3)
Corporate Finance
430(6)
Games with Ratchet Effects
436(3)
Belief Learning in Limit Pricing Signaling Games
439(6)
Reputation Formation
445(17)
Trust
446(7)
Entry Deterrence
453(5)
Learning in Repeated Games
458(4)
Conclusion
462(3)
Conclusion: What Do We Know, and Where Do We Go?
465(12)
Summary of Results
466(7)
Simple Bargaining Games
466(2)
Mixed-Strategy Equilibria
468(1)
Bargaining
469(1)
Iterated Dominance
469(1)
Learning
469(1)
Coordination
470(1)
Signaling
471(2)
Top Ten Open Research Questions
473(4)
Appendix: Design Details 477(20)
References 497(38)
Index 535

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