Introduction | p. 1 |
What's In This Book? | p. 1 |
Who Should Buy This Book? | p. 1 |
Special Elements | p. 2 |
Tips, Notes, and Cautions | p. 2 |
The Entertainment PC | |
Introduction: Why Games? | p. 7 |
Who Do You Want to Frag Today? | p. 7 |
Why Games? | p. 8 |
It's About Performance | p. 9 |
The Edge of the Envelope | p. 10 |
Technology Advances | p. 10 |
Multiplayer and the Wave of the Future | p. 15 |
A Recent History of PC Games and Hardware | p. 16 |
Technology Issues | |
Engines of Entertainment: The Processor | p. 23 |
The Importance of the CPU | p. 23 |
Mathematical Functions of the CPU | p. 24 |
Connecting to the System: How CPUs Communicate | p. 26 |
The Intel Processor Line | p. 29 |
The AMD Processor Line | p. 36 |
Game Performance Considerations | p. 39 |
Motherboards and Memory | p. 41 |
The Soul of Your PC | p. 41 |
Motherboard Components | p. 42 |
The Motherboard | p. 43 |
Expansion Slots | p. 48 |
Other Connections | p. 51 |
What to Look for in a Motherboard | p. 52 |
Thanks for the Memories | p. 53 |
Graphics | p. 57 |
Religion and Graphics Cards | p. 57 |
Monitor Basics | p. 57 |
2D Games | p. 62 |
3D Games | p. 63 |
3D Graphics Explained | p. 64 |
Understanding 3D Graphics Hardware | p. 69 |
Rendering | p. 71 |
Fill Rate Versus Polygon Count | p. 73 |
Underneath the Hood of a 3D Card | p. 73 |
3D Hardware Features Versus Reality | p. 74 |
3D Chipsets | p. 75 |
Performance Issues | p. 79 |
Choosing the Right 3D Card | p. 80 |
Displays | p. 83 |
Display Technologies | p. 83 |
Choosing a Monitor: The Specs Game | p. 85 |
Flat Panel Displays | p. 90 |
Using a TV as a Monitor | p. 92 |
The Sound and the Fury | p. 93 |
The Evolution of PC Sound | p. 93 |
Human Hearing | p. 94 |
Digital Audio | p. 95 |
MIDI | p. 95 |
Digital Audio Hardware | p. 96 |
3D Positional Audio: The Basics | p. 98 |
3D Audio Technologies | p. 99 |
Choosing a Sound Card | p. 101 |
Don't Forget the Speakers | p. 103 |
Space to Play | p. 105 |
Making Space for Your Toys | p. 105 |
The Magnetic Domain | p. 106 |
Hard Disc Structure | p. 107 |
Hard Disk Logical Structure | p. 107 |
The PC and the Hard Drive | p. 108 |
IDE | p. 111 |
The Many Flavors of SCSI | p. 113 |
IDE or SCSI? | p. 115 |
Other Hard Drive Interfaces | p. 116 |
Other Drive Types | p. 117 |
Maximizing Hard Drive Performance | p. 118 |
Buying a Hard Drive | p. 119 |
CD and DVD | p. 121 |
Evolution of the CD | p. 121 |
It's the Pits | p. 122 |
X Marks the Spot | p. 122 |
CD-ROM Particulars | p. 123 |
MultiBeam Technology | p. 124 |
Recordable CDs | p. 126 |
DVD | p. 127 |
Recordable DVD | p. 128 |
Buying a CD or DVD Drive | p. 128 |
Control Your World | p. 131 |
You're in Control | p. 131 |
The Keyboard as Game Controller | p. 132 |
Mousing Around | p. 133 |
The Game Port | p. 138 |
Universal Serial Bus | p. 140 |
Force Feedback | p. 142 |
Controller Types | p. 144 |
Software | |
Gaming Under Windows | p. 151 |
A Brief Overview of Windows | p. 151 |
Windows 95 | p. 152 |
Maximizing Windows Performance for Games | p. 158 |
