What is included with this book?
Acknowledgments | p. ix |
Introduction | p. 1 |
Who is the 21st-century Programmer? | p. 2 |
Discovering the Lessons Firsthand | p. 3 |
This Book is About Us | p. 4 |
Metaphor | p. 5 |
Follow Metaphors with Care | p. 6 |
Plan Enough, Then Build | p. 7 |
Launch is Just the First Release | p. 9 |
The "Ivory Tower" Architect is a Myth | p. 10 |
Throw Away Your Old Code | p. 13 |
Diversification Over Specialization | p. 15 |
Metaphors Hide Better Ways of Working | p. 17 |
Motivation | p. 19 |
The Perks are in the Work | p. 20 |
Begin Where you Love to Begin | p. 22 |
Be Imperfect | p. 24 |
Stop Programming | p. 25 |
Test Your Work First Thing in the Morning | p. 26 |
Work Outside the Bedroom | p. 27 |
First Impressions are Just That | p. 29 |
The Emotional Value of Launch | p. 32 |
Find an Argument | p. 33 |
Productivity | p. 35 |
Just Say "No" to the Pet Project | p. 36 |
Constrain All of Your Parameters | p. 40 |
Cut the Detail Out of the Timeline | p. 42 |
Improve Your Product in Two Ways Daily | p. 43 |
Invest in a Good Work Environment | p. 45 |
Keep a Personal To-Do List | p. 48 |
Create "Off-Time" with Your Team | p. 54 |
Work in Small, Autonomous Teams | p. 57 |
Eliminate the "We" in Productivity | p. 59 |
Complexity | p. 63 |
Sniff Out Bad Complexity | p. 64 |
The Simplicity Paradox | p. 65 |
Complexity as a Game of Pickup Sticks | p. 68 |
Keep Complexity Under the Surface | p. 69 |
"Hard to Code" Might Mean "Hard to Use" | p. 71 |
Know When to Refactor | p. 75 |
Develop a Programming Cadence | p. 81 |
Teaching | p. 83 |
Teaching is Unlike Coding | p. 84 |
Beware the "Curse of Knowledge" | p. 86 |
Teach with Obvious Examples | p. 88 |
Lie to Simplify | p. 90 |
Encourage Autonomous Thought | p. 91 |
Clients | p. 95 |
The Tough Client is Ubiquitous | p. 96 |
Demystify the Black Magic of Software | p. 97 |
Define the Goals of Your Application | p. 101 |
Be Enthusiastic and Opinionated | p. 102 |
Be Forgiving and Personable | p. 103 |
Value is Much More Than Time | p. 104 |
Respect Your Project Manager | p. 108 |
Code | p. 111 |
Write Code As a Last Resort | p. 112 |
A Plug-in Happy Culture | p. 113 |
Code is the Ultimate Junior Developer | p. 116 |
Separate Robot Work from Human Work | p. 120 |
Generating Code at Its Core | p. 125 |
The Case for Rolling Your Own | p. 131 |
Pride | p. 135 |
We Have a Marketing Problem | p. 136 |
Lessons from the Cooking Industry | p. 137 |
Bibliography | p. 143 |
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