Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
Introduction | p. ix |
Web Site Interface Design | |
Designing with Audio | p. 2 |
Recording What You Hear | p. 18 |
Editing Audio | p. 32 |
Enhancing UI with Audio | p. 48 |
Controlling Audio Playback | p. 66 |
Background Audio in Flash | |
Creating Looping Backgrounds | p. 80 |
Creating Backgrounds for Synchronization | p. 100 |
Using Background Sound in Flash | p. 116 |
Building and Controlling Sounds | |
Controlling Sounds with ActionScript | p. 128 |
Streaming MP3 Audio in Flash | p. 138 |
Building a MultiSound Mixer | p. 150 |
Audio for Game Design | |
Designing Game Architectures | p. 158 |
Finding Source Material | p. 186 |
Audio, Video, and Flash | |
Video Planning and Creation | p. 210 |
Flash-Tracked QuickTime | p. 236 |
What's on the CD | p. 246 |
Index | p. 249 |
Table of Contents provided by Syndetics. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.