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9780028643786

Complete Idiot's Guide to C# Programming

by
  • ISBN13:

    9780028643786

  • ISBN10:

    002864378X

  • Format: Paperback
  • Copyright: 2002-06-01
  • Publisher: DK Publishing, Inc.
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List Price: $19.95

Summary

Beginner's guide to the C# programming language. Covers programming, internet, and object-oriented design. Softcover.

Table of Contents

Part 1: Getting Started 1(36)
Jumping Feet First
3(12)
Take a quick look at what a computer program really is, and how a computer manages programs and data. Become familiar with the tools you'll use to build C# programs
The View from 10,000 Feet: Introducing C# and Visual Studio
15(8)
Climb the C# family tree and meet its related languages, including C, C++, and Java. Write your first C# program using Microsoft's Visual Studio.NET, which you get for free with this book
Writing Programs in C#
23(14)
Say hello to C# by writing your first program
Part 2: Programming from the Ground Up 37(50)
Basic Building Blocks: Variables and Functions
39(16)
Meet C#'s essential data types. Discover how to process data and build functions in C#
Doing Math the Computer's Way
55(12)
See how to per form basic math operations in C#
Classy Language
67(6)
Get a look at some of the more powerful data types that C# offers. See why objects can be easy to use, and save you lots of effort
Stringing Programs Along
73(14)
See how C# handles characters and strings
Part 3: Beyond the Basics 87(62)
Making Choices
89(16)
Give your programs the ability to make decisions based on the available data
Getting a Bit Loopy
105(16)
Easily master C#'s looping statements
Arrays: More Fun Than a Stamp Collection
121(16)
Put your data into collections called arrays. Discover simple techniques for using loops to process data in arrays
Being Persistent: Storing Information in Files
137(12)
Learn to create, open, and close data files. Write data to storage, or read it to memory with the greatest of ease
Part 4: Object-Oriented Programming 149(56)
Under Construction: Building Classes
151(18)
Master the art of making yore own data types in C# classes
Overloading (Heavy, Dude!)
169(14)
Write multiple versions of your functions without getting at all confused
Properties: Nothing to Do with Acreage
183(10)
Add properties to your classes to describe Your data in an intuitive way
Laziness Is a Virtue: Reusing Code with Inheritance
193(12)
Extend and enhance your classes with inheritance
Part 5: Programming in the Real World 205(132)
Net Gain
207(8)
Meet the .NET development platform. Get to know the Windows Forms controls
Properties, Events, and Methods
215(12)
Get a handle on the nuts and bolts of making Windows Forms controls work for you
Containers: Tupperware for Controls
227(8)
You have to put Windows Forms controls somewhere. So how about a nice container?
Buttons: More Than Meets the Eye
235(10)
Add button controls to your programs for simple user input
Building Character
245(12)
Discover the ins and outs of the Windows Forms text-handling controls
What's on the Menu Today?
257(12)
Add menus to your programs without breaking a sweat
And Now, This Message...
269(12)
Communicate with users through message boxes and dialog boxes
You're at the Top of My List
281(10)
Let your users select choices from lists
Valuable Information
291(14)
Master the Windows Forms value controls
Almost Containers (But Not Quite)
305(10)
Improve your program's user interface with tabbed pages and picture boxes
Common Dialog Boxes
315(22)
Master the dialog boxes that the .NET Framework provides for many common tasks
Appendixes
A Speak Like a Geek Glossary
325(4)
B What Are Binary and Hexadecimal?
329(4)
C ASCII Chart
333(4)
Index 337

Supplemental Materials

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