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9780240516172

Computer Visualization for the Theatre: 3D Modelling for Designers

by ;
  • ISBN13:

    9780240516172

  • ISBN10:

    0240516176

  • Format: Nonspecific Binding
  • Copyright: 2003-08-11
  • Publisher: Routledge

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Summary

Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is both a useful day to day reference as well as an inspirational starting point for implementing your own ideas. the authors are experienced trainers in the field and understand the pitfalls to be avoided as well as the possibilities to be explored using computer visualisation for designing theatre space. They provide insightful hands on descriptions of techniques used in the development of performance projects set in the wider context of design considerations. The book is highly informative about the technology of computer visualisation providing examples of working practice applicable to all software.

Table of Contents

Introduction ix
How to use this book ix
1 Setting the scene: contexts and approaches 1(12)
Setting some context, histories and traditions
1(2)
A case for computer modelling in set design. Why bother?
3(1)
The process of designing
4(5)
Computers and theatre design
9(4)
2 Outlining the software and its development 13(13)
The evolution of computer graphics and CAD programs
13(1)
CAD
13(3)
Photo/Paint programs
16(3)
Modelling programs
19(4)
Specialist programs
23(3)
3 Thinking about the hardware: an overview of relevant technologies 26(15)
The platform
26(3)
What to look for when buying a system - what's inside the box
29(4)
Viewing the work - display systems and printers
33(5)
Input devices
38(3)
4 Navigating the computer space 41(15)
Representing three dimensions on two
41(2)
Understanding co-ordinates
43(1)
Understanding viewports
44(3)
Placing the origin
47(1)
Making models
48(2)
Drawing aids: grids, snaps and selections
50(1)
Materials
51(1)
Lighting
52(1)
Rendering
53(3)
5 The basics of modelling 56(31)
Using primitives
57(4)
Transforms
61(3)
Some uses of simple primitive designs
64(2)
More modifications and deformations
66(2)
Boolean
68(2)
AEC elements: doors, windows and AEC extended
70(1)
Exercises in exploratory modelling
71(1)
Abstract Bauprobe
71(5)
A word about flats and box sets
76(2)
A Shaker table - modelling in detail
78(6)
Sub-object modification
84(3)
6 The basics of materials 87(26)
Simple colour
88(1)
Materials
89(18)
Effective material libraries
107(6)
7 The basics of lighting 113(26)
The role of lighting on stage
114(4)
Lighting in the digital model
118(9)
Lighting the table scene - some design considerations
127(5)
Three-point general cover
132(4)
Digital light sources and their theatre equivalents
136(3)
8 The rule of change - scenographic improvisation 139(4)
9 Peopling the stage 143(8)
Why use human figures?
143(1)
Practical application
144(6)
Summary
150(1)
10 Composition, cameras, rendering and resolution 151(9)
Focal lengths and framing
152(3)
Rendering environment and effects
155(1)
Resolution
156(1)
The problem of credence - reading the digital model
157(3)
11 Advanced modelling 160(13)
Using lines and shapes
160(6)
More complex extrusions
166(4)
Lathing objects
170(2)
A little more about NURES
172(1)
12 The design over time: storyboards and animations 173(13)
An introduction to animation
173(1)
Animation (in both senses) for the theatre designer
173(3)
Digital animation
176(8)
Summary
184(2)
13 Project management 186(24)
To digitally model, or not to digitally model ...
186(1)
Filing and storage structures
187(3)
Scheduling and budgeting
190(3)
Organizing the design for technical purposes
193(5)
Sharing your work
198(4)
Some practicalities for conferring
202(8)
14 Conclusion 210(3)
Bibliography 213(6)
Glossary 219(4)
Index 223

Supplemental Materials

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