Preface | |
Introduction | |
Interactive multimedia | p. 1 |
From many media to multimedia | p. 2 |
New technology? | p. 7 |
Multimedia platforms | p. 12 |
Multimedia systems | p. 13 |
Compact Disc-Digital Audio (CD-DA) | p. 14 |
Compact Disc plus Graphics (CD+G) | p. 16 |
Compact Disc-Read Only Memory (CD-ROM) | p. 17 |
LaserDiscs: LaserVision and CD-V (CD-Video) | p. 22 |
LaserDisc-Read Only Memory (LD-ROM) | p. 24 |
Interactive Video (IV) | p. 24 |
From analogue to digital | p. 28 |
Compression and decompression | p. 29 |
Photo Compact Disc (Photo CD) | p. 36 |
Digital Video Interactive (DVI) technology | p. 38 |
Desktop video (DTV) | p. 41 |
Commodore Dynamic Total Vision (CDTV) | p. 42 |
CD-ROM eXtended Architecture (CD-ROM XA) | p. 45 |
Compact Disc-Interactive (CD-I) | p. 47 |
Electronic books | p. 50 |
Recordable and erasable discs | p. 51 |
Multimedia standards | p. 53 |
Winners and losers | p. 54 |
Multimedia titles | p. 57 |
CD-DA | p. 57 |
CD-ROM | p. 58 |
LaserDiscs | p. 61 |
Interactive Video (IV) | p. 62 |
DVI Technology | p. 65 |
Desktop video | p. 68 |
CDTV | p. 69 |
CD-ROM XA | p. 72 |
CD-I titles for the consumer market | p. 73 |
CD-I applications in professional markets | p. 79 |
European initiatives | p. 83 |
Building bridges | p. 85 |
Publishing multimedia | p. 87 |
Consumer markets | p. 87 |
Launching CD-I | p. 93 |
Push you, pull me | p. 95 |
The price is right | p. 97 |
Some publishers' views | p. 99 |
Key questions | p. 101 |
Trends and opportunities | p. 102 |
Publishing in-house | p. 106 |
Copyright | p. 107 |
Designing for interactivity | p. 114 |
The fruit bowl | p. 114 |
Introducing interactivity | p. 116 |
Initial design | p. 117 |
Identifying the audience | p. 120 |
Establishing a structure | p. 125 |
Navigation | p. 127 |
Data management | p. 134 |
Creative choices | p. 138 |
Added value | p. 143 |
Some advice from the field | p. 148 |
CD-I discs and drives | p. 153 |
The Green Book | p. 153 |
Data organization and streaming | p. 154 |
CD modes and forms | p. 156 |
CD data transfer channels | p. 158 |
CD tracks and sectors | p. 159 |
CD structure | p. 159 |
CD-I sectors | p. 163 |
CD-I drives or players | p. 166 |
CD-RTOS | p. 172 |
CD-RTOS file managers | p. 174 |
Audio and video on CD-I | p. 180 |
CD storage capacities | p. 180 |
CD-I audio: technical overview | p. 183 |
CD-I video: technical overview | p. 190 |
Creating special effects on CD-I | p. 206 |
Interleaving audio and video | p. 215 |
Watching TV | p. 219 |
The production team | p. 221 |
Learning from experience | p. 221 |
The production team | p. 222 |
Internal and external resources | p. 230 |
Explaining interactivity | p. 234 |
Documentation | p. 235 |
Observations from the field | p. 238 |
Stages in production | p. 240 |
Stages in production: Interactive video | p. 240 |
Stages in production: CD-I | p. 244 |
Converting IV to CD-I | p. 257 |
Bridge discs | p. 262 |
Safe copies | p. 264 |
Screen design | p. 265 |
Information versus decoration | p. 265 |
Ergonomics | p. 268 |
Establishing conventions | p. 270 |
Colour | p. 272 |
Cursors | p. 278 |
Icons and objects | p. 280 |
Typography | p. 282 |
Writing for the screen | p. 286 |
Consistency | p. 288 |
Field testing | p. 290 |
Programming for CD-I | p. 291 |
Programming for interactivity | p. 291 |
Programming languages | p. 299 |
Programming and authoring | p. 300 |
Productivity tools for CD-I | p. 305 |
A sample program | p. 313 |
Case history | p. 321 |
Background | p. 321 |
Project team | p. 322 |
Timetable | p. 322 |
Adaptation study | p. 323 |
Instructional design and software specification | p. 326 |
Audio-visual production | p. 328 |
Authoring | p. 330 |
Evaluation | p. 338 |
Promotion | p. 341 |
Implementation | p. 341 |
Appendix 1: Video and computers | p. 343 |
Appendix 2: Data storage on disc | p. 359 |
Appendix 3: Glossary | p. 373 |
Appendix 4: Multimedia timeline | p. 405 |
Appendix 5: Further reading | p. 421 |
Appendix 6: Addresses | p. 429 |
Indexes | p. 435 |
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