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9780201731347

Flash 5 Hands-On Training

by ; ;
  • ISBN13:

    9780201731347

  • ISBN10:

    0201731347

  • Format: Paperback w/CD
  • Copyright: 2002-01-01
  • Publisher: Peachpit Press
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List Price: $44.99

Summary

For any course in Web Graphics, Web Design, Digital Imaging, Multimedia, or Visual Communications that uses Macromedia Flash. Flash 5 Hands-On Training, a new title in the Lynda.com Hands-On Training series, offers an ideal way to learn Flash. The book's project-based exercises, modeled on acclaimed teacher Lynda Weinman's unique brand of instruction teach core Flash principles, techniques, and tips in a format that enables students to apply the lessons to real-life situations. Hands-on exercises, QuickTime demonstrations, and clear, step-by-step instructions combine to create a complete learning package ideal for those studying Web design, Web development, graphics, Web authoring and content creation. The companion CD contains trial software, QuickTime tutorials, and project files.

Table of Contents

Introduction xiv
A Note from Lynda Weinman xiv
About the Authors xvi
Our Team xviii
Acknowledgements from Kymberlee xix
Acknowledgements from Garo xx
How To Use This Book xxi
The Formatting in This Book xxii
Interface Screen Captures xxii
Mac and Windows System Differences xxii
Sharing Files with Windows Users xxii
A Note to Windows Users xxiii
Making Exercise Files Editable on Windows Systems xxiii
Making File Extensions Visible on Windows Systems xxvi
Flash System Requirements xxix
What's on the CD-ROM? xxxi
Background Information
2(10)
Download Speed
3(1)
Visual Control!
3(1)
Enhanced Interactivity
3(1)
Combine Vectors and Bitmaps
4(1)
Scalability
5(1)
Streaming Content
5(4)
Caution: Plug-in Required!
9(1)
Beyond Flash
10(1)
What is Generator?
10(1)
What's CGI?
10(2)
The Flash Interface
12(18)
The Document Window
13(5)
The Layer Controls
18(3)
The Panels
21(5)
Creating Panel Sets
26(1)
Saving Panel Sets
26(1)
Changing Panel Layouts
27(1)
Custom Keyboard Shortcuts
28(1)
Creating a New Shortcut Set
29(1)
Using the Color Tools
30(24)
What is Web-Safe Color Anyway?
31(1)
What Is Hexadecimal Color?
31(2)
Exercise 1_Using the Mixer
33(5)
Exercise 2_Adding Colors to Palettes
38(5)
Exercise 3_Importing Palettes
43(3)
Exercise 4_Creating Gradients
46(5)
Exercise 5_Editing Gradients
51(3)
Using the Drawing Tools
54(56)
Drawing Tools Explained
55(1)
Lines, Fills, and Strokes Explained
56(1)
About the Pencil
57(1)
Exercise 1_Drawing With the Pencil
58(4)
Exercise 2_Modifying Lines
62(10)
Exercise 3_Drawing with the Pen
72(7)
Exercise 4_Modifying Lines
79(7)
Exercise 5_Using the Oval and Rectangle
86(4)
Exercise 6_Using the Brush
90(4)
Exercise 7_Modifying Fills
94(7)
Exercise 8_Multiple Objects
101(5)
Exercise 9_Grouping Objects
106(4)
Animation Basics
110(44)
The Timeline
111(1)
Projects and Movies
112(1)
Exercise 1_Movie Properties
113(3)
What is a Keyframe?
116(1)
Keyframes in Flash
116(2)
Exercise 2_Frame-by-Frame Animation with Keyframes
118(6)
Exercise 3_Blank Keyframes and Onion Skinning
124(6)
Exercise 4_Keyframes with Erasing Content
