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9781588467850

The Book of Roguish Luck

by
  • ISBN13:

    9781588467850

  • ISBN10:

    1588467856

  • Format: Paperback
  • Copyright: 2005-05-31
  • Publisher: Psi
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Summary

The silent footstep. The turn of a card. The glitter of a knife in the dark, and quiet kill. These are the tools of adventurers who live by their wits, deep in the shadows. But even skilled rogues adore and worship Lady Luck, who often holds the difference between success and failure.

Table of Contents

Introduction: Making Mischief
What's Inside?
3(1)
Using This Book
4(1)
Core Classes
Bandit
5(4)
Gutter Mage
9(6)
Gutter Mage Spells
12(3)
Shadowsworn
15(6)
Shadowsworn Spells
18(3)
Prestige Classes
Deadheart Gangster
21(2)
Fortune Hunter
23(4)
Silvertongue Charmer
27(3)
Sneakier Attacks
Ranged Sneak Attacks
30(1)
Moving and Stationary Targets
30(1)
Sneak Attack to Disarm or Subdue
30(1)
Silent Sneak Attack
31(1)
Traitorous Sneak Attack
31(1)
Gangs and Guilds
Guild Statistic Blocks
32(2)
Sample Guilds
34(2)
The Deadheart Gang
34(1)
The Night Market
35(1)
Initiation Standards
36(2)
Apprenticeship
36(1)
Bloodline
37(1)
Crime
37(1)
Membership Approval
37(1)
Quest
37(1)
Trial by Fire
38(1)
Vigil
38(1)
Guild Services
38(1)
Gambling
Professional Gambling
39(1)
Gambling Hells
40(1)
Rich Clubs and Poor Hells
40(1)
Honeybee Balls
40(1)
The Staff
40(1)
Cards and Dice
41(1)
Racing and Fighting
41(1)
Rules for Gambling
41(2)
At the Table
41(1)
At the Races
41(1)
At the Arena
42(1)
Cheating
43(1)
Sleight of Hand
43(1)
Marked Cards, Peeking, and Counting Cards
43(1)
Magical Cheating
43(1)
Getting Caught
44(1)
Various Games
44(3)
Card Games
44(1)
Dice Games
45(1)
Board Games
46(1)
Luck
The Basic Luck System
47(1)
Luck Points
47(1)
Using Luck Points
47(1)
Luck for NPCs and Monsters
48(1)
Regaining Luck Points
48(1)
Optional Luck Rules
48(2)
Lucky Style
48(1)
Luck Ability Score
49(1)
Luck Granted Powers
49(1)
Magic and Luck
49(1)
Roguish Spells
Fortune Domain
50(1)
Spell List
50(2)
Spell Descriptions
52(16)
Feats
Feat Descriptions
68(6)
Table: New Feats
69(5)
New Equipment and Magic Items
A Rogue's Gear
74(1)
Magic Items
75(3)
Armor Special Abilities
75(1)
Weapon Special Abilities
75(1)
Elixirs
75(1)
Wondrous Items
76(2)
Burglary and Housecracking
Locks and Latches
78(3)
Basic Lock and Key Construction
78(1)
Warded Locks
78(1)
Lever Tumbler Locks
79(1)
Detector Locks
80(1)
Violent Entry
80(1)
Magic Locks and Doors
80(1)
Ropes and Climbing
81(2)
Rope Lines
81(1)
Rope Walking
81(1)
Rappelling
82(1)
Catching Yourself During a Fall
82(1)
Breaking a Rope
82(1)
Breaking in ...and Out
83(2)
Approach and Reconnaissance
83(1)
Guards
83(1)
Alarms
84(1)
Means of Entry
84(1)
Chases and Pursuits
85(1)
The Chase Check
85(1)
The Lead
85(1)
Catching Up or Leaving Behind
85(1)
Long Chases
85(1)
Bribes and Contacts
Bribery
86(1)
NPC Contacts
87(1)
Fencing Stolen Goods
88(2)
Finding a Fence, Guild Broker, or Pawn Shop
88(2)
Appendix: Conversions
Core Classes
90(1)
Prestige Classes
90(1)
Luck System
90(1)
Feats
90(1)
Spells
90(4)
Open Game License
94

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