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9780470050880

Dungeon Master® For Dummies®

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  • ISBN13:

    9780470050880

  • ISBN10:

    0470050888

  • Format: eBook
  • Copyright: 2006-07-01
  • Publisher: For Dummies
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Summary

Whether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure-except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Table of Contents

Foreword
Introduction
Running a Great Game
The Role of the Dungeon Master
Preparing for Play
Running the Game
Narrating the Adventure
Dealing with Players
Teaching the Game
Sample Dungeon: The Rat Lord's Lair
Advanced Dungeon Mastering
Running an Ongoing Game
Knowing the Players
Choosing Your Game Style
Creating Excitement at the Game Table
Growing Your Game
Using Every Available Resource
Creating Adventures
Tools of the Trade
The Dungeon Adventure
The Wilderness Adventure
The Event-Based Adventure
The Randomly Generated Adventure
The High-Level Adventure
Sample Dungeon: The Necromancer's Apprentice
Building a Campaign
Building a Continuous Story
Creating Memorable Villains
Bringing the World to Life
The Part of Tens
Ten Best Classic Adventures
Ten Best Dungeon Magazine Adventures
Ten Best 3rd Edition Adventures
Ten Challenging Traps
Ten Ready-to-Use Encounters
Ten Things to Avoid When DMing
Ten Things to Do All the Time When DMing
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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