130(5)
Exercise 5_Understanding Frame Rate
135(2)
What is a Frame Rate?
137(1)
Recommended Frame Rates in Flash
138(1)
Exercise 6_Inserting and Deleting Frames
139(8)
Exercise 7_Copying and Reversing Frames
147(2)
Exercise 8_Testing Movies
149(5)
Shape Tweening
154(42)
What is Shape Tweening?
155(2)
What shape tweening can do
157(1)
What shape tweening can't do
157(1)
Exercise 1_Shape Tweening
158(5)
Exercise 2_Shape Hinting
163(5)
Exercise 3_Multiple Shape Hints
168(3)
Exercise 4_Animating Gradients
171(4)
Exercise 5_Animated Glows
175(4)
Exercise 6_Shape Tweening Text
179(4)
Exercise 7_Tweening Shapes with Holes
183(6)
Exercise 8_Multiple Shape Tweens
189(7)
Symbols & Instances
196(44)
The Symbol and Instance Structure
197(1)
Symbol Naming Conventions
198(1)
Exercise 1_Creating Graphic Symbols
199(6)
Exercise 2_Creating More Symbols
205(2)
Exercise 3_Creating Symbol Instances
207(4)
Exercise 4_Editing Symbols
211(7)
Exercise 5_Editing Symbol Instances
218(8)
Exercise 6_Transforming Instances
226(5)
Exercise 7_Animated Graphic Symbols
231(7)
The Effect Panel
238(1)
Important Timeline Vocabulary Terms
239(1)
Motion Tweening
240(42)
Shape Tween Versus Motion Tween
241(1)
Exercise 1_Basic Motion Tweening
242(4)
Exercise 2_Tweening Effects
246(5)
Exercise 3_Editing Multiple Frames
251(3)
Exercise 4_Using a Motion Guide
254(9)
Exercise 5_Motion Tweening Text
263(8)
Exercise 6_Exploding Text
271(10)
Text Motion Tweening Options and Limitations
281(1)
Bitmaps
282(44)
Benefits of Bitmaps
283(2)
Exercise 1_Importing and Compressing Bitmaps
285(6)
Exercise 2_Importing Bitmap Sequences
291(2)
Exercise 3_Bitmap Fills
293(5)
Exercise 4_Breaking Apart Bitmaps
298(7)
Exercise 5_Converting Bitmaps to Vectors
305(4)
Exercise 6_Basic Masking
309(5)
Exercise 7_Animated Masks
314(2)
Exercise 8_Effects with Bitmaps: Fading Up and Down
316(7)
Exercise 9_Effects with Bitmaps: Cross Dissolve
323(3)
Buttons
326(38)
Button States
327(1)
Button Types
328(1)
Exercise 1_Rollover Buttons
329(7)
Exercise 2_Testing and Previewing Buttons
336(4)
Exercise 3_Rollover Buttons Modified
340(4)
Exercise 4_Duplicating and Aligning Buttons
344(6)
Exercise 5_Invisible Buttons
350(8)
Exercise 6_Adding Sound to Buttons
358(6)
Movie Clips
364(30)
What is a Movie Clip?
365(1)
Exercise 1_Animated Graphic Symbol versus Movie Clip Symbol
366(8)
Exercise 2_Modifying Movie Clip Instances
374(5)
Exercise 3_Creating a Movie Clip
379(8)
Exercise 4_Creating an Animated Rollover Button
387(7)
ActionScripting Basics
394(82)
The Actions Panel Defined
395(2)
Exercise 1_Object Actions: Stop and Play
397(7)
Exercise 2_Frame Actions: Stop
404(3)
Interactivity and Actions: Events and Event Handlers
407(1)
Mouse Events
407(1)
Keyboard Events
408(1)
Time-based Events
409(1)
Exercise 3_Go To Frame Action (Slide Show)
410(10)
Exercise 4_On Mouse Event: Get URL
420(6)
Exercise 5_Basic Drop-down Menu
426(8)
What Are Scenes?
434(1)
Exercise 6_Drop-down Menu Targeting Scenes
435(13)
What is LoadMovie?
448(1)
Exercise 7_Loading Movies
449(12)
What is a Preloader?
461(1)
Exercise 8_Preloader
462(11)
The Toolbox List
473(1)
The Basic Actions List
474(2)
Working with Text
476(44)
Text Box Types
