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9780470192801

Bounce, Tumble, and Splash! : Simulating the Physical World with Blender 3D

by ;
  • ISBN13:

    9780470192801

  • ISBN10:

    0470192801

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2008-06-30
  • Publisher: Sybex
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List Price: $49.99

Summary

With more than 2 million downloads in a year, Blender is the premier free, open source 3D software that allows artists to create oceans, flames, cloth, hair, and other physical attributes from the real world No other title offers step-by-step instructions on Blender's more complex features while showcasing the unique objects and characters that can be created in Blender The friendly but professional tone focuses on visual examples in full color and provides clear, in-depth explanations of how each specific step was taken and why each choice was made Serious practitioners of CG who are interested in learning more advanced skills will be pleasantly surprised by the sophisticated coverage of Blender's fluid simulation system and all of its latest features Reviews the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics

Author Biography

Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Braüstache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).

Table of Contents

Foreword
Introduction
Re-creating the World: An Overview
Re-creating the Physical World with Blender
Blender's Physical Simulation Functionality
The Science of Simulation
Nonsimulation Tools and Techniques
Using Materials and Textures
Hot Lava with Material Nodes
Transparency and Subsurface Scattering
Sky Maps
Faking Physics with General Tools
Modeling Bodies of Water by Using Modifiers and Textures
Faking a Cloth Flag by Using a Displacement Modifier
Creating a Poseable Spring by Using an Array Modifier, Shape Keys, and PyDrivers
The Nitty-Gritty on Particles
Introducing Particles
Setting Particle Parameters
Using the Physics Tab
Setting Visualization Options
Using the Extras Tab
Using Force Fields and Deflection
Working with Dynamic Particles
Creating Fire and Smoke
The BB vs. the Crystal Ball: Using the Explode Modifier
Boids!Setting Up the Boids System
Working with Goals and Predators
Creating a Simple Flying Bird
Getting Flexible with Soft Bodies and Cloth
Getting the Hard Facts on Soft Bodies
Understanding Soft Body Basics
Baking
Animating a Spring with Soft Bodies
Using Force Fields and Collision
Working with Soft Bodies and Curves
Using Stress-Mapped Textures for Rubbery Surfaces
Getting Jiggly with Lattices
Simulating Cloth and Clothing
Putting Some Clothes on Mancandy
Learning More about Cloth
Demolition!
Hair Essentials: The Long and Short of Strand Particles
Introducing Blender Hair
Setting Up a Hair Simulation
Creating Clumping, Roughness, and Kink
Texture Mapping
Lighting and Rendering
A Trip to the Beauty Salon
Preparing the Mesh
Editing Hair Particles
Releasing Your Inner Hairdresser
More Tips and Tricks for Controlling Hair
Soft Bodies and Hair
Other Uses for "Hair" Particles
Making a Splash with Fluids
Using the Blender Fluid Simulator
Getting Started with Fluids
Inflow and Outflow
Time, Size, and Resolution
Particles
Obstacles and Animation
Animated Obstacles
Getting the Shot
Strawberries and Milk
Bottle of Pop
Rushing Creek
Delving Further into Fluids
Ipo Animation
Scripts and Exporting
Exploring Further Resources
Bullet Physics and the Blender Game Engine
The Blender Game Engine
Getting Started with BGE.Using Ipos and Actions in BGE.Rigid Body Simulation and Ipos
Baking Game Ipos
Frame Rate and Simulation Speed
Ctrl+Alt+Shift+P.Actor Parameters, Boundaries, and Hull Types
General Tips on Working with Bullet
Joints, Ragdolls, and Robots
Using Rigid Body Joint Constraints
Using Generic (6DoF) Joints
Setting Up a Ragdoll Armature
Controlling an Armature
A Passive-Walking Robot
Further Resources
Imitation of Life: Simulating Trees and Plants
The Blender Greenhouse: Creating Foliage with L-Systems and ngPlant
L-Systems.ngPlant
Other Software
An Open Source Ivy Generator
A Few More Points to Mention
Tips for Creating an Outdoor Scene
The Importance of Observation
Appendix About the Companion CD.What You'll Find on the CD
Blender l2.46 Software
System Requirements
Using the CD.Troubleshooting
Customer Care
Index
Table of Contents provided by Publisher. All Rights Reserved.

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