Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
Basic animation concepts | p. 3 |
Basics of ActionScript 3.0 for animation | p. 13 |
Trigonometry for animation | p. 51 |
Rendering techniques | p. 83 |
Velocity and acceleration | p. 121 |
Boundaries and friction | p. 147 |
User interaction : moving objects around | p. 173 |
Easing and springing | p. 189 |
Collision detection | p. 223 |
Coordinate rotation and bouncing off angles | p. 249 |
Billiard ball physics | p. 275 |
Particle attraction and gravity | p. 305 |
Forward kinematics : making things walk | p. 323 |
Inverse kinematics : dragging and reaching | p. 349 |
3D basics | p. 375 |
3D lines and fills | p. 421 |
Backface culling and 3D lighting | p. 451 |
Matrix math | p. 473 |
Tips and tricks | p. 487 |
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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.