rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9781888690286

Dvoretsky's Endgame Manual

by
  • ISBN13:

    9781888690286

  • ISBN10:

    1888690283

  • Edition: 2nd
  • Format: Paperback
  • Copyright: 2006-08-15
  • Publisher: Russell Enterprises Inc
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $29.95

Summary

A modern classic. The first edition of Dvoretsky 's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. This second edition is revised and enlarged - now over 400 pages - covering al

Table of Contents

Foreword 6(1)
Preface 7(1)
From the Author (First Edition) 8(4)
From the Author (Second Edition) 12(1)
Other Signs, Symbols, and Abbreviations 13(1)
Pawn Endgames
14(54)
Key Squares
14(1)
Corresponding Squares
15(10)
Opposition
15(4)
Mined Squares
19(2)
Triangulation
21(2)
Other Cases of Correspondence
23(2)
King vs. Passed Pawns
25(5)
The Rule of the Square
25(1)
Reti's Idea
26(2)
The Floating Square
28(1)
Three Connected Pawns
29(1)
Queen vs. Pawns
30(3)
Knight or Center Pawn
30(1)
Rook or Bishop's Pawn
31(2)
Pawn Races
33(2)
The Active King
35(3)
Zugzwang
35(1)
Widening the Beachhead
36(2)
The King Routes
38(3)
Zigzag
38(1)
The Pendulum
39(1)
Shouldering
39(2)
Breakthrough
41(4)
The Outside Passed Pawn
45(1)
Two Rook's Pawns with an Extra Pawn on the Opposite Wing
46(5)
The Protected Passed Pawn
51(3)
Two Pawns to One
51(1)
Multi-Pawn Endgames
51(3)
Undermining
54(1)
Two Connected Passed Pawns
55(1)
Stalemate
56(2)
The Stalemate Refuge
56(1)
``Semi-Stalemate''
57(1)
Reserve Tempi
58(10)
Exploiting Reserve Tempi
58(2)
Steinitz's Rule
60(1)
The g- and h-Pawns vs. the h-Pawn
61(2)
The f- and h-Pawns vs. the h-Pawn
63(3)
Both Sides have Reserve Tempi
66(2)
Knight vs. Pawns
68(7)
King in the Corner
68(1)
Mate
68(1)
Drawn Positions
68(1)
Knight vs. Rook Pawn
69(2)
The Knight Defends the Pawn
71(4)
Knight Endgames
75(7)
The Deflecting Knight Sacrifice
75(1)
Botvinnik's Formula
76(4)
Pawns on the Same Side
80(2)
Bishop vs. Pawns
82(9)
The Elementary Fortresses
82(5)
Bishop and Rook Pawn
82(3)
Pawns at h6 and h7
85(1)
Pawns at g6 and g7
86(1)
Bishop at h7 and Pawn at g6
86(1)
Bishop vs. Disconnected Pawns
87(2)
Bishop vs. Connected Pawns
89(2)
Opposite-Colored Bishops
91(14)
The Most Important Rules
91(1)
Bishop and Two Connected Pawns vs. Bishop
92(3)
Separated Passed Pawns
95(4)
The King Blockades the Passed Pawn
99(3)
The Bishop Restrains the Passed Pawn
102(3)
Bishops of the Same Color
105(13)
Minimal Material
105(4)
Bishop and Pawn vs. Bishop
105(1)
Transposition to Positions with One Pawn
106(1)
Interference
107(2)
The Bad Bishop
109(6)
Fixing Pawns
109(1)
Zugzwang
110(1)
``Renegade'' Pawns
111(4)
Barrier
115(3)
Bishop vs. Knight
118(17)
Bishop and Pawn vs. Knight
118(2)
Knight and Pawn vs. Bishop
120(2)
The Bishop is Superior to the Knight
122(6)
Cutting the Knight Off
122(1)
Fixing the Pawns
123(1)
The Passed Pawn
124(2)
An Open Position, A More Active King
126(2)
Defensive Methods with a Knight against a Bishop
128(2)
The Knight is Superior to the Bishop
130(5)
Domination and Knight Forks
130(1)
Fixing the Pawns
131(1)
Closed Position, Bad Bishop
131(4)
Rook vs. Pawns
135(8)
Rook vs. Pawn
135(4)
``Moving Downstairs''
135(1)
Cutting the King Off
135(1)
Pawn Promotion to a Knight
135(1)
Stalemate
136(1)
An Intermediate Check for a Gain of Tempo
136(1)
Shouldering
136(1)
Outflanking
137(2)
Rook vs. Connected Pawns
139(3)
