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9780240807607

Digital Compositing for Film And Video

by
  • ISBN13:

    9780240807607

  • ISBN10:

    024080760X

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2006-05-02
  • Publisher: Elsevier Science
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List Price: $64.95

Summary

Digital Compositing for Film and Video is a hands-on, how-to guide that addresses the problems and difficult choices faced by the professional compositor in real-life situations. This book presents you with tips, tricks and techniques for dealing with the badly shot elements, color artifacts, and mismatched lighting that bedevil compositors. Included in this book is: in-depth, practical methods for bluescreen matte extraction, despill operations, compositing operations, and color correctionthe "meat and potatoes" of all digital effects. Written in a completely software independent style, it is totally applicable to any brand of compositing software. The second edition contains many important additions: * printed in full color with over 400 color photos and illustrations * companion DVD with 3.7 gigabytes of test images, including hard to get HiDef video and feature film scans * new section on working with HiDef video * new section on digital intermediate, the feature film finishing process of today * more Adobe Photoshop blending modes and procedures * new material that reveals the add-mix composite, light wrap, slot gags, and how to defeat banding problems * Written by an author with 15 years experience, including major films such as Vanilla Sky, X-Men 2, Swept Away, and Solaris * This edition contains an entire section on working with HiDef video * Now includes information on Adobe Photoshop

