New Technologies, New Creative Opportunities | |
Storytelling, Old and New | |
Backwater to Mainstream: The Growth of Digital Entertainment | |
Moving Toward Convergence | |
Creating Story-Rich Projects | |
Interactivity and its Effects | |
Old & New Tools | |
Characters, Dialogue and Emotions | |
Structure in Digital Storytelling | |
Tackling Projects for Children | |
Using a Transmedia Approach | |
Creating a Work of Digital Storytelling: The Development Process | |
Harnessing Digital Storytelling For Pragmatic Goals | |
Using Digital Storytelling to Teach and Train | |
Using Digital Storytelling for Promotion, Advertising and Other Business Purposes | |
Using Digital Storytelling to Inform | |
Media and Models, Under the Hood | |
Video games | |
The Internet | |
Massively Multiplayer Online Games (MMOGs) | |
Alternate Reality Games (ARGs) | |
Interactive Television | |
Smart Toys and Life-Like Robots | |
Mobile Devices | |
Interactive Cinema | |
Immersive Environments | |
DVDs | |
Electronic Kiosks | |
Career Considerations | |
Working as a Digital Storyteller | |
Creating Your Own Showcase | |
Conclusion | |
Glossary | |
Additional Readings | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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