Introduction | p. 1 |
Example of Play | p. 2 |
Game Requirements | p. 5 |
Game Terms | p. 5 |
About Forgotten Futures: E-text | p. 6 |
About Forgotten Futures: Print Publication | p. 7 |
Characters and Rules | p. 8 |
Character Points | p. 10 |
Equipment and Notes, Weapons, etc. | p. 12 |
Sample Character Record | p. 14 |
Characteristics | p. 15 |
Using Characteristics | p. 16 |
Attacking Vs. Defending Characteristic, Skill, or Difficulty Number | p. 16 |
Improving the Odds | p. 18 |
Common Characteristic Rolls | p. 19 |
Skills | p. 19 |
Using Skills | p. 20 |
Temporary Skills | p. 21 |
Projects | p. 21 |
Improving Skills | p. 24 |
Adding Skills | p. 25 |
Free Skills | p. 26 |
Skill List | p. 27 |
Wounds | p. 30 |
Combat | p. 33 |
Combat Rounds | p. 33 |
Resolving Attacks | p. 34 |
Damage | p. 36 |
Armour | p. 38 |
Weapons | p. 38 |
Non-Combat Injuries | p. 42 |
Children and Dogs | p. 44 |
Children as Adventurers | p. 44 |
Dogs As Adventurers | p. 45 |
Animal, Vegetable, Mineral | p. 48 |
Animals | p. 48 |
Vegetable | p. 49 |
Almost Everything Else | p. 49 |
Prehistoric Monsters | p. 50 |
Prehistoric Monster Models | p. 54 |
Pear and Loathing in Maple White Land | p. 55 |
Role Playing | p. 56 |
Running Adventures | p. 58 |
Setting the Scene | p. 58 |
Plot | p. 60 |
Non-Player Characters | p. 63 |
Props | p. 69 |
Historical Background and Timeline | p. 72 |
Scientific Romances | p. 72 |
Victorian England 1860-1901 | p. 72 |
Edwardian England 1901-1910 | p. 77 |
After Edward, Before the Blitz: England 1910-1939 | p. 80 |
Timeline 1890-1939 | p. 83 |
Governments | p. 85 |
Prices | p. 86 |
Scientific Equipment | p. 88 |
Spiritualism | p. 92 |
Mediums and Psychic Phenomena | p. 93 |
False Mediums | p. 95 |
Mediums and the Law | p. 97 |
The Afterlife | p. 98 |
Gaming Notes | p. 99 |
Psychic Adventures | p. 101 |
Weird Science | p. 103 |
Alternative Science | p. 103 |
The Ether | p. 103 |
The Flat Earth | p. 104 |
Symme's Hole and the Hollow Earth | p. 105 |
Counter-Earth | p. 106 |
The World-Ice Theory | p. 107 |
The Cool Sun | p. 108 |
Panspermia | p. 108 |
Mystery Airships | p. 108 |
Atlantis and Mu | p. 109 |
Omphalos | p. 110 |
Phrenology and Physiognomy | p. 111 |
Lamarckism and Weismannism | p. 112 |
Piltdown Man | p. 112 |
Focal Sepsis | p. 113 |
N-Rays | p. 113 |
Animal Magnetism and Mesmerism | p. 114 |
Sources | p. 115 |
Adventures in Science | p. 115 |
Taking the Tunnel | p. 117 |
Background Information | p. 117 |
Referee's Information | p. 117 |
The Channel Tunnel | p. 118 |
The Royal Train | p. 119 |
The French Plan | p. 121 |
Arrival in Dover | p. 123 |
Rewards | p. 125 |
Alternative Adventures | p. 125 |
Sources | p. 125 |
Units, Dates, and Currency | p. 126 |
Some Other Game Systems | p. 127 |
About the Author | p. 129 |
Sources | p. 130 |
Forgotten Futures Rules Summary | p. 135 |
Index | p. 150 |
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