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9784431209850

Economics As An Agent-based Complex System

by
  • ISBN13:

    9784431209850

  • ISBN10:

    4431209859

  • Format: Hardcover
  • Copyright: 2004-03-29
  • Publisher: Springer Verlag
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Summary

In agent-based modeling the focus is very much on agent-based simulation, as simulation is a very important tool for agent-based modeling. We also use agent-based simulation in this book with a stress on the mathematical foundation of agent-based modeling. We introduce two original mathematical frameworks, a theory of SLD (Social Learning Dynamics) and an axiomatic theory of economic exchange (Exchange Algebra) among agents. Exchange algebra gives bottom-up reconstruction of SNA (System of National Accountings). SLD provides the concept of indirect control of socio-economic systems to manage structural change and its stability. We also compare agent-based simulation with gaming simulation and investigate the epistemological foundation of agent-based modeling.

Table of Contents

Preface V
Chapter 1 Systems Description and Models in Economics
Purpose of This Chapter
1(1)
1.1 A Systems Description of Economics Systems
1(2)
1.2 Paradigm Shift
3(1)
1.3 Conception of This Book
4(1)
1.4 Methodological Issue
5(2)
1.5 Three Types of Realities
7(2)
1.6 Beyond the Systems View of Natural Science
9(1)
1.7 An Epistemological Framework for a Poly Agent System
10(3)
Chapter 2 Mathematical Research of Evolution and Structural Change
Social Learning Dynamics and Its Bifurcation
Aim of This Chapter
13(1)
2.1 Structural Change and Bifurcation in Social Sciences
13(3)
2.2 Game Theory and Evolutionary Games
16(3)
2.3 Social Learning Dynamics
19(3)
2.4 Asymmetrical Social Learning Dynamics
22(3)
Chapter 3 A Social and Organizational Learning Model of Decision Making
Application of SLD and Agent Based Simulation
Purpose of This Chapter
25(1)
3.1 Indirect Control
25(3)
3.2 Norm Formation, Mutual Commitment and Structural Change
28(2)
3.3 Social Learning Dynamics of the Norm Game
30(5)
3.4 Centralized and Hierarchical Commitment and Support
35(4)
3.4.1 Type of Commitments
35(1)
3.4.2 Educational Effect and Supporting Commitment
36(3)
3.5 The Historical Change of Social Commitment Structure
39(2)
3.6 Commitment and Learning Rationality
41(2)
Chapter 4 The Tragedy of the Commons and Its Agent Based and Gaming Modeling
Aim of This Chapter
43(1)
4.1 Gaming Simulation and ABM
43(1)
4.2 Environment Management Gaming
44(1)
4.3 How to Play Environment Management Gaming
45(2)
4.4 The Facilitator's Guide of Environment Management Gaming
47(5)
(1) Purpose of the Facilitator's Guide
47(1)
(2) Assumption
48(1)
(3) Preparation of Gaming
48(1)
(4) Reproduction Rate
48(3)
(5) Gaming Termination
51(1)
(6) Institutional Design
52(1)
(7) Debriefing
52(1)
4.5 Human Gaming Simulation of the Commons
52(2)
4.6 Agent Based Simulation and Classifier
54(2)
4.7 Agent Based Simulation of the Commons
56(2)
4.8 Agent Based Simulation of the Commons
58(9)
4.8.1 Agent Based Simulation and Fact Finding
58(1)
4.8.2 Change of Value
58(2)
4.8.3 Tax and Subsidy as Institutional Mechanisms of Agent Society
60(4)
4.8.4 Random Strategy and Docking Method
64(3)
Chapter 5 State Space Complexity and Exchange Algebra
Purpose of This Chapter
67(1)
5.1 Introduction
67(3)
5.2 Axiomatic Foundation of Economic Exchange
70(14)
5.3 Exchange Algebra
84(10)
5.3.1 Concept of Exchange and Economics
84(1)
5.3.2 Redundant Algebra
84(4)
5.3.3 Exchange Algebra
88(6)
5.4 Concluding Remarks
94(1)
Chapter 6 The National Economic Field and Algebraic Reconstruction of SNA
Aim of This Chapter
95(1)
6.1 The Virtual Economy
95(1)
6.2 The Structure of Economic Field and SNA
96(4)
6.3 Classification of Transactions
100(32)
6.3.1 Introduction
100(3)
6.3.2 Main Decision Making
103(7)
(6.3.2.1) [Price[e](t): Decision Making]
103(1)
(6.3.2.2) [Material Purchase, Production, Selling: Decision Making]
103(3)
(6.3.2.3) [Equipment Investments: Decision Making of Buying Machinery]
106(1)
(6.3.2.4) [Employment: Decision Making for Wages and Numbers in Employment]
106(1)
(6.3.2.5) [Financing: Decision Making]
107(3)
(6.3.2.6) [Financial Parameters: Decision Making]
110(1)
(6.3.2.7) [Government: Policy Making]
110(1)
6.3.3 Accompanying Decision Making
