Preface | p. xiii |
Acknowledgements | p. xv |
Introduction | p. 1 |
Second Edition Special Features | p. 2 |
Adobe Photoshop | p. 2 |
Production Tips | p. 2 |
DVD Production Exercises | p. 2 |
How This Book is Organized | p. 3 |
Tool Conventions | p. 5 |
The Slice Tool | p. 5 |
Flowgraphs | p. 8 |
The Color Curve | p. 9 |
Data Conventions | p. 11 |
Pulling Mattes | p. 13 |
Luma-Key Mattes | p. 13 |
How Luma-Key Mattes Work | p. 14 |
Making Your Own Luminance Image | p. 16 |
Making Your Own Luma-Key Matte | p. 19 |
Chroma-Key Mattes | p. 22 |
How Chroma-Key Mattes Work | p. 22 |
Making Your Own Chroma-Keyer | p. 23 |
Difference Mattes | p. 26 |
How Difference Mattes Work | p. 26 |
Making Your Own Difference Matte | p. 29 |
Bump Mattes | p. 30 |
Keyers | p. 32 |
Color Difference Mattes | p. 33 |
Extracting the Color Difference Matte | p. 34 |
Scaling the Raw Matte | p. 43 |
Refining the Color Difference Matte | p. 46 |
Poorly Lit Greenscreens | p. 53 |
Screen Leveling | p. 60 |
Screen Correction | p. 63 |
Adobe After Effects Color Difference Matte | p. 68 |
Refining Mattes | p. 69 |
The Matte Monitor | p. 69 |
Garbage Mattes | p. 70 |
Filtering the Matte | p. 73 |
Noise Suppression | p. 73 |
Softer Edges | p. 75 |
Controlling the Blur Operation | p. 76 |
Blurring Selected Regions | p. 79 |
Adjusting the Matte Size | p. 79 |
Shrinking the Matte with Blur and Scale | p. 80 |
Expanding the Matte with Blur and Scale | p. 81 |
Despill | p. 83 |
The Despill Operation | p. 84 |
Despill Artifacts | p. 85 |
Despill Algorithms | p. 86 |
Green Limited by Red | p. 87 |
Green Limited by Blue | p. 91 |
Green by Average of Red and Blue | p. 93 |
GreenLimited by Other Formulations | p. 95 |
Refining the Despill | p. 97 |
Channel Shifting | p. 97 |
Spill Map Scaling | p. 97 |
Mixing Despills | p. 98 |
Matting Despills Together | p. 98 |
Blue Degraining | p. 98 |
Unspill Operations | p. 98 |
How to Set It Up | p. 98 |
Grading the Backing Color | p. 100 |
The Composite | p. 101 |
The Compositing Operation | p. 102 |
Inside the Compositing Operation | p. 103 |
Making a Semitransparent Composite | p. 106 |
The Processed Foreground Method | p. 108 |
Creating the Processed Foreground | p. 108 |
Compositing the Processed Foreground | p. 110 |
Some Issues | p. 111 |
The Add-Mix Composite | p. 113 |
When to Use It | p. 113 |
Creating the Add-Mix Composite | p. 115 |
Refining the Composite | p. 116 |
Edge Blending | p. 117 |
Light Wrap | p. 119 |
Soft Comp/Hard Comp | p. 121 |
Layer Integration | p. 122 |
Compositing cgi Images | p. 124 |
The Premultiplied cgi Image | p. 124 |
The Unpremultiply Operation | p. 125 |
Unpremultiply Highlight Clipping | p. 129 |
Blend Operations | p. 133 |
Compositing Blend Operations | p. 133 |
The Screen Operation | p. 133 |
The Weighted Screen Operation | p. 136 |
Multiply | p. 138 |
Maximum | p. 140 |
Minimum | p. 142 |
Adobe Photoshop Blending Modes | p. 142 |
Simple Blending Modes | p. 143 |
Complex Blending Modes | p. 144 |
Slot Gags | p. 147 |
Lighting | p. 151 |
The Color of Nature | p. 152 |
Visible Light | p. 152 |
The Color of Lights | p. 153 |
The Effects of Filters | p. 156 |
The Color of Objects | p. 158 |
The Behavior of Light | p. 160 |
The Inverse Square Law | p. 160 |
Diffuse Reflections | p. 161 |
Specular Reflections | p. 163 |
Interactive Lighting | p. 164 |
Scattering | p. 164 |
Matching the Light Space | p. 166 |
Brightness and Contrast | p. 167 |
Color Matching | p. 178 |
Light Direction | p. 183 |
Quality of Light Sources | p. 183 |
Interactive Lighting | p. 185 |
Shadows | p. 185 |
Atmospheric Haze | p. 190 |
Nonlinear Gradients for Color Correction | p. 192 |
Adding a Glow | p. 193 |
A Checklist | p. 194 |
Camera | p. 197 |
Matching the Focus | p. 197 |
Using a Blur for Defocus | p. 198 |
How to Simulate a Defocus | p. 200 |
Focus Pull | p. 202 |
Sharpening | p. 203 |
Depth of Field | p. 207 |
Lens Flare | p. 208 |
Creating and Applying Lens Flares | p. 208 |
Animating Lens Flares | p. 209 |
Channel Swapping | p. 210 |
Veiling Glare | p. 211 |
Grain | p. 212 |
The Nature of Grain | p. 212 |
Making Grain | p. 214 |
Matching the Grain of Two Film Layers | p. 218 |
