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9781888690194

Dvoretsky's Endgame Manual

by ; ;
  • ISBN13:

    9781888690194

  • ISBN10:

    1888690194

  • Format: Paperback
  • Copyright: 2004-05-30
  • Publisher: Scb Distributors
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List Price: $29.95

Table of Contents

Foreword 6(1)
Preface 7(1)
From the Author 8(4)
Other Signs, Symbols, and Abbreviations 12(1)
Chapter 1 PAWN ENDGAMES 13(54)
Key Squares
13(1)
Corresponding Squares
14(10)
Opposition
14(4)
Mined Squares
18(2)
Triangulation
20(2)
Other Cases of Correspondence
22(2)
King vs. Passed Pawns
24(5)
The Rule of the Square
24(1)
Réti's Idea
25(2)
The Floating Square
27(1)
Three Connected Pawns
28(1)
Queen vs. Pawns
29(3)
Knight or Center Pawn
29(1)
Rook or Bishop's Pawn
30(2)
Pawn Races
32(2)
The Active King
34(3)
Zugzwang
34(1)
Widening the Beachhead
35(2)
The King Routes
37(3)
Zigzag
37(1)
The Pendulum
38(1)
Shouldering
38(2)
Breakthrough
40(4)
The Outside Passed Pawn
44(1)
Two Rook's Pawns with an Extra Pawn on the Opposite Wing
45(5)
The Protected Passed Pawn
50(3)
Two Pawns to One
50(1)
Multi-Pawn Endgames
50(3)
Undermining
53(1)
Two Connected Passed Pawns
54(1)
Stalemate
55(2)
The Stalemate Refuge
55(1)
"Semi-Stalemate"
56(1)
Reserve Tempi
57(10)
Exploiting Reserve Tempi
57(2)
Steinitz's Rule
59(1)
The g- and h-Pawns vs. h-Pawn
60(2)
The f- and h-Pawns vs. h-Pawn
62(3)
Both Sides have Reserve Tempi
65(2)
Chapter 2 KNIGHT VS. PAWNS 67(7)
King in the Corner
67(1)
Mate
67(1)
Drawn Positions
67(1)
Knight vs. Rook Pawn
68(2)
The Knight Defends the Pawn
70(4)
Chapter 3 KNIGHT ENDGAMES 74(7)
The Deflecting Knight Sacrifice
74(1)
Botvinnik's Formula
75(4)
Pawns on the Same Side
79(2)
Chapter 4 BISHOP VS. PAWNS 81(9)
The Elementary Fortresses
81(5)
Bishop and Rook Pawn
81(3)
Pawns at h6 and h7
84(1)
Pawns at g6 and g7
85(1)
Bishop at h7 and Pawn at g6
85(1)
Bishop vs. Disconnected Pawns
86(2)
Bishop vs. Connected Pawns
88(2)
Chapter 5 OPPOSITE-COLORED BISHOPS 90(14)
The Most Important Rules
90(1)
Bishop and Two Connected Pawns vs. Bishop
91(3)
Separated Passed Pawns
94(4)
The King Blockades the Passed Pawn
98(3)
The Bishop Restrains the Passed Pawn
101(3)
Chapter 6 BISHOPS OF THE SAME COLOR 104(13)
Minimal Material
104(4)
Bishop and Pawn vs. Bishop
104(1)
Transposition to Positions with One Pawn
105(1)
Interference
106(2)
The Bad Bishop
108(6)
Fixing Pawns
108(1)
Zugzwang
109(1)
"Renegade" Pawns
110(4)
Barrier
114(3)
Chapter 7 BISHOP VS. KNIGHT 117(16)
Bishop and Pawn vs. Knight
117(2)
Knight and Pawn vs. Bishop
119(2)
The Bishop is Superior to the Knight
121(6)
Cutting off the Knight
121(1)
Fixing the Pawns
122(1)
The Passed Pawn
123(2)
An Open Position, A More Active King
125(2)
Defensive Methods with a Knight against a Bishop
127(2)
The Knight is Superior to the Bishop
129(4)
Domination and Knight Forks
129(1)
Fixing the Pawns
130(1)
Closed Position, Bad Bishop
130(3)
Chapter 8 ROOK VS. PAWNS 133(8)
Rook vs. Pawn
133(4)
"Moving Downstairs"
133(1)
Cutting the King Off
133(1)
Pawn Promotion to a Knight
133(1)
Stalemate
134(1)
An Intermediate Check for a Gain of Tempo
134(1)
Shouldering
134(1)
Outflanking
135(2)
Rook vs. Connected Pawns
137(3)
Rook vs. Separated Pawns
140(1)
Chapter 9 ROOK ENDGAMES 141(67)
Rook and Pawn vs. Rook
141(10)
The Pawn on the 7th Rank
141(1)