Rook vs. Separated Pawns
142(1)
Rook Endgames
143(82)
Rook and Pawn vs. Rook
143(10)
The Pawn on the 7th Rank
143(1)
The Pawn on the 6th Rank
144(3)
The Pawn on the 5th Rank
147(2)
The Umbrella
149(1)
The Pawn Hasn't Crossed the Mid-line
150(3)
A Rook and a Rook Pawn vs. a Rook
153(5)
The King is in Front of his Own Pawn
153(1)
The Rook is in Front of the Pawn and the Pawn is on the 7th Rank
154(1)
The Rook is in Front of the Pawn and the Pawn is on the 6th Rank
155(2)
a- and h-Pawns
157(1)
A Rook and Two Pawns vs. a Rook
158(7)
Doubled Pawns
158(1)
Connected Pawns
158(3)
f- and h-Pawns
161(2)
Other Pairs of Disconnected Pawns
163(2)
A Far Advanced Passed Pawn
165(4)
Transition to a Rook vs. Pawns Endgame
165(2)
Lasker's Idea
167(2)
A Rook and Two Pawns vs. a Rook and Pawn
169(10)
All Pawns are on the Same Wing
169(3)
Pawns on Opposite Wings
172(3)
Disconnected Pawns, One of them is Passed
175(4)
Four Pawns vs. Three on the Same Wing
179(5)
Balance on One Wing and an Extra Pawn on Another
184(31)
The Rook Behind its Own Pawn
184(3)
The Rook in Front of the Pawn, with the Pawn on the 7th Rank
187(6)
The Rook in Front of the Pawn, with the Pawn on the 6th Rank
193(13)
A Knight Pawn
206(4)
The Rook at the Side of the Pawn
210(5)
Common Observations about Endgames with Many Pawns
215(10)
The Rook's Activity
215(3)
The King's Activity
218(1)
King on the Edge
219(1)
Cutting the King Off
220(1)
Akiba Rubinstein's Masterpiece
221(4)
Rook vs. Knight
225(10)
The Knight Alone
225(1)
Rook and Pawn vs. Knight and Pawn
226(4)
Multi-Pawn Endgames
230(5)
Pawns on One Side of the Board
230(2)
Pawns on Both Sides
232(1)
When the Knight is Stronger than the Rook
233(2)
Rook vs. Bishop
235(15)
The Lone Bishop
235(4)
A Dangerous Corner
235(1)
A Safe Corner
235(2)
A Bishop Pawn
237(2)
Rook and Pawn vs. Bishop and Pawn
239(5)
The Pawns are on the Same File or on Adjacent Files
239(3)
Rook Pawns
242(2)
Two Pawns vs. Two on the Same Wing
244(4)
Three Pawns vs. Three on the Same Wing
248(2)
Queen Endgames
250(14)
Queen and Pawn vs. Queen
250(3)
Winning Tactical Tricks
253(2)
Defensive Tactics
255(2)
Pawns on the Same Wing
257(2)
A Passed Pawn
259(3)
An Active Queen
262(2)
Queen vs. Rook
264(15)
A Solitary Rook
264(2)
Queen vs. Rook and Pawn
266(6)
The Rook Behind the Pawn
266(1)
The Pawn on the 7th Rank
267(1)
The Pawn on the 6th Rank
268(2)
A Knight Pawn on the 5th or 6th Rank
270(2)
Queen and Pawn vs. Rook and Pawn
272(2)
Passed Pawns
272(1)
Pawns on Adjacent Files
273(1)
A Fortress with Multiple Pawns
274(5)
Other Material Relations
279(16)
Two Extra Pieces
279(1)
Checkmating with Bishop and Knight
279(1)
Checkmating with Two Knights
280(1)
Rook and Knight vs. Rook
280(1)
Rook and Bishop vs. Rook
281(4)
Without Pawns
281(2)
With Pawns
283(2)
An Extra Bishop or Knight with Queens or Minor Pieces
285(1)
Rook vs. Two Minor Pieces
286(3)
Queen vs. Various Pieces
289(3)
Queen vs. Two Rooks
292(3)
General Endgame Ideas
295(31)
King's Activity
295(6)
Pawn Power
301(5)
Zugzwang
306(4)
Fortresses
310(7)
A Fortified Camp
310(1)
A Pawn Barrier
310(2)
An Imprisoned King
312(2)
An Imprisoned Piece
314(1)
Binding
315(2)
Stalemate
317(4)
Checkmate
321(2)
Domination
323(3)
Solutions
326(55)
Bibliography
381(3)
Indexes
384(15)
Index of Players
384(11)
Index of Composers and Analysts
395(4)
Index of Strategic and Tactical Techniques
399

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program