477(1)
Label Text
477(1)
Block Text
477(1)
Editable Text
478(1)
Creating, Modifying and Formatting Text
479(1)
Character Panel
479(2)
Paragraph Panel
481(1)
Static Text
482(1)
Text Options Panel: Static Text
482(1)
Embedded Fonts vs. Device Fonts
483(1)
Exercise 1_Working with Static Text
484(4)
Character Attributes Gallery
488(1)
Dynamic Text
489(1)
Text Options Panel: Dynamic Text
489(2)
Text Options Gallery
491(1)
Exercise 2_Working with Dynamic Text
492(8)
Exercise 3_Working with Dynamic Text and HTML
500(4)
Input Text
504(1)
Text Options Panel: Input Text
504(2)
Exercise 4_Input Text
506(9)
What is a Font Symbol?
515(1)
Exercise 5_Font Symbols
516(4)
Sound
520(36)
Exercise 1_Importing Sounds
521(3)
Exercise 2_Compressing Sound
524(5)
Exercise 3_Creating Background Sound with Sound Effects
529(8)
The Sound Panel
537(4)
Effect
537(1)
Sync
538(1)
Loops
539(1)
Edit button
539(2)
Exercise 4_Controlling Sound with On/Off Buttons
541(8)
Exercise 5_Sound Synchronizing
549(7)
Publishing
556(40)
What Types of Content Can Flash Publish?
557(1)
Exercise 1_Flash and HTML
558(10)
Exercise 2_Creating Projectors
568(4)
Exercise 3_Modifying Projectors with FS Commands
572(6)
More About Publish Settings
578(16)
Formats Tab
579(1)
Filename
579(1)
Type
579(1)
Flash Settings
580(2)
HTML Settings
582(2)
GIF Settings (.gif)
584(2)
JPEG Settings (.jpeg)
586(1)
PNG Settings (.png)
587(2)
QuickTime
589(2)
Real Player
591(2)
Projector files
593(1)
Top Tips for Optimizing Movies
594(2)
Deconstruction
596(70)
Exercise 1_The Big Picture
597(1)
Layer Management
598(2)
Exercise 2_Examining Scenes
600(3)
Library Organization
603(2)
Exercise 3_Investigating the Library
605(1)
Exercise 4_Using the Movie Controller
606(1)
Exercise 5_The Movie Explorer
607(4)
Exercise 6_Recreating the Oak Tree Project
611(7)
Exercise 7_Adding Buttons and Scenes
618(5)
Exercise 8_Swapping Symbols and Modifying Button Behavior
623(7)
Instance Properties Panel
630(2)
Exercise 9_Cleaning Up the Scenes and Adding Stop Actions
632(4)
Exercise 10_Finishing the Main Scene
636(3)
Exercise 11_Finishing the OakTrees Scene
639(7)
Exercise 12_Finishing the Acorn Scene
646(6)
Exercise 13_Finishing the Preservation Scene
652(6)
Exercise 14_Printing from the Project File
658(3)
Exercise 15_Printing from the Flash Player
661(5)
Integration
666(36)
Exercise 1_Bringing Fireworks Content Into Flash
667(5)
Exercise 2_Editing PNG Files in Flash
672(2)
Exercise 3_Importing FreeHand Content as Keyframes
674(1)
The FreeHand Import Dialog Box
675(3)
Exercise 4_Importing FreeHand Content as Scenes
678(3)
Exercise 5_Dreamweaver and Flash
681(4)
Exercise 6_QuickTime
685(7)
The QuickTime Dialog Box
692(2)
Exercise 7_Illustrator Files Into Flash
694(8)
Troubleshooting FAQ (Appendix A) 702(6)
Flash Resources (Appendix B) 708(10)
Macromedia Exchange for Flash
709(1)
Macromedia Discussion Groups
709(1)
Third-Party Flash Web Sites
710(6)
Flashforward 2001
716(1)
Forward Society
716(1)
CD-ROMs from Lynda.com
717(1)
CDs from Flashforward
717(1)
Technical Support (Appendix C) 718(2)
Macromedia Technical Support
718(1)
Peachpit Press
718(1)
lynda.com
719(1)
Index 720

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