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9780471792710

Flash® 8 ActionScript Bible

by ;
  • ISBN13:

    9780471792710

  • ISBN10:

    0471792713

  • Format: eBook
  • Copyright: 2006-04-01
  • Publisher: Wiley
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Summary

To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript, create games, and more - it's all here in this informative book for developers, programmers, and designers.Inside, you'll find complete coverage of Flash 8 ActionScript Master the basics of ActionScript expressions, functions, and variables Work with numbers, arrays, and strings Transform your movie clips with colors and filters Program sound and manage video Manage data with Web Services and Flash Remoting Call ActionScript functions from JavaScript Learn scripting for the Flash stand-alone playerBonus Companion Web site!Find code downloads and example files at: www.wiley.com/go/actionscriptbible

Table of Contents

Acknowledgments
Introduction
Getting Started with Flash 8 ActionScript
Introducing Flash 8
Learning ActionScript Basics
Constructing ActionScript
Working with Functions
Getting to Know Objects
Debugging and Error Handling
Using Core Classes
Working with Arrays
Using Numbers
Using Math
Working with Dates and Times
Working with Strings
Applying Regular Expressions
Working with Display Objects
Using Display Objects
Working with Movie Clips
Drawing Programmatically
Transforming Colors
Applying Filters
Using the Bitmap API
Working with Text Fields and Selection
Formatting Text
Scripting Player Control
Managing Mouse and Key Interactivity
Working with the Stage
Using Context Menus
Understanding the Capabilities and Security Objects
Printing
Working with Media
Programming Sound
Managing Video
Using Components
Using UI Components
Styling UI Components
Creating Custom Components
Managing Data
Using Shared Objects
Understanding LocalConnection Objects
Programming with the XML and LoadVars Classes
Using Persistent Socket Communications
Using Web Services
Introducing Flash Remoting
Managing File Uploads and Downloads
Working with Flash in Context
Working with Flash in the Web Browser
Making Movies Accessible and Universal
Scripting for the Flash Stand-Alone Player
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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