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9783642152139

Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

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  • ISBN13:

    9783642152139

  • ISBN10:

    3642152139

  • Format: Hardcover
  • Copyright: 2010-09-27
  • Publisher: Springer-Verlag New York Inc
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Supplemental Materials

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Summary

This book constitutes the refereed proceedings of the Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of the 21st World Computer Congress, WCC 2010, in Brisbane, Australia, in September 2010. The 23 revised full papers presented together with one invited paper were carefully reviewed and selected from numerous submissions. The papers address substantial cultural issues such as sensitivity, memory, spirituality, storytelling, racial characteristics etc. that have not been treated in computer science and engineering so far. The topics range from preservation of cultural heritage and traditional technologies using computers, treating models and types in cultural contents to cultural education using computers.

Table of Contents

Multiple Format Search and Rescue Robot as a Competitive Arena(Invited Paper)p. 1
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museumsp. 9
A Machine That Daydreamsp. 21
Cluster Analysis for Personalised Mobile Entertainment Contentp. 36
Auto-explanation System: Player Satisfaction in Strategy-Based Board Gamesp. 46
Comparing Binarisation Techniques for the Processing of Ancient Manuscriptsp. 55
Complex Game Design Modelingp. 65
Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrumentp. 75
3D Geometric and Haptic Modeling of Hand-Woven Textile Artifactsp. 87
Pocket Gamelan: Realizations of a Microtonal Composition on a LinuxPhone Using Open Source Music Synthesis Softwarep. 101
Creating Memory: Reading a Patching Languagep. 111
The Promise of Fuzzy Logic in Generalised Music Compositionp. 118
Structuralism, Attitude and the Computer: Questioning the Notion of ôCultural Computingöp. 128
Looking for Culture in Video Games: Three Conceptual Approachesp. 137
Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotationsp. 149
Interactivity in Games : The Player's Engagementp. 160
Co-production and Co-creation: Creative Practice in Social Inclusionp. 169
Opening the Can: Public Interaction with Ready-Made Contentsp. 179
Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realitiesp. 190
Emotions as a Communication Medium between the Unconscious and the Consciousp. 198
Emotional Expression of Korean Dance Assisted by a Virtual Environment Systemp. 208
Machine-Made Puzzles and Hand-Made Puzzlesp. 214
Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Softwarep. 223
Entertainment and Its Futurep. 233
Author Indexp. 243
Table of Contents provided by Ingram. All Rights Reserved.

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