Introduction to Video Game Characters | |
Video Game Characters | |
The Interaction Hierarchy | |
Psych! Personality Models and NPC Architectures | |
Pretending to be an Individual | |
Video Game Characters: What You See is What You Get | |
Lexical Communication: Pre-scripted Behaviors | |
Creative Communication: Going Beyond Hardcoded Behaviors | |
Feeding the engine: Personality Dynamics in Decisions and Planning | |
Synthetic Personalities in Video Games | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.