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Yue-Ling Wong is the author for two of the proposed books in the Digital Media Series, A Primer of Digital Media and The Art of Digital Media. She holds a joint faculty position in the Computer Science and Art Departments at Wake Forest University as Lecturer in Digital Media. She has taught the Digital Media course of Computer Science Department, designed the multimedia labs for Computer Science 101 (a course for non-computer science majors), team-taught Art Department's Digital Art I, II and III, and taught courses in 3-D Modeling and Animation, and Advanced Web Programming. She is also designing and teaching a new introductory computer programming course using the visual approaches of interactive multimedia programming, game programming, and graphic animation. Dr. Wong has ten years of experience in developing interactive multimedia instructional material for both science and non-science disciplines. Her educational software package entitled Atomic Orbitals CD and published in 1997 by Jones and Bartlett Publishers was a finalist of the NewMedia magazine INVISION '97 award in the educational category.
Art in Digital and Digital in Art | |
What is Digital Art? | p. 4 |
Digital Art as Fine Art and as Design | p. 6 |
Digital Technologies as a Tool and as a Medium in Digital Art | p. 10 |
What, Why, and HowWhat is the Science of Digital Art? Why Must We Learn It? How? | p. 18 |
Common Mistakes in Learning Digital Art | p. 19 |
Art and Design Elements | p. 19 |
Critiquing Digital Art | p. 20 |
Digital Canvas | p. 21 |
Memory and Storage | p. 22 |
Memory | p. 23 |
Storage Media | p. 23 |
Computer Skills for Working with Files | p. 25 |
Organizing Files and Folders | p. 25 |
Opening Files versus Importing Files | p. 27 |
Terms | p. 29 |
Learning Aids | p. 29 |
Review Questions | p. 30 |
Exercises and Activities | p. 30 |
Fundamentals of Digital Imaging for Digital Art | |
What are Digital Images? | p. 34 |
Measuring the Digital Canvas | |
Resolution, Resolution, Resolution! | p. 35 |
Scanning Resolution | p. 36 |
Screen Resolution | p. 39 |
Printing Resolution | p. 42 |
Digital Color | p. 43 |
Difficulties Reproducing Colors Across Devices | p. 43 |
The Concept of Color Management | p. 44 |
Producing Consistent Color with Desktop Inkjet Printing | p. 47 |
Art and Design Elements | p. 49 |
Line | p. 50 |
Shape | p. 53 |
Value | p. 56 |
Color | p. 57 |
Texture | p. 62 |
Space | p. 63 |
Psychology of Seeing | |
Perceptual Organization Principles | p. 68 |
Combining Art and Design Elements | |
Art and Design Organizational Principles | p. 72 |
Unity and Harmony | p. 74 |
Balance | p. 75 |
Repetition and Rhythm | p. 77 |
Emphasis and Focus | p. 78 |
Perspective | p. 78 |
Critiquing Digital Images | p. 80 |
Terms | p. 82 |
Learning Aids | p. 83 |
Review Questions | p. 83 |
Exercises and Activities | p. 85 |
Creating Digital Images | |
Learning New Software Tools | p. 88 |
Copying | p. 88 |
The Basics | |
What to Learn First | p. 89 |
Methods of Learning | p. 95 |
Moving onto the Next Level | p. 96 |
Digital Imaging Tools Creating Traditional Art? | p. 103 |
Layers | p. 103 |
Filters | p. 108 |
Digital Imaging ToolsCreating Digital Art | p. 111 |
Digital Photography | p. 111 |
Scanning | p. 122 |
Digital Painting and Drawing | p. 123 |
Mixing Different Techniques and Images | p. 123 |
Creating Digital Images for a Portfolio | p. 128 |
In Print | p. 128 |
On the Web | p. 137 |
Digital Image Tools | |
Art and Design Fundamentals | p. 141 |
Shape | p. 142 |
Line | p. 147 |
Value nd Color | p. 148 |
Texture | p. 152 |
Space | p. 155 |
Composition | p. 156 |
Repetition | p. 156 |
Balance and Emphasis | p. 157 |
Perspective | p. 157 |
Making Convincing Composites | p. 160 |
Example 1: Replicating an Object in Its Environment | p. 160 |
Example 2: Recreating a Sky Background | p. 164 |
Example 3: Tools in Vector-Graphic Application Programs for Organic Look | p. 169 |
Abstract and Nonrepresentational Images | p. 177 |
Terms | p. 178 |
Learning Aids | p. 178 |
Assignments | p. 179 |
Projects | p. 181 |
Fundamentals of Digital Audio in Digital Art | |
What is Digital Audio? | p. 186 |
Sampled Audio | p. 186 |
MIDI | p. 189 |
Examples of Digital Audio Works | p. 192 |
Basic Elements of Digital Audio | p. 195 |
Perceptual Properties of Sound | p. 195 |
Properties of Sampled Audio Files | p. 197 |
Perceptual Experience of Digital Audio versus Digital Images | p. 198 |
Digital Audio in Digital Art | p. 199 |
Combining Visual Elements | p. 199 |
Content | p. 199 |
Ending | p. 199 |
Principles of Perceptual Organization | |
The Psychology of Hearing | p. 199 |
Proximity and Similarity | p. 200 |
Common Fate | |
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