Adding Grain to Grainless Layers | p. 220 |
A Checklist | p. 220 |
Action | p. 223 |
Geometric Transformations | p. 223 |
2D Transformations | p. 223 |
3D Transformations | p. 231 |
Filtering | p. 233 |
Lining Up Images | p. 237 |
Motion Tracking | p. 242 |
The Tracking Operation | p. 242 |
Applying the Tracking Data | p. 247 |
Stabilizing | p. 248 |
3D Motion Tracking | p. 252 |
Tips, Tricks and Techniques | p. 253 |
Warps and Morphs | p. 259 |
Warps | p. 259 |
Morphs | p. 261 |
Tips, Tricks and Techniques | p. 263 |
Gamma | p. 265 |
What is Gamma? | p. 265 |
Effects of Gamma Changes on Images | p. 266 |
The Three Gammas of a Display System | p. 268 |
Monitor Gamma | p. 269 |
Monitor Gamma Correction | p. 270 |
The Monitor LUT | p. 272 |
End-to-End Gamma | p. 273 |
Measuring Your End-to-End Gamma | p. 274 |
The Dim Surround Effect | p. 276 |
Dim Surround for TV | p. 277 |
Dark Surround for Film | p. 277 |
The Gamma of Video | p. 277 |
The Gamma of Film | p. 279 |
Setting Your Monitors Gamma | p. 280 |
PC Monitors | p. 280 |
Mac Monitors | p. 280 |
SGI Monitors | p. 281 |
Flat Panel Displays | p. 281 |
Making Two Monitors Match | p. 282 |
Video | p. 283 |
Getting Video To and From a Workstation | p. 283 |
How Video Works | p. 285 |
Frame Construction | p. 285 |
NTSC and PAL Differences | p. 294 |
Types of Video | p. 297 |
Video Formats | p. 299 |
Hi-Def Video | p. 301 |
Picture Aspect Ratio | p. 301 |
Image Size | p. 302 |
Scan Modes | p. 302 |
Frame Rates | p. 303 |
Naming Conventions | p. 303 |
The Mighty 24p Master | p. 303 |
Anamorphic Video | p. 304 |
Telecine | p. 305 |
The 3:2 Pulldown | p. 305 |
Pin Registered | p. 307 |
Recommendations to the Client | p. 307 |
Working with Video | p. 308 |
Pulling Mattes from 4:2:2 Video | p. 309 |
Deinterlacing | p. 310 |
The 3:2 Pullup | p. 314 |
Nonsquare Pixels | p. 315 |
Interlace Flicker | p. 317 |
Working with Video in a Film Job | p. 319 |
Best Video Formats | p. 319 |
Video Mastered in Video | p. 320 |
Video Mastered on Film | p. 320 |
Frame Size and Aspect Ratio | p. 321 |
Working with Film in a Video Job | p. 322 |
Working with cgi in a Video Job | p. 323 |
Film | p. 325 |
The Film Process | p. 325 |
Terms and Definitions | p. 327 |
Conversions | p. 327 |
Apertures | p. 327 |
Composition | p. 328 |
Aspect Ratio | p. 330 |
Image Resolutions | p. 331 |
Film Formats | p. 332 |
Full Aperture | p. 332 |
Academy Aperture | p. 334 |
Cinemascope | p. 336 |
3 Perf Film | p. 339 |
VistaVision | p. 340 |
65mm/70mm | p. 341 |
Imax | p. 341 |
Film Scanners | p. 343 |
Film Recorders | p. 344 |
How Film Recorders Work | p. 345 |
Comparison of Laser vs. CRT Film Recorders | p. 346 |
Calibrating the Workstation to the Film Recorder | p. 346 |
Digital Intermediate | p. 348 |
The DI Process | p. 349 |
Advantages of DI | p. 350 |
DI and Digital Effects | p. 350 |
Log vs. Linear | p. 353 |
Dynamic Range in the Real World | p. 354 |
The Behavior of Film | p. 356 |
Film Response Curves | p. 356 |
Exposure | p. 357 |
The Balloon Story | p. 358 |
Meanwhile, Back at the Film | p. 359 |
Opacity | p. 359 |
Representing Film Data in Log Format | p. 360 |
The Three Film Zones | p. 363 |
The Three Reference Points | p. 364 |
Over- and Underexposure | p. 365 |
Digitizing Film | p. 365 |
Linear Data Problems | p. 366 |
Log Data Virtues | p. 370 |
Bit Depth | p. 374 |
What Bit Depth Means | p. 374 |
The 10 Bit DPX Ambiguity | p. 376 |
Changing Bit Depth | p. 377 |
Floating Point | p. 377 |
Banding | p. 379 |
Preventing Banding in an Image | p. 379 |
Fixing Banding in an Image | p. 381 |
Display Banding | p. 383 |
Log Images | p. 385 |
Converting Log Images | p. 385 |
Conversion Parameters | p. 385 |
Log to Linear Conversions | p. 389 |
Linear to Log Conversions | p. 394 |
Working with Log Images | p. 396 |
Viewing Cineon Log Images | p. 396 |
Color Correcting | p. 398 |
Compositing Log Images | p. 398 |
Compositing a Linear Image with Log Images | p. 401 |
The Screen Operation | p. 402 |
Matte Paintings | p. 404 |
cgi | p. 406 |
Transformations and Blur Operations | p. 409 |
Appendix A | p. 411 |
Glossary | p. 415 |
Index | p. 443 |
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