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9780826421371

Digital Games and Learning

by ;
  • ISBN13:

    9780826421371

  • ISBN10:

    0826421377

  • Format: Hardcover
  • Copyright: 2011-03-31
  • Publisher: Bloomsbury Academic

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Summary

Analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines.

Table of Contents

Acknowledgments \ Notes on Contributors \ Foreword Henry Jenkins \ Introduction Sara de Freitas and Paul Maharg \ Part I: Theoria - Theoretical Positions \ 1. Digital Games and Learning: Modelling learning experiences in the digital age Paul Maharg and Sara de Freitas \ 2. Four-dimensional Consideration of Feedback in Serious Games Ian Dunwell, Sara de Freitas and Steve Jarvis \ 3. A Complex Systems Framework for Simulating Teaching and Learning David Gibson \ Part II: Cultura - Cultural Perspectives \ 4. Revolution: Experiential learning through virtual role play Russell Francis \ 5. Stealth Learning in Online Games Esther MacCallum-Stewart \ 6. Murder on Grimm Isle: The design of a game-based learning environment Michele Dickey \ 7. Are Games All Child's Play? Scot Osterweil and Eric Klopfer \ Part III: Praxis - Theory into practice \ 8. Constructions of Games, Teachers and Young People in Formal Learning Richard Sandford, Keri Facer and Ben Williamson \ 9. Games and Simulations in Informal Science Education Kurt Squire and Nathan J. Patterson \ 10. From Master to Games-Master: Managing disequilibrium and scaffolding in simulation-based learning Karen Barton and Patricia McKellar \ 11. Designing Serious Games for Cultural Heritage Purposes Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Giulia Panizza, Matteo Pellegrino and Ludovica Primavera \ Index

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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