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9781894525640

Criminal Intent: Silver Age Sentinels Rpg Supplement

by
  • ISBN13:

    9781894525640

  • ISBN10:

    1894525647

  • Format: Paperback
  • Copyright: 2003-09-01
  • Publisher: Psi
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Summary

This supplement for the Silver Age Sentinels role-playing game details everything a game master or player could want to know about super villainy - from cat burglars and villain teams to world crushing organizations and galactic tyrants.

Table of Contents

Introduction 3(4)
Anatomy of a Villain
7(34)
Freedom Fighters or Terrorists
7(1)
What Are Villains Made Of?
7(2)
The Villain's Checklist
9(8)
Goals
10(2)
Justification
12(2)
Power
14(2)
Opposition
16(1)
Optional Extras
16(1)
Comparison Shoplifting
17(3)
The Mean Streets
17(1)
Over the Skyline
18(1)
Coast-to Coast
18(1)
Global Hot Spots
18(1)
The Stars Our Destination
19(1)
Beyond the Veil
19(1)
Villains of Their Times
20(1)
Let's Get 'em, Chum!
20(1)
The World Shall Be Mine!
20(1)
What I Do Ain't Pretty
21(1)
It's Always the Quiet Ones
21(1)
The Five Tools of Highly Effective Villains
21(11)
Tactics
21(2)
Finding Good Help
23(1)
Agents Attribute
24(2)
Items of Villainous Intent
26(1)
Secret Lairs
26(4)
Hairsbreadth Escapes
30(2)
Changes of Heart
32(1)
A Leopard and His Spots
32(1)
Six Degrees of Annihilation
33(8)
First Degree: Street Schemes
33(1)
Second Degree: City Sins
34(2)
Third Degree: Grand Transgressions
36(1)
Fourth Degree: International Intrigues
37(1)
Fifth Degree: Planetary Plunderers
38(1)
Sixth Degree: Architects of Annihilation
39(2)
The Lone Villain
41(20)
The Lone Villain
42(9)
A Life Apart
42(1)
Cause and Effect
43(3)
Expressions of Solitary Villainy
46(5)
You Can't Always Get What You Want
51(10)
Building Blocks
52(1)
Who Can You Call?
53(3)
We All Have Our Ways
56(1)
The Job Description
57(2)
The Solo Behind the Scenes
59(2)
Supervillain Teams
61(26)
Supervillain Teams
62(1)
A Gathering of Villainy
62(10)
A Strong and Passionate Leader
62(2)
The Revenge Squad
64(2)
True Believers
66(1)
All in the Family
66(3)
Would-be Heroes
69(2)
Beyond Good and Evil
71(1)
What They Fight For
72(4)
Profit
72(2)
Politics
74(1)
Revenge
75(1)
Chaos
75(1)
Elements of Supervillain Teams
76(4)
Powers and Skills
76(1)
Team Size
77(1)
Team Resources
77(2)
Team Roles
79(1)
Internal Politics
79(1)
Unsung Villains
79(1)
Tactics and Teamwork
80(3)
The Devil is in the Details
80(1)
Calling the Shots
81(1)
Divide and Conquer
81(1)
Distraction, Feints, and Bluffs
81(1)
Hit and Run
82(1)
Collateral Damage
82(1)
Fighting Dirty
82(1)
How Much Vile in the Villainy?
83(1)
Supervillain Player Teams
83(3)
The Dirty Half-Dozen
84(1)
The Devils Inside
84(1)
The Dark Mirror
84(1)
The (insert name here) Revenge Squad
85(1)
How the Other Half Lives
85(1)
Head-to-Head
86(1)
A Legacy of Evil
86(1)
Organisations
87(14)
Organisations
88(13)
History
88(1)
Motives
89(1)
The Phoenix Collective
90(2)
Goals
92(2)
Types of Organisations
94(2)
Metahuman Involvement
96(1)
Hierarchy
96(2)
Resources
98(1)
Areas of Operations
99(1)
Final Touches
100(1)
Most Wanted
101(21)
Artificer
102(1)
Coldstone
103(1)
Dark Queen
104(1)
Green Ronin
105(1)
Heartbreaker
106(1)
Kaleidoscope
107(1)
Miolnir, the Hammer of Thule
108(1)
Misthunter
109(1)
Requiem
110(1)
Seawolf
111(1)
Sinnapse
112(1)
Torque
113(1)
Motive
114(5)
Villain Ex Machina
114(5)
Opportunity
119(1)
Powers and Villains
119(1)
Agents and Henchmen
120(2)
Unseelie Shadow Knaves
120(1)
Decorative Slaves
120(1)
Kreuzritter's Secret Service
121(1)
Jock Goons
121(1)
Appendix 122(1)
Index 122

Supplemental Materials

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