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9780071629621

The Big Book of Team-Motivating Games: Spirit-Building, Problem-Solving and Communication Games for Every Group

by ;
  • ISBN13:

    9780071629621

  • ISBN10:

    0071629629

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2009-09-22
  • Publisher: McGraw Hill
  • Purchase Benefits
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Summary

Teamwork can be fun! Games that improve team cooperation, communication, and spiritMDid you know that games can: Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your teamKeeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from best-selling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers--day in and day out.Games Can Be Played in or out of the OfficeRequiring few or no props,The Big Book of Team-Motivating Gamesis the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.

Author Biography

Ed Scannell is a speaker and trainer.who has given thousands of presentations, seminars and.workshops across the world.
.Mary Scannell has trained thousands.of business people across the U.S. and Canada, including a.long list of Fortune 500 clients.

Table of Contents

The Big Book of Team-Motivating Games

Section One: Team Building: Behind the Scenes

Chapter 1: Introduction to Team-Motivating Games

Chapter 2: Your Keys to Success

Chapter 3: How to Use This Book

Section Two: Team-Motivating Games

Chapter 4: Ice Breakers and Energizers

Chapter 5: Climate Setting

Chapter 6: Motivation

Chapter 7: Communication

Chapter 8: Building Trust

Chapter 9: Creativity

Chapter 10: Mental Challenges

Chapter 11: Problem Solving

Chapter 12: Recognition

Chapter 13: Outdoor Games

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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