The Pawn on the 6th Rank
142(3)
The Pawn on the 5th Rank
145(2)
The Umbrella
147(1)
The Pawn Hasn't Crossed the Mid-line
148(3)
A Rook and a Rook Pawn vs. a Rook
151(5)
The King is in Front of his Own Pawn
151(1)
The Rook is in Front of the Pawn and the Pawn is on the 7th Rank
152(1)
The Rook is in Front of the Pawn and the Pawn is on the 6th Rank
153(2)
a- and h-Pawns
155(1)
A Rook and Two Pawns vs. a Rook
156(7)
Doubled Pawns
156(1)
Connected Pawns
156(3)
f- and h-Pawns
159(2)
Other Pairs of Disconnected Pawns
161(2)
A Far Advanced Passed Pawn
163(4)
Transition to a Rook vs. Pawns Endgame
163(2)
Lasker's Idea
165(2)
A Rook and Two Pawns vs. a Rook and Pawn
167(10)
All Pawns are on the Same Wing
167(3)
Pawns on Opposite Wings
170(3)
Disconnected Pawns, One of them is Passed
173(4)
Four Pawns vs. Three on the Same Wing
177(5)
Balance on One Wing and an Extra Pawn on Another
182(17)
The Rook Behind its Own Pawn
182(3)
The Rook in Front of the Pawn, with the Pawn on the 7th Rank
185(4)
The Rook in Front of the Pawn, with the Pawn on the 6th Rank
189(4)
A Knight Pawn
193(4)
The Rook at the Side of the Pawn
197(2)
Common Observations about Endgames with Many Pawns
199(9)
The Rook's Activity
199(3)
King's Activity
202(1)
King on the Edge
203(1)
Cutting the King Off
204(1)
Akiba Rubinstein's Masterpiece
205(3)
Chapter 10 ROOK VS. KNIGHT 208(10)
The Knight Alone
208(1)
Rook and Pawn vs. Knight and Pawn
209(4)
Multi-Pawn Endgames
213(5)
Pawns on One Side of the Board
213(2)
Pawns on Both Sides
215(1)
When the Knight is Stronger than the Rook
216(2)
Chapter 11 ROOK VS. BISHOP 218(15)
The Lone Bishop
218(4)
A Dangerous Corner
218(1)
A Safe Corner
218(2)
A Bishop Pawn
220(2)
Rook and Pawn vs. Bishop and Pawn
222(5)
The Pawns are on the Same File or on Adjacent Files
222(3)
Rook Pawns
225(2)
Two Pawns vs. Two on the Same Wing
227(4)
Three Pawns vs. Three on the Same Wing
231(2)
Chapter 12 QUEEN ENDGAMES 233(14)
Queen and Pawn vs. Queen
233(3)
Winning Tactical Tricks
236(2)
Defensive Tactics
238(2)
Pawns on the Same Wing
240(2)
A Passed Pawn
242(3)
An Active Queen
245(2)
Chapter 13 QUEEN VS. ROOK 247(15)
A Solitary Rook
247(2)
Queen vs. Rook and Pawn
249(6)
The Rook Behind the Pawn
249(1)
The Pawn on the 7th Rank
250(1)
The Pawn on the 6th Rank
251(2)
A Knight Pawn on the 5th or 6th Rank
253(2)
Queen and Pawn vs. Rook and Pawn
255(2)
Passed Pawns
255(1)
Pawns on Adjacent Files
256(1)
A Fortress with Multiple Pawns
257(5)
Chapter 14 OTHER MATERIAL RELATIONS 262(16)
Two Extra Pieces
262(1)
Checkmating with Bishop and Knight
262(1)
Checkmating with Two Knights
263(1)
Rook and Knight vs. Rook
263(1)
Rook and Bishop vs. Rook
264(4)
Without Pawns
264(2)
With Pawns
266(2)
An Extra Bishop or Knight with Queens or Minor Pieces
268(1)
Rook vs. Two Minor Pieces
269(3)
Queen vs. Various Pieces
272(3)
Queen vs. Two Rooks
275(3)
Chapter 15 GENERAL ENDGAME IDEAS 278(31)
King's Activity
278(6)
Pawn Power
284(5)
Zugzwang
289(4)
Fortresses
293(7)
A Fortified Camp
293(1)
A Pawn Barrier
293(2)
An Imprisoned King
295(2)
An Imprisoned Piece
297(1)
Binding
298(2)
Stalemate
300(4)
Checkmate
304(2)
Domination
306(3)
Chapter 16 SOLUTIONS 309(55)
Bibliography 364(3)
Indexes 367
Index of Players
367(11)
Index of Composers and Analysts
378(3)
Index of Strategic and Tactical Techniques
381

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