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9780130937476

Essentials of Music Technology

by
  • ISBN13:

    9780130937476

  • ISBN10:

    0130937479

  • Format: Paperback
  • Copyright: 2002-10-31
  • Publisher: Pearson
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List Price: $100.00

Summary

This useful handbook provides a concise introduction to the principle topics of music technology. It discusses fundamentals in a straightforward style, with the extra levels of detail essential for those specializing in music technology. A five-part organization covers acoustics and music, computers, MIDI, digital audio, and other tools of the trade. For personal computer users introduced in the production of music.

Table of Contents

Preface vi
Basic Acoustics
1(16)
The Nature of Sound Events
1(3)
Wave Propagation
4(10)
Simple Harmonic Motion
4(1)
Characteristics of Waves
5(1)
Refraction and Reflection
5(2)
Superposition
7(1)
Standing Waves, Resonant Frequencies, and Harmonics
8(5)
Phase
13(1)
Speed and Velocity
14(3)
Music and Acoustics
17(20)
What Is the Difference Between Musical Sound and Noise?
17(1)
Properties of Musical Sound
17(1)
Frequency/Pitch
18(2)
Frequency Is Objective, Pitch Is Subjective
19(1)
Human Pitch Perception Is Logarithmic
19(1)
Loudness
20(7)
Power
20(4)
Amplitude
24(2)
Intensity
26(1)
Timbre
27(10)
The Harmonic Series and Intonation
28(1)
Harmonics in Performance
29(1)
A Partial by Any Other Name . . .
29(1)
Resonance
30(1)
The Fourier Analysis
30(1)
Spectral Plots
31(1)
What Is the Difference Between Consonance and Dissonance?
32(1)
Making Waves: Building Blocks of Sound Synthesis
32(5)
Acoustic Factors in Combination: Perceptual Issues
37(7)
Sound in Time
37(1)
Localization of Natural Events
37(1)
Simulated Localization in Audio Systems
38(2)
Mismatches Between Measurement and Perception
40(3)
Phase
40(1)
Timbre
41(1)
Loudness
41(2)
Conclusion
43(1)
Introduction to Computers
44(4)
Multimedia
44(1)
The Internet
45(3)
The World Wide Web
45(1)
Caveat Emptor
45(1)
Streaming Media
46(1)
The Web and Music Research
46(2)
Representing Numbers
48(5)
Numbers Are Power
48(1)
Of What Value Power?
49(1)
Numbers in Computers
49(1)
The Binary Number System
49(1)
Some Essential Terminology
50(1)
The Hexadecimal Number System
51(1)
Integers and Floating Points
51(2)
Introduction to MIDI
53(19)
A Brief Historical Background
53(2)
What MIDI Is, and What It Is Not
55(2)
MIDI Compromises
55(2)
MIDI Channels
57(1)
Computers and MIDI
57(8)
Central Traffic Control
58(1)
Sequencing Software
58(4)
Notation Software
62(1)
Computer-Aided Instruction (CAI) Software
63(1)
Accompaniment Software
64(1)
Editor/Librarian Software
64(1)
Connecting MIDI Instruments
65(7)
Basic Configurations
65(2)
Computer Configurations
67(4)
The Computer as Sound Generator
71(1)
The MIDI Language
72(18)
The MIDI Language, 1: Channel Voice Messages
72(5)
Structure of Channel Voice Messages
72(1)
Channel Voice Message Types
73(4)
The MIDI Language, 2: Midi Modes
77(3)
Channel Mode Messages
77(2)
Other Types of Mode Messages
79(1)
The MIDI Language, 3: System-Level Messages
80(3)
System Common Messages
81(1)
System Real-Time Messages
82(1)
System Exclusive Messages
83(1)
Midi and Time
83(3)
Midi Synchronization
83(1)
Midi Clock
84(1)
Song Position Pointer
84(1)
Frequency Shift Keying (FSK)
84(2)
Midi Time Code (MTC)
86(1)
Midi Implementation Charts
86(4)
Midi and More
90(10)
Nonkeyboard MIDI Instruments
90(4)
The Challenge Imposed by Midi
90(1)
Midi String Instruments
91(1)
Midi Wind Instruments
92(1)
Midi Percussion Instruments
93(1)
Additions to the MIDI Protocol
94(6)
Standard MIDI Files
94(1)
General Midi
95(3)
Multi Mode
98(1)
Karaoke Files
99(1)
GS Midi and XG Midi
99(1)
Midi Machine Control (MMC) and MIDI Show Control (MSC)
99(1)
Digital Audio
100(37)
Introduction
100(1)
Digitizing Audio---The Big Picture
100(4)
The Central Problem
100(2)
Digital Conversion
102(1)
Does Digital Sound as Good as Analog?
103(1)
Characteristics of Digital Audio
104(10)
Sampling Rate
104(4)
The Sampling Rate of CD Audio and Its Origin
108(1)
Quantization
109(2)
Quantization vs. Sampling Rate
111(3)
The Size of Audio Files
114(1)
Filtering
114(8)
What Is Filtering?
114(1)
Filter Types
114(8)
The Digital Filtering Process
122(9)
Feedforward vs. Feedback Filters
125(1)
Lowpass Filters
125(5)
Highpass Filters
130(1)
Bandpass and Band-Reject Filters
131(1)
Other Filter Characteristics
131(1)
The Digital Recording and Playback Process
131(6)
Recording
131(3)
Playback
134(3)
Working with Digital Audio: Processing and Storage
137(32)
Spectral Representation
137(9)
0 Hz = Direct Current
137(1)
Spectra of Digital Signals
137(2)
Convolution
139(5)
Time Domain Localization vs. Spectral Resolution
144(2)
Oversampling and Noiseshaping
146(2)
Perceptual Coding
148(4)
Psychoacoustics
148(2)
Masking
150(1)
Data Reduction
151(1)
Storage Media
152(11)
Compact Disc
152(4)
Digital Audio Tape (DAT)
156(2)
MiniDisc
158(2)
DVD
160(2)
DVD-Audio
162(1)
Super Audio CD
162(1)
Hard-Disk Recording---The Convergence of Multimedia
163(6)
Digital Workstations
163(1)
Transferring Data Among Devices
164(2)
Audio Files
166(3)
Acquiring Audio
169(29)
Room Acoustics
169(8)
Direct and Reflected Sound
169(1)
Large Performance Spaces
170(4)
Small Performance Spaces
174(3)
Microphones
177(12)
Receptor Types
177(2)
Transducer Types
179(2)
Directionality
181(8)
Microphone Configurations
189(9)
Time-of-Arrival Stereophony
191(1)
Intensity Stereophony
192(2)
Near-Coincident Configurations
194(1)
Support Microphones
195(1)
Channel Configurations
195(3)
Treating and Mixing Audio
198(22)
Effects: Introduction
198(2)
Effects = Filtering
198(1)
Filtering = Delay
198(1)
Effects Processors and Word Length
199(1)
Long Delays: Audible Echoes
200(1)
Simple Delay
200(1)
Multitap Delay
200(1)
Feedback Delay
200(1)
Building Blocks of Delay-Based Effects: Comb and Allpass Filters
201(4)
Comb Filters
201(4)
Allpass Filters
205(1)
Delay-Based Effects
205(3)
Flanging
205(1)
Chorusing
206(1)
Phase Shifting
206(1)
Reverberation
206(2)
Non-Delay-Based Effects
208(3)
Ring/Amplitude Modulation
208(1)
Compression/Limiting and Expansion/Noise Gating
209(2)
Mixing
211(9)
Channels
212(1)
Phantom Power
213(1)
Channel Insert
214(1)
Equalization
214(2)
Channel Fader
216(1)
Mixer Buses
216(1)
Auxiliary Buses
216(1)
Mute/Solo
217(1)
Pan
217(1)
Output Buses
217(1)
A Final Note on Levels
218(2)
Digital Instruments
220(15)
Samplers
220(1)
Sampler Variations
221(1)
Synthesizers
221(1)
Sound Fonts
221(1)
Groove Boxes and Looping Software
221(1)
Tracking Software
222(1)
Software Synthesis
222(13)
Building Blocks of Sound Synthesis
223(3)
Additive Synthesis
226(1)
Subtractive Synthesis
226(3)
Phase Modulation
229(3)
Vector Synthesis
232(2)
Latency
234(1)
Afterword 235(1)
Appendix 1: Suggested Class Projects 236(5)
Appendix 2: Web Page Template with MIDI File 241(1)
References 242(2)
Index 244