Table of Contents

Prefacep. xiii
Acknowledgementsp. xv
Introductionp. 1
Second Edition Special Featuresp. 2
Adobe Photoshopp. 2
Production Tipsp. 2
DVD Production Exercisesp. 2
How This Book is Organizedp. 3
Tool Conventionsp. 5
The Slice Toolp. 5
Flowgraphsp. 8
The Color Curvep. 9
Data Conventionsp. 11
Pulling Mattesp. 13
Luma-Key Mattesp. 13
How Luma-Key Mattes Workp. 14
Making Your Own Luminance Imagep. 16
Making Your Own Luma-Key Mattep. 19
Chroma-Key Mattesp. 22
How Chroma-Key Mattes Workp. 22
Making Your Own Chroma-Keyerp. 23
Difference Mattesp. 26
How Difference Mattes Workp. 26
Making Your Own Difference Mattep. 29
Bump Mattesp. 30
Keyersp. 32
Color Difference Mattesp. 33
Extracting the Color Difference Mattep. 34
Scaling the Raw Mattep. 43
Refining the Color Difference Mattep. 46
Poorly Lit Greenscreensp. 53
Screen Levelingp. 60
Screen Correctionp. 63
Adobe After Effects Color Difference Mattep. 68
Refining Mattesp. 69
The Matte Monitorp. 69
Garbage Mattesp. 70
Filtering the Mattep. 73
Noise Suppressionp. 73
Softer Edgesp. 75
Controlling the Blur Operationp. 76
Blurring Selected Regionsp. 79
Adjusting the Matte Sizep. 79
Shrinking the Matte with Blur and Scalep. 80
Expanding the Matte with Blur and Scalep. 81
Despillp. 83
The Despill Operationp. 84
Despill Artifactsp. 85
Despill Algorithmsp. 86
Green Limited by Redp. 87
Green Limited by Bluep. 91
Green by Average of Red and Bluep. 93
GreenLimited by Other Formulationsp. 95
Refining the Despillp. 97
Channel Shiftingp. 97
Spill Map Scalingp. 97
Mixing Despillsp. 98
Matting Despills Togetherp. 98
Blue Degrainingp. 98
Unspill Operationsp. 98
How to Set It Upp. 98
Grading the Backing Colorp. 100
The Compositep. 101
The Compositing Operationp. 102
Inside the Compositing Operationp. 103
Making a Semitransparent Compositep. 106
The Processed Foreground Methodp. 108
Creating the Processed Foregroundp. 108
Compositing the Processed Foregroundp. 110
Some Issuesp. 111
The Add-Mix Compositep. 113
When to Use Itp. 113
Creating the Add-Mix Compositep. 115
Refining the Compositep. 116
Edge Blendingp. 117
Light Wrapp. 119
Soft Comp/Hard Compp. 121
Layer Integrationp. 122
Compositing cgi Imagesp. 124
The Premultiplied cgi Imagep. 124
The Unpremultiply Operationp. 125
Unpremultiply Highlight Clippingp. 129
Blend Operationsp. 133
Compositing Blend Operationsp. 133
The Screen Operationp. 133
The Weighted Screen Operationp. 136
Multiplyp. 138
Maximump. 140
Minimump. 142
Adobe Photoshop Blending Modesp. 142
Simple Blending Modesp. 143
Complex Blending Modesp. 144
Slot Gagsp. 147
Lightingp. 151
The Color of Naturep. 152
Visible Lightp. 152
The Color of Lightsp. 153
The Effects of Filtersp. 156
The Color of Objectsp. 158
The Behavior of Lightp. 160
The Inverse Square Lawp. 160
Diffuse Reflectionsp. 161
Specular Reflectionsp. 163
Interactive Lightingp. 164
Scatteringp. 164
Matching the Light Spacep. 166
Brightness and Contrastp. 167
Color Matchingp. 178
Light Directionp. 183
Quality of Light Sourcesp. 183
Interactive Lightingp. 185
Shadowsp. 185
Atmospheric Hazep. 190
Nonlinear Gradients for Color Correctionp. 192
Adding a Glowp. 193
A Checklistp. 194
Camerap. 197
Matching the Focusp. 197
Using a Blur for Defocusp. 198
How to Simulate a Defocusp. 200
Focus Pullp. 202
Sharpeningp. 203
Depth of Fieldp. 207
Lens Flarep. 208
Creating and Applying Lens Flaresp. 208
Animating Lens Flaresp. 209
Channel Swappingp. 210
Veiling Glarep. 211
Grainp. 212
The Nature of Grainp. 212
Making Grainp. 214
Matching the Grain of Two Film Layersp. 218
Adding Grain to Grainless Layersp. 220
A Checklistp. 220
Actionp. 223
Geometric Transformationsp. 223
2D Transformationsp. 223
3D Transformationsp. 231
Filteringp. 233
Lining Up Imagesp. 237
Motion Trackingp. 242
The Tracking Operationp. 242
Applying the Tracking Datap. 247
Stabilizingp. 248
3D Motion Trackingp. 252
Tips, Tricks and Techniquesp. 253
Warps and Morphsp. 259
Warpsp. 259
Morphsp. 261
Tips, Tricks and Techniquesp. 263
Gammap. 265
What is Gamma?p. 265
Effects of Gamma Changes on Imagesp. 266
The Three Gammas of a Display Systemp. 268
Monitor Gammap. 269
Monitor Gamma Correctionp. 270
The Monitor LUTp. 272
End-to-End Gammap. 273
Measuring Your End-to-End Gammap. 274
The Dim Surround Effectp. 276
Dim Surround for TVp. 277
Dark Surround for Filmp. 277
The Gamma of Videop. 277
The Gamma of Filmp. 279
Setting Your Monitors Gammap. 280
PC Monitorsp. 280
Mac Monitorsp. 280
SGI Monitorsp. 281
Flat Panel Displaysp. 281
Making Two Monitors Matchp. 282
Videop. 283
Getting Video To and From a Workstationp. 283
How Video Worksp. 285
Frame Constructionp. 285
NTSC and PAL Differencesp. 294
Types of Videop. 297
Video Formatsp. 299
Hi-Def Videop. 301
Picture Aspect Ratiop. 301
Image Sizep. 302
Scan Modesp. 302
Frame Ratesp. 303
Naming Conventionsp. 303
The Mighty 24p Masterp. 303
Anamorphic Videop. 304
Telecinep. 305
The 3:2 Pulldownp. 305
Pin Registeredp. 307
Recommendations to the Clientp. 307
Working with Videop. 308
Pulling Mattes from 4:2:2 Videop. 309
Deinterlacingp. 310
The 3:2 Pullupp. 314
Nonsquare Pixelsp. 315
Interlace Flickerp. 317
Working with Video in a Film Jobp. 319
Best Video Formatsp. 319
Video Mastered in Videop. 320
Video Mastered on Filmp. 320
Frame Size and Aspect Ratiop. 321
Working with Film in a Video Jobp. 322
Working with cgi in a Video Jobp. 323
Filmp. 325
The Film Processp. 325
Terms and Definitionsp. 327
Conversionsp. 327
Aperturesp. 327
Compositionp. 328
Aspect Ratiop. 330
Image Resolutionsp. 331
Film Formatsp. 332
Full Aperturep. 332
Academy Aperturep. 334
Cinemascopep. 336
3 Perf Filmp. 339
VistaVisionp. 340
65mm/70mmp. 341
Imaxp. 341
Film Scannersp. 343
Film Recordersp. 344
How Film Recorders Workp. 345
Comparison of Laser vs. CRT Film Recordersp. 346
Calibrating the Workstation to the Film Recorderp. 346
Digital Intermediatep. 348
The DI Processp. 349
Advantages of DIp. 350
DI and Digital Effectsp. 350
Log vs. Linearp. 353
Dynamic Range in the Real Worldp. 354
The Behavior of Filmp. 356
Film Response Curvesp. 356
Exposurep. 357
The Balloon Storyp. 358
Meanwhile, Back at the Filmp. 359
Opacityp. 359
Representing Film Data in Log Formatp. 360
The Three Film Zonesp. 363
The Three Reference Pointsp. 364
Over- and Underexposurep. 365
Digitizing Filmp. 365
Linear Data Problemsp. 366
Log Data Virtuesp. 370
Bit Depthp. 374
What Bit Depth Meansp. 374
The 10 Bit DPX Ambiguityp. 376
Changing Bit Depthp. 377
Floating Pointp. 377
Bandingp. 379
Preventing Banding in an Imagep. 379
Fixing Banding in an Imagep. 381
Display Bandingp. 383
Log Imagesp. 385
Converting Log Imagesp. 385
Conversion Parametersp. 385
Log to Linear Conversionsp. 389
Linear to Log Conversionsp. 394
Working with Log Imagesp. 396
Viewing Cineon Log Imagesp. 396
Color Correctingp. 398
Compositing Log Imagesp. 398
Compositing a Linear Image with Log Imagesp. 401
The Screen Operationp. 402
Matte Paintingsp. 404
cgip. 406
Transformations and Blur Operationsp. 409
Appendix Ap. 411
Glossaryp. 415
Indexp. 443
Table of Contents provided by Ingram. All Rights Reserved.

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