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9780195371284

Being There Together Social Interaction in Shared Virtual Environments

by
  • ISBN13:

    9780195371284

  • ISBN10:

    0195371283

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-11-04
  • Publisher: Oxford University Press

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Summary

Virtual environments provide places for 'being there together', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

Author Biography

Ralph Schroeder is a senior research fellow at the Oxford Internet Institute at the University of Oxford.

Table of Contents

Figures and Tablesp. ix
Abbreviations Usedp. xi
Virtual Environments and the Changing Landscape of Information and Communication Technologiesp. 3
Definitions and Overviewp. 3
The Development of Shared Virtual Environments Technologyp. 11
Two Technological End-Statesp. 14
The Varieties of Experiences of Being There Togetherp. 21
The Range of MUVE Settingsp. 22
The Range of Experiences in MUVEsp. 29
The Components of MUVE Experiencesp. 45
The Phenomenology of MUVE Experiences in Contextp. 53
Summaryp. 57
Avatar Bodies and Virtual Spacesp. 61
Virtual Spacesp. 61
Avatar Appearance and Realismp. 83
Collaborationp. 95
Distributed Work-Distributed Research-Distributed Collaborationp. 95
Tasks, Collaboration, and Systemsp. 109
Long-Term Collaborationp. 131
Summaryp. 137
Social Life in Online Worldsp. 141
The History of Virtual Worldsp. 142
Roles and Framesp. 144
Governance, Economies, and Trust in Virtual Worldsp. 153
Limits of Online Worlds, Limits of Offline Perceptionsp. 168
Modalities of Communicationp. 177
Research on Communication in MUVEsp. 179
Face-to-Face versus MUVE Encountersp. 181
Common Ground in Immersive and Nonimmersive Spacesp. 183
Language Encounters in MUVEsp. 186
OnLive Traveler and Second Lifep. 191
Text versus Voice, Videoconferences versus MUVEs, Face-to-Face versus Onlinep. 193
Research Uses of Multiuser Virtual Environmentsp. 205
The Varieties of Social Research in Virtual Environmentsp. 206
Research on Small Group Interactionp. 209
Research on Large Group Interactionp. 212
Analysing Interaction in MUVEsp. 217
Ethical and Social Issues in Multiuser Virtual Environmentsp. 231
Research Ethicsp. 231
Ethical and Social Issues in MUVEsp. 240
Summaryp. 246
Multiuser Virtual Environments and Other Technologies for Being There Togetherp. 249
Other Technologies for Being There Togetherp. 250
Multiple Modalities, Multiple Networksp. 267
The Future of Being There Togetherp. 275
Multiuser Virtual Environments as an End-Statep. 275
The Future of Two End-Statesp. 289
Referencesp. 293
Indexp. 311
Table of Contents provided by Ingram. All Rights Reserved.

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