Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Preface | |
List of Contributors | |
Introduction | |
General Issues | |
Computer Graphics Principles | |
Graphic Design in New Media | |
Color as a Language of Design | |
Display Monitor | |
Interactive Input Devices | |
Graphics Standards | |
Image Compression | |
Computer Vision | |
Image Processing | |
Entertainment | |
Computers in the Entertainment Industry (Anderson revised by Wilson) | |
Computer Art | |
Arcade Games | |
Videogames | |
Computer Animation | |
Science and Engineering | |
Scientific Applications | |
Scientific Visualization | |
Biocomputing | |
Medical Imaging | |
Computerized Tomagraphy | |
Geographic Informaton Systems (GIS) | |
Fractals | |
Computational Geometry | |
Computer-Aided Design/Computer-Aided Manufacturing (CAD/CAM) | |
Conmputer-Aided Engineering | |
Other Applications | |
User Interface | |
Virtual Reality | |
Artificial Life | |
Multimedia | |
World Wide Web | |
Desktop Publishing | |
Markup Languages | |
Simulation | |
Seven Specialist Profiles | |
Carolina Cruz Neira, Iowa State University | |
Mike Goslin, Walt Disney Imagineering | |
Jessica K Hodgins, Carnegie Mellon University | |
Jan Moorman, The 401 (k) Company | |
Holly Rushmeier, IBM TJ Watson Research Center | |
Gary Tarolli, NVIDIA | |
Michael Ragsdale Wright, Artist | |
Web Resources | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.