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Excerpts

What Is Music Technology? This newly defined component of music education means many things to many people. Music technology, a broad subject, has meanings that may differ for music educators, composers, performers, audio producers, electrical engineers, computer programmers, or perceptual psychologists. All of the music activities in these fields intersect in the personal computer. Within the span of the last decade or so, computers in music have gone from being a niche subject to becoming a ubiquitous presence that all music students are bound to encounter in their professional lives. Furthermore, the new and varied role of the computer in music making brings about surprising overlaps with all of these fields. Prior to the 1980s, "music technology" (if the term was used at all) would most likely have referred to audio engineering, the conversion (transduction) of musical material into electricity for purposes of amplification, broadcasting, or recording. The first step in the process was the microphone, which performed the acoustic-to-electronic conversion. Once the musical material existed in the form of electrical current, it could be sent to an amplifier that would drive a set of speakers, thus relaying the material over a public address system. Alternatively, the electromagnetic radiation that resulted from the electrical current could be broadcast from an antenna for television or radio reception. Or, if the signal were to be recorded, the musicians were likely to be assembled in a recording studio, with a number of microphones strategically placed for optimal sound capture. The signals from the various microphones were combined in a mixer, which allowed a technician to adjust the relative volumes and stereo positions of each microphone's signal. With a mixer, it was also possible to send the signal to processing devices to adjust the character of the sound, making it, for example, sound as though it were occurring in a large room. Following effects processing, the mixed signals could be sent to tape for storage. Other possible meanings for "music technology" might have included the use of synthesizers for composing electronic music, an activity attractive to musicians who had a penchant for electrical assembly or who had the means to employ technicians to create and maintain the machinery. Perhaps least known to the general public were those who worked in high-end research institutions who had access to computers, sharing time on these mysterious machines with engineers and rocket scientists and programming them to emit sounds and music. The personal computer has generalized and expanded these models and affected every area of education. Music technology, implying "the use of computers as an aid to music making" is now a subject that all music educators must address in some way. Small desktop computers may now be part of every step of the musical production process just described, acting as performer, mixer, processor, and storage medium. This development has implications for all practitioners of music, regardless of their specialty. Whether they find themselves working at a school, a recording studio, or concert hall, musicians can count on finding computers at work in the production of musical activity. Performers are often expected to send CDs of their performances as part of applications for jobs. Educators are expected to employ the resources of the Internet and multimedia technology to teach students about music rudiments. Composers are expected to provide performers with laser-printed scores and parts. Thus, knowledge of music technology is becoming a core skill of musical training, along with history, figured bass, and Roman numeral notation. Purpose of This Book Things should be made as simple as possible, but no simpler. -- Albert Einstein With any learning endeavor, it is typically th

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