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9783540403388

Decision Analysis, Location Models, and Scheduling Problems

by ; ; ; ; ;
  • ISBN13:

    9783540403388

  • ISBN10:

    3540403388

  • Format: Hardcover
  • Copyright: 2003-11-01
  • Publisher: Springer Verlag
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Supplemental Materials

What is included with this book?

Summary

The book presents a unified treatment of decision analysis, location theory and scheduling, with topics ranging from multicriteria decision-making, multiattribute utility theory, classical decision analysis and game theory, to location and layout planning, and to project and machine scheduling. While the emphasis of the book is on models and applications, the most important methods and algorithms, exact as well as heuristic, are described in detail and illustrated by numerical examples. The formulations and the discussion of a large variety of models provide insight into their structures, allowing the user to better evaluate the solutions to the problems.

Table of Contents

Introduction 1(1)
Notation
1(2)
Support Methodology
3(16)
Algorithms and Computational Complexity
3(2)
Matrix Algebra
5(4)
Graphs and Networks
9(2)
Linear and Integer Optimization
11(2)
Statistics
13(6)
Part I: Analysis of Decision Making
19(132)
Multicriteria Decision Making
23(50)
Vector Optimization
24(5)
Basic Ideas of Multicriteria Decision Making
29(8)
Reference Point Methods
37(3)
Data Envelopment Analysis
40(3)
Preference Cones
43(3)
Multiattribute Value Functions
46(4)
Outranking Methods
50(11)
Methods Allowing Inconsistent Estimates
61(12)
Games Against Nature
73(38)
Elements of Games Against Nature
73(14)
Basic Components
73(3)
Lotteries and Certainty Equivalents
76(5)
Visualizations of the Structure of Decision Problems
81(6)
Rules for Decision Making Under Uncertainty and Risk
87(12)
Multi-Stage Decisions and the Value of Information
99(12)
Game Theory
111(40)
Features of Game Theory
112(10)
Elements and Representations of Games
112(4)
Solution Concepts
116(6)
Two-Person Zero-Sum Games
122(11)
Extensions
133(18)
Bimatrix Games
133(7)
Multi-Stage Games
140(3)
n-Person Games
143(8)
Part II: Location and Layout Decisions
151(144)
Fundamentals of Location and Layout Problems
153(16)
The Nature of Location Problems
153(2)
The History of Location Models
155(2)
The Major Elements of Location Problems
157(7)
Applications of Location Problems
164(5)
Location Models on Networks
169(42)
Covering Models
170(8)
The Location Set Covering Problem
171(4)
The Maximal Covering Location Problem
175(3)
Center Problems
178(10)
1-Center Problems
179(7)
p-Center Problems
186(2)
Median Problems
188(17)
Basic Results and Formulation of the Problem
189(3)
1-Median Problems
192(2)
p-Medians Problems
194(11)
Simple and Capacitated Plant Location Problems
205(3)
An Application of the Capacitated Facility Location Problem
208(3)
Continuous Location Models
211(26)
Covering Problems
212(2)
Single-Facility Minimax Problems
214(6)
Minisum Problems
220(17)
Single-Facility Problems
220(8)
Multi-Facility Problems
228(9)
Other Location Models
237(18)
The Location of Undesirable Facilities
237(6)
p-Dispersion Problems
243(1)
Location Models with ``Equity'' Objectives
244(3)
Hub Location Problems
247(1)
Competitive Location Problems
248(4)
Locating Extensive Facilities and Routing in Irregular Spaces
252(3)
Layout Models
255(40)
Facility Layout Planning
256(4)
Formulations of the Basic Layout Problem
260(6)
Special Cases of the Quadratic Assignment Problem
266(4)
Triangulation Problems
267(1)
Traveling Salesman Problems
268(1)
Matching Problems
269(1)
Applications
270(5)
Relay Team Running
270(1)
Backboard Wiring
271(1)
Building Layout Planning
272(1)
Keyboard Design
273(2)
Solution Methods
275(20)
Exact Solution Methods
275(15)
Heuristic Solution Methods
290(2)
Solving General Facility Layout Problems
292(3)
Part III: Project Scheduling
295(38)
Unconstrained Time Project Scheduling
297(22)
Network Representations
297(5)
The Critical Path Method
302(7)
Project Acceleration (Crashing)
309(4)
Incorporating Uncertainties (PERT)
313(6)
Project Scheduling with Resource Constraints
319(14)
The Problems and its Formulation
319(7)
Exact Solution methods
326(2)
Heuristic Methods
328(5)
Part IV: Machine Scheduling Models
333(88)
Fundamentals of Machine Scheduling
335(18)
Introductory Examples
335(5)
The Models and Their Components
340(10)
Basic Concepts, Notation and Performance Criteria
340(5)
Interpretation and Discussion of Assumptions
345(1)
A Classification Scheme
346(4)
Algorithmic Approaches
350(3)
Single Machine Scheduling
353(14)
Minimizing Makespan
353(1)
Minimizing Mean Flow Time
353(7)
The Shortest Processing Time Algorithm
354(2)
The Mean Weighted Flow Time and Other Problems
356(4)
Minimizing Objectives Involving Due Dates
360(7)
Earliest Due Date Scheduling
360(2)
Other Problems
362(5)
Parallel Machine Models
367(32)
Minimizing Makespan
367(20)
Identical Machines and Tasks of Arbitrary Lengths
367(8)
Other Algorithms for Identical Machines
375(6)
Algorithms for Uniform and Unrelated Machines
381(6)
Minimizing Mean Flow Time
387(6)
Identical Machines
387(2)
Uniform and Unrelated Machines
389(4)
Minimizing Maximal Lateness
393(6)
Identical Machines
393(3)
Uniform and Unrelated Machines
396(3)
Dedicated Machine and Resource-Constrained Models
399(22)
Open Shop Scheduling
399(2)
Flow Shop Scheduling
401(2)
Job Shop Scheduling
403(12)
Basic Ideas
403(4)
A Branch and Bound Algorithm
407(4)
The Shifting Bottleneck Heuristic
411(4)
Resource-Constrained Machine Scheduling
415(6)
References 421(32)
Subject Index 453

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