DirectX | p. 161 |
In the Beginning... | p. 161 |
A Brief History | p. 162 |
Why Annual Releases? | p. 165 |
DirectDraw | p. 165 |
DirectInput | p. 166 |
DirectSound and Audio | p. 169 |
The Birth of DirectSound | p. 169 |
Static Versus Streaming | p. 170 |
DirectSound3D | p. 172 |
DirectMusic | p. 174 |
Making Audio Work | p. 174 |
Direct3D | p. 177 |
Direct3D--A Love-Hate Relationship | p. 177 |
Direct3D Features Explained | p. 178 |
Transform and Lighting Acceleration | p. 184 |
OpenGL | p. 185 |
Making Graphics Work | p. 187 |
Windows 2000 and DirectX | p. 193 |
Striking Pure 32 | p. 193 |
Hardware Support for DirectX | p. 194 |
Windows 2000 | p. 195 |
Multiplayer Gaming | |
Area Networks | p. 201 |
Social Gaming | p. 201 |
Traditional Ethernet | p. 202 |
Phone Line Networks | p. 205 |
Other Home Networking Alternatives | p. 207 |
No More Solitary Confinement | p. 208 |
Internet Gaming | p. 209 |
Taking On the World | p. 209 |
Lag Is a Drag | p. 210 |
ISDN | p. 213 |
DSL | p. 214 |
Cable Modems | p. 216 |
Gaming Services | p. 217 |
Small World | p. 220 |
Building Your Own | |
Tools of the Trade | p. 223 |
Loyd's Nifty Perfect Toolkit | p. 223 |
Where to Start | p. 225 |
Case and Power Supply | p. 227 |
Give Me More Power... | p. 227 |
Cooling, Cooling, Cooling | p. 228 |
Space to live and Work | p. 230 |
Choosing the Right Chassis | p. 230 |
Installing Components | p. 233 |
Keep a Stiff Upper Lip | p. 233 |
Setting Up the Case | p. 233 |
Motherboards, CPU, and Memory | p. 236 |
Installing Expansion Cards | p. 242 |
The Home Stretch | p. 244 |
Installing and Setting Up IDE and SCSI Devices | p. 247 |
(Daisy) Chain of Events | p. 247 |
Setting Up IDE Drives | p. 248 |
Setting Up SCSI Drives | p. 252 |
We're Done! | p. 257 |
Tweaking Your Gaming Rig | |
Installing the Operating System for the First Time | p. 261 |
Bootstrap Your World | p. 261 |
Windows 98 Bootable CD | p. 262 |
Copying Windows 98 to the Hard Drive | p. 265 |
Creating a Startup Floppy | p. 266 |
How Many Partitions Should I Have? | p. 267 |
Getting Your Network Running | p. 269 |
The Networking Exerience | p. 269 |
Hardware Setup | p. 270 |
Protocols | p. 270 |
Troubleshooting Your Network | p. 274 |
Tweaking Windows and DirectX Installations | p. 277 |
Recipe for Disaster | p. 277 |
Removing and Reinstalling DirectX | p. 277 |
Certified Drivers | p. 280 |
The Clean Reinstall | p. 281 |
Taking Control: Making Your Joystick or Controller Work | p. 285 |
Taming Your Joystick | p. 285 |
Sound Card Game Ports | p. 286 |
USB Issues | p. 286 |
The Joystick Control Panel | p. 287 |
Microsoft Sidewinder Force Feedback Pro | p. 290 |
All About Drivers | p. 293 |
Who's Driving Whom? | p. 293 |
How to Install a New Driver | p. 294 |
Installing a Sound Card Driver | p. 299 |
Graphics Configuration Tips | p. 300 |
Audio Configuration Tips | p. 301 |
Index | p. 302 |
Table of Contents provided by Syndetics. All Rights Reserved. |
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