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9780470865163

Computer Graphics Companion

by ; ; ;
  • ISBN13:

    9780470865163

  • ISBN10:

    0470865164

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 2003-05-07
  • Publisher: WILEY

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Summary

The Computer Graphics Companion offers a comprehensive collection of articles written by selected specialists and spanning a wide range of topics and applications in computer graphics. It brings together all the articles related to computer graphics included in the Encyclopedia of Computer Science along with further material, unique to this companion volume. Additional articles on colour and design are included as well professional profiles and web resources. Enhanced with a section of colour illustrations, the book gives a general introduction to computer graphics, software, hardware, design, colour and image processing and then focuses on key application areas: Entertainment - covering areas such as animation, movies and games Science and engineering - including scientific visualisation, biocomputing, medical imaging, diagnostic techniques, geographic information systems and computer-aided design in engineering and manufacturing Other applications of computer graphics - reviewing diverse topics, such as virtual reality, multimedia, the internet, desktop publishing and simulation The book also features: Autobiographical profiles by computer graphics professionals, giving a personal insight into working in the field, some of the practical aspects of their current work and their thoughts on the future for graphics. An extensive list of web sites for graphics organisations, demonstration software and graphics hardware and software suppliers Authoritative but accessible, the Computer Graphics Companion is an essential introduction to the field of computer graphics and its applications.

Author Biography

<b>Jeffrey J. McConnell,</b> Professor of Computer Science and department chair, has been on the faculty of Canisius College, Buffalo, since 1983 and is the author of the textbook <i>Analysis of Algorithms: An Active Learning Approach</i> (Jones &amp; Bartlett, 2001). <p> <b>Anthony Ralston</b> is an Academic Visitor in the Department of Computing at Imperial College, London, and Professor Emeritus in the Department of Computer Science at the State University of New York at Buffalo, which he founded in 1967 and chaired until 1980. He is the author or editor of more than a dozen books on computer science and related areas, and a frequent contributor to leading books and journals in the field. He has served as president of the American Federation for Information Processing Societies and the Association for Computing Machinery. He is a recipient of the ACM&#8217;s Distinguished Service Award, a Fellow of the American Association for the Advancement of Science and a Fellow of the Royal Society of Arts<b>.</b> <p> <b>Edwin D. Reilly</b> is Professor Emeritus of Computer Science at the State University of New York at Albany. He served as the first chairman of its computer science department when founded in 1967 and as the first director of its computing center in 1965. Prior to that time, he served in computer management positions at the General Electric Knolls Atomic Power Laboratory in Schenectady, NY. He began his career in computing at the National Security Agency in Washington in 1955. He holds the Ph.D. in physics from Rensselaer Polytechnic Institute and is currently president of his consulting firm <i>Cybernetic Information Systems</i>. He is the co-author of the textbooks <i>Pascalgorithms</i> (Houghton-Mifflin) and <i>VAX Assembly Language</i> (Macmillan, US). He is a member of the Association for Computing Machinery, the IEEE Computer Society, the American Physical Society, the Mathematical Association of America, Sigma Xi, and the America Association for the Advancement of Science. <p> <b>David Hemmendinger</b> is Associate Professor of Computer Science and department chair at Union College, Schenectady, New York. He has also taught computer science at Wright State University, Ohio. His interests include programming languages, concurrent programming, and formal verification of hardware designs. He began work in computer science in 1981, having previously taught philosophy at the City University of New York, and at Antioch and Kenyon Colleges. He has degrees from Harvard (B.A.) and Stanford Universities (M.S. in mathematics), Yale (M.A., Ph.D. in philosophy) and Wright State University (M.S. in computer science). He is a senior member of the IEEE, and a member of the Association for Computing Machinery, Phi Beta Kappa, and Sigma Xi.

Table of Contents

Preface
List of Contributors
Introduction
General Issues
Computer Graphics Principles
Graphic Design in New Media
Color as a Language of Design
Display Monitor
Interactive Input Devices
Graphics Standards
Image Compression
Computer Vision
Image Processing
Entertainment
Computers in the Entertainment Industry (Anderson revised by Wilson)
Computer Art
Arcade Games
Videogames
Computer Animation
Science and Engineering
Scientific Applications
Scientific Visualization
Biocomputing
Medical Imaging
Computerized Tomagraphy
Geographic Informaton Systems (GIS)
Fractals
Computational Geometry
Computer-Aided Design/Computer-Aided Manufacturing (CAD/CAM)
Conmputer-Aided Engineering
Other Applications
User Interface
Virtual Reality
Artificial Life
Multimedia
World Wide Web
Desktop Publishing
Markup Languages
Simulation
Seven Specialist Profiles
Carolina Cruz Neira, Iowa State University
Mike Goslin, Walt Disney Imagineering
Jessica K Hodgins, Carnegie Mellon University
Jan Moorman, The 401 (k) Company
Holly Rushmeier, IBM TJ Watson Research Center
Gary Tarolli, NVIDIA
Michael Ragsdale Wright, Artist
Web Resources
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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