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Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design, Second Edition bridges the gap between traditional analog and new digital tools by applying timeless concepts of representation to enhance design work in digital media. The book explores specific techniques for creating landscape designs, including digitally rendered plans, perspectives, and diagrams, and the updated second edition offers expanded coverage of newer concepts and techniques. Readers will gain insight into the roles of different drawings, with a clear emphasis on presenting a solid understanding of how diagram, plan, section, elevation, and perspective work together to present a comprehensive design approach.
Digital rendering is faster, more efficient, and more flexible than traditional rendering techniques, but the design principles and elements involved are still grounded in hand-rendering techniques. Digital Drawing for Landscape Architecture exploits both modalities to help designers create more beautiful, accurate, and communicative drawings in a professional studio environment. This second edition contains revised information on plan rendering techniques, camera matching workflow, and color selection, along with brand new features, like:
The book takes a tutorial-based approach to digital rendering, allowing readers to start practicing immediately and get up to speed quickly. Communication is a vital, but often overlooked component of the design process, and designers rely upon their drawings to translate concepts from idea to plan. Digital Drawing for Landscape Architecture provides the guidance landscape designers need to create their most communicative renderings yet.
BRADLEY CANTRELL is Principal of Visual Logic and Associate Professor of Architectural Technology at the Harvard Graduate School of Design.
WES MICHAELS is a Principal at Spackman Mossop Michaels Landscape Architecture and an Associate Professor of Landscape Architecture at Louisiana State University.
ForewordPrefaceAcknowledgmentsPart 1: ConceptsChapter 1: Introduction/OverviewSoftwareWorkspaceChapter 2: Analog and Digital Rendering ComparisonsEfficiency and EditabilityCommonalities and ParallelsHybrid TechniquesChapter 3: Basic Overview of Digital ConceptsRaster-Based ProgramsResolution in Raster ImagesUpsampling and DownsamplingVector ImagesUsing Raster Images in Vector-Based ProgramsColorAdjustment LayersMasks and ChannelsSmart ObjectsBlending ModesPart 2: WorkflowsChapter 4: Digital Drawings in the Design ProcessApplications for Specific TasksMoving between Analog and Digital TechniquesChapter 5: Setting up the DocumentDrawings at Multiple SizesHow Drawings Move through the Digital WorkflowSetting the Image SizeChapter 6: Base Imagery and ScalingAerial PhotographyObtaining the Aerial PhotographTiling Aerial Photographs in PhotoshopManual MethodTiling Photographs with PhotomergeScaling the Aerial PhotographCalculator MethodScale by Reference MethodPixel Conversion MethodAdjusting the Hue, Saturation, and Lightness of Base ImageryUsing CAD Linework as a BaseExporting the CAD Linework as a PDFChapter 7: Source Imagery/EntourageSelectionsManual MethodsPartial SelectionsChapter 8: Managing Large FilesFlattening LayersSaving Layer Groups for FlatteningPrinting IssuesIllustrator TechniquesChapter 9: AutomationRecording Actions in PhotoshopPlaying Actions in PhotoshopBatch Processing in Adobe BridgeBatch Rename in BridgePart 3: Design DiagramsExamples 01Chapter 10: Setting up an Illustrator DrawingDocument Size/Color ModeBased Programs for Design DiagramsImporting an Aerial Photo into IllustratorLink versus EmbedChapter 11: Linework in IllustratorShape ToolsPen ToolEditing ToolsAppearance of Lines and ShapesStroke Weight and Dashed LinesTransparencyAppearance PaletteChapter 12: Custom LineworkCreating a Pattern Brush from ShapesAltering the Pattern BrushUpdating the Pattern Brush with New ShapesChapter 13: Additional Diagramming ToolsBlend ToolTransform EachLive PaintLive TraceChapter 14: SymbolsCreating Symbols from Custom ArtworkUpdating/Replacing SymbolsManaging SymbolsCreating Clipping Masks for Image SymbolsChapter 15: Text, Leaders, and Page LayoutText ToolsPoint TextParagraph TextDifferences between Point Text and Paragraph TextFormatting TextCustom Type ToolsCreating Text with a Clipping MaskLeadersEffects versus FiltersLayoutChapter 16: Exploded Axonometric DiagramsCreating an Exploded Axonometric DiagramChapter 17: Time Based ImageryLoading and Image SequenceTweening Between Layer StatesLayer StacksPart 4: Plan/Section RenderingsExamples 02Chapter 18: Importing PDF LineworkPDF LineworkAdjusting the Appearance of LineworkChapter 19: Applying Color to a Plan RenderingTechnique 1: Applying Color with the Paint Bucket ToolTechnique 2: Applying Color Using Adjustment LayersSaving ChannelsChapter 20: Shading TechniquesSelecting FillsSaving SelectionsAutomating the Shading of EdgesChapter 21: Creating TexturesCreating a Texture from an Existing PhotographCreating a Seamless Pattern Using the Offset FilterCreating the Pattern and Applying It to the RenderingPaint Bucket and Pattern StampPattern OverlayManaging PatternsTexturing with FiltersChapter 22: BrushesStandard BrushesCustom BrushesChapter 23: Plan Symbols with Smart ObjectsCreating Smart ObjectsDuplicating and Editing Smart ObjectsManaging Smart ObjectsSmart FiltersChapter 24: Creating a Section ElevationMethodsPart 5: PerspectivesExamples 03Chapter 25: Creating a Base for a Perspective DrawingCompositionVirtual CamerasExporting and RenderingDetailColorContrastBrightness(2D) Photoshop Adjustment Layers, Opacity, and Screening(2D/3D) Z-Depth(3D) Atmosphere/EnvironmentUnderstanding Level of DetailChapter 26: Camera Match 3D Object to Site PhotoCamera Match with 3ds Max 2014Match Photo with Google SketchUpChapter 27: Create a Photoshop Perspective CollageMethodsChapter 28: Developing a Perspective Image in Photoshop from a 3D Model Base ModelAdding Site ContextTexturesAdding VegetationAdding Scale FiguresBibliographyIndex
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