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9780333929292

Culture and Technology

by ;
  • ISBN13:

    9780333929292

  • ISBN10:

    0333929292

  • Format: Paperback
  • Copyright: 2003-05-16
  • Publisher: Red Globe Pr
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Supplemental Materials

What is included with this book?

Summary

We are 'going virtual' in more and more areas of our lives - from shopping to education, filing systems to love affairs. How can we assess the relationship between technology and culture when culture is so imbued with technology? This clear, concise and readable text aims to offer the student a one-stop guide through this complex and slippery terrain. Introducing a wealth of theoretical perspectives in a lucid and engaging style and covering a range of topical, challenging and intriguing examples - from cyborgs to digital art - it will be an essential text for everyone wanting to make sense of crucial forces of change on contemporary culture.

Author Biography

Andrew Murphie is Senior Lecturer in Media and Communications at the University of New South Wales, Sydney.

John Potts is Senior Lecturer in Media and Communications at Macquarie University.

Table of Contents

List of Figures
viii
Acknowledgements ix
Introduction: `Culture' and `Technology' 1(2)
What is Technology?
3(2)
What is Technique?
5(1)
What is Culture?
6(3)
Culture/Technology
9(2)
Theoretical Frameworks
11(28)
Technological Determinism
11(2)
Technologies of Media
13(2)
Baudrillard and the Technologies of Simulacra
15(2)
Cultural Materialism
17(5)
Is Technology Neutral?
22(6)
Knowing the World Differently: Poststructuralist Thought
28(2)
Going with the Flow: `Machinic' Thought
30(6)
Virilio and the Technologies of Speed
36(3)
Art and Technology
39(27)
The Modern
40(1)
Artists Represent Technology
41(2)
The Futurists
43(4)
The Constructivists
47(1)
Machine Modernism
48(3)
Modern to Postmodern: Pop Art
51(4)
Postmodern Aesthetics
55(2)
Critical Approaches to Postmodernism
57(2)
Postmodern Media Art
59(2)
Continuity or Discontinuity?
61(2)
Technology in Music
63(3)
Digital Aesthetics: Cultural Effects of New Media Technologies
66(29)
Authorship, Intellectual Property and Technology
67(6)
Net Culture, Net Art
73(2)
The Digital Image
75(9)
Digital Aesthetics: New Labels for the New Aesthetic
84(3)
New Media and Digital Aesthetics
87(3)
The Digital, the Future and the Past
90(5)
Science Fictions
95(20)
The Beginnings of Science Fiction: Frankenstein
98(1)
Frankenstein's Legacy
99(3)
Robots
102(2)
Utopias and Dystopias
104(5)
Flesh and Machine
109(3)
Hyperreal Science Fiction
112(3)
Cyborgs: the Body, Information and Technology
115(27)
Donna Haraway's Cyborg
116(2)
Cyborg Basics
118(2)
Information as the New `Spirit'?
120(1)
From Postmodern to Posthuman
121(5)
Presence and Patterns
126(3)
The Body as Collective
129(2)
Stelarc
131(2)
Material Immortality and `Genethics'
133(4)
Radical Futures and `Gray Goo'
137(5)
Technology, Thought and Consciousness
142(27)
Consciousness
143(4)
Computers as Universal Machines
147(4)
How Artificial is Intelligence?
151(5)
Technology Affects Thought
156(2)
The Sense of Self
158(5)
Heidegger and the `Question Concerning Technology'
163(4)
Outside Thought
167(2)
Getting Wired: War, Commerce and the Nation-State
169(27)
Sovereignty
169(1)
Sovereignty and Technical Control
170(2)
War, Technology and the Question of Control
172(2)
Riding Turbulence
174(2)
Logistics and Networking
176(1)
Control, Complexity and Computing
177(2)
Pure War?
179(2)
The Network and the Fate of the Nation-state
181(2)
The New Economies
183(3)
Old Rules, New Rules
186(2)
Network Society
188(8)
Living with the Virtual
196(14)
Machines and the Three Ecologies
196(4)
Third Nature and the Natural Contract
200(2)
Shifting Communities and `Cyberdemocracy'
202(3)
Computers, Knowledge and the Petit Recit
205(5)
Bibliography 210(9)
Index 219

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