110(17)
(6.3.3.1) [Government Production and Consumption]
110(1)
(6.3.3.2) [Household Consumption Expenditure]
110(1)
(6.3.3.3) [Depreciation and Scrapping of Equipment]
110(1)
(6.3.3.4) [The Adjustment of Value Added Depending on the Change of Product Stock Price]
111(1)
(6.3.3.5) [Income Transfer by the Payment of Interest and Tax]
112(2)
(6.3.3.6) [The Issue and Redemption of Central Bank Notes]
114(1)
(6.3.3.7) Transfer Transactions
114(13)
6.3.4 Bottom Up Construction of Macro Economic Variables
127(7)
(6.3.4.1) [Sector-Deposit: S(ω)]
127(2)
(6.3.4.2) [Sector-Investment: I(ω)]
129(2)
(6.3.4.3) [Sector-Value added: Y(ω)]
131(1)
(6.3.4.4) [Sector-Consumption: C(ω)]
131(1)
(6.3.4.5) [Sector-Export & Import: EX[e](ω), IM[e](ω)]
131(1)
(6.3.4.6) [Macro National Economic Variables]
132(1)
6.4 National Economic Field: Aggregation
132(2)
6.5 National Economic Field and Bottom Up Reconstruction of SNA
134(30)
6.5.1 Sector-National Economy Field: Flow Quantities
134(28)
6.5.2 Sector-National Economy Field: Stock Quantities
162(2)
6.6 Integrated National Economic Field
164(8)
6.6.1 Integrated National Economy Field: Flow Quantities
164(2)
6.6.2 Integrated National Economic Field: Stock Quantities
166(1)
6.6.3 Basic Identity Equation among Macro Economic Variables
167(5)
6.7 Conclusion
172(1)
Chapter 7 Gaming Simulation and the Dynamics of a Virtual Economy
Aim of This Chapter
173(1)
7.1 Introduction
173(1)
7.2 Assumption of Virtual Economy Gaming
174(2)
7.3 Three Types of Gaming Simulation for a Virtual Economy
176(6)
7.3.1 Dictator's View Model
176(1)
7.3.2 Bird's Eye View Model
176(4)
7.3.3 Human Gaming of a Bird's Eye View Model
180(2)
7.4 Multi Player's Gaming Model
182(2)
7.5 The Failure and Success of Economic Growth by Gaming
184(3)
(1) A Case of Failure: Crash
184(1)
(2) A Successful Case
185(2)
7.6 A Multiplier Analysis of a Virtual Economy
187(2)
7.7 Agent Based Simulation of Bird's Eye View Model
189(1)
7.8 Long Term Growth Path
190(4)
7.8.1 Maximizing Consumption Utility Case
190(2)
7.8.2 Maximizing Investment Utility Case
192(2)
7.9 Conclusion
194(3)
Chapter 8 Network Oriented Industrial Structures
Aim of This Chapter
197(1)
8.1 What Is a Network?
197(3)
8.1.1 A Network as a Platform
197(2)
8.1.2 The Concept of a Network in Sociology. Economics, and Business Administration
199(1)
8.2 Industrial Networks in the Software Industry
200(9)
8.2.1 Network Platforms in the Information Industry
200(4)
8.2.2 Industrial Structure as Connections of Objects
204(2)
8.2.3 Knowledge Oriented Transformation in the Computer Industry
206(3)
8.3 Networks of Medium and Small Enterprises
209(4)
8.3.1 An Industrial Agglomeration Network
209(3)
8.3.2 Providing an Industrial Agglomeration Network with Information Capabilities
212(1)
8.4 The Merits of a Network and Networks of Medium and Small Companies
213(4)
8.4.1 Inequalities that Reveal the Merits of Networks
213(1)
8.4.2 Two Possibilities of Knowledge Oriented Transformation of the Industry and the Centralization and Distribution of Knowledge
214(2)
8.4.3 Open Technology Society
216(1)
Notes
217(2)
Chapter 9 Learning Dynamics in Platform Externality
9.1 Platform Concept
219(3)
9.2 Platform Externality
222(1)
9.3 Model of Platform Externality and Lock In
223(8)
9.4 Bifurcation Analysis of Social Learning Dynamics
231(1)
9.5 Platform Goods and Technological Innovation
232(8)
9.5.1 Technological Innovation and the Product Lifecycle
232(2)
9.5.2 Examples of Platform Goods and Technological Innovation
234(4)
(1) Electric Power Network
234(1)
(2) ADSL Service
234(1)
(3) Game Machine Market and Competition among Business Models of the Market
235(1)
(4) Platform of Distribution Industry
236(1)
(5) Case Study of the Photocopier Market
236(1)
(6) Microsoft OS and Network Strategy
237(1)
9.5.3 The Technological Innovation Strategy of Platform Providing Companies
238(1)
(1) Competition of Service Goods
238(1)
(2) Competition among Platform Goods
238(1)
9.5.4 Institutional Design of a Platform-type Industry Structure
239(1)
9.6 Cultural Platforms
240(5)
9.6.1 Introduction
240(1)
9.6.2 Language and Culture as Platform Goods
240(1)
9.6.3 Competition and Coexistence of Cultural Elements
241(1)
9.6.4 Design of a New Civilization
242(3)
References 245(10)
Index 255

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