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9780792374572

Foundations of Image Understanding

by
  • ISBN13:

    9780792374572

  • ISBN10:

    0792374576

  • Format: Hardcover
  • Copyright: 2001-07-01
  • Publisher: Kluwer Academic Pub
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Summary

Computer systems that analyze images are critical to a wide variety of applications such as visual inspections systems for various manufacturing processes, remote sensing of the environment from space-borne imaging platforms, and automatic diagnosis from X-rays and other medical imaging sources. Professor Azriel Rosenfeld, the founder of the field of digital image analysis, made fundamental contributions to a wide variety of problems in image processing, pattern recognition and computer vision. Professor Rosenfeld's previous students, postdoctoral scientists, and colleagues illustrate in Foundations of Image Understanding how current research has been influenced by his work as the leading researcher in the area of image analysis for over two decades. Each chapter of Foundations of Image Understanding is written by one of the world's leading experts in his area of specialization, examining digital geometry and topology (early research which laid the foundations for many industrial machine vision systems), edge detection and segmentation (fundamental to systems that analyze complex images of our three-dimensional world), multi-resolution and variable resolution representations for images and maps, parallel algorithms and systems for image analysis, and the importance of human psychophysical studies of vision to the design of computer vision systems. Professor Rosenfeld's chapter briefly discusses topics not covered in the contributed chapters, providing a personal, historical perspective on the development of the field of image understanding. Foundations of Image Understanding is an excellent source of basic material for both graduate students entering the field and established researchers who require a compact source for many of the foundational topics in image analysis.

Table of Contents

Preface ix
Contributing Authors xiii
Summation
1(32)
Azriel Rosenfeld
Beginnings
1(1)
Bibliographies, books, surveys, and position papers
2(1)
Geometry
3(1)
Texture analysis, segmentation, and feature detection
4(1)
Other topics
5(28)
Digital Geometry --- The Birth of a New Discipline
33(40)
Reinhard Klette
Introduction
33(6)
Three classic papers
39(3)
A. Rosenfeld
J. L. Pfaltz
Traditional digital geometry
42(3)
Digitized Euclidean geometry
45(5)
Approximation of curves
50(5)
Approximation of surfaces
55(5)
Conclusions
60(13)
Digital Topology
73(22)
T. Yung Kong
Introduction
73(1)
The discrete Jordan curve theorem
74(3)
Good pairs of adjacency relations
77(3)
Simple points
80(4)
Adjacency trees; boundary and border following algorithms
84(4)
Concluding remarks
88(7)
Fuzzy Mathematics
95(32)
John N. Mordeson
Introduction
95(1)
Geometry
96(11)
Digital topology
107(9)
Graph theory
116(4)
Algebra
120(7)
Picture Languages
127(30)
Akira Nakamura
Hiroshima-Denki
Introduction
127(2)
Formal languages for pictorial pattern recognition
129(2)
2D and 3D array grammars and array languages
131(4)
Parallel grammars and parallel acceptors
135(6)
Web grammars, web automata, and cellular graph automata
141(5)
An application of array grammars
146(5)
Further topics
151(1)
List of Rosenfeld's works on picture languages
152(5)
Parallel Image Processing
157(24)
Angela Y. Wu
Introduction
157(2)
Parallel computers for image processing
159(6)
Pixel-level processing
165(4)
Region-level processing
169(6)
Concluding remarks
175(6)
Object Representations
181(38)
Hanan Samet
Introduction
181(3)
Unit-size cells
184(3)
Blocks
187(6)
Arbitrary objects
193(8)
Hierarchical representations
201(4)
Boundary-based representations
205(6)
Concluding remarks
211(8)
Texture Classification and Segmentation
219(22)
Rama Chellappa
B. S. Manjunath
Tribulations
219(2)
Triumphs
221(13)
Tributes
234(7)
Edge Measures Using Similarity Regions
241(48)
Maneesh K. Singh
Narendra Ahuja
Introduction
242(3)
Related work
245(5)
Edges and similarity regions
250(7)
SRS-based edge measures
257(7)
Preprocessing using clustering
264(16)
Discussion and conclusions
280(9)
Relaxation Labeling: 25 Years and Still Iterating
289(34)
Steven W. Zucker
Introduction
289(1)
Historical remarks
290(9)
Tangent maps and compatibilities for curve inference
299(8)
Subtree isomorphism for shape matching
307(4)
Polymatrix games
311(4)
Summary and conclusions
315(8)
From a Robust Hierarchy to a Hierarchy of Robustness
323(26)
Peter Meer
Inside image pyramids
323(3)
Stochastic pyramids and least median of squares
326(10)
The vision perspective of robustness
336(7)
Instead of conclusions
343(6)
A Pyramid Framework for Real-Time Computer Vision
349(32)
Peter J. Burt
Introduction
349(1)
From human to computer vision
350(6)
Pyramid transforms
356(5)
Frame-to-frame alignment
361(3)
Space/time filters
364(2)
Multi-resolution fusion
366(3)
Displacement fields
369(4)
Attribute maps
373(1)
Vision front-end system
374(3)
Next steps
377(4)
On the Computational Modeling of Human Vision
381(28)
Jacob Beck
Introduction
381(1)
One-stage theories
382(1)
Multiple processes: Perception of lightness
383(5)
Multiple representations: Visual segregation
388(3)
Multiple sources of information: Perception of transparency
391(5)
Impenetrability
396(3)
Summary
399(10)
Statistics Explains Geometrical Optical Illusions
409(38)
Cornelia Fermuller
Yiannis Aloimonos
Introduction
409(4)
Errors in gray values
413(10)
Errors in line elements
423(6)
Errors in motion
429(6)
The inherent problem
435(2)
Discussion and summary
437(10)
Appendix: Expected value of the least squares solution
441(6)
Optics for OmniStereo Imaging
447(22)
Yael Pritch
Moshe Ben-Ezra
Shmuel Peleg
Introduction
447(1)
Circular projections
448(1)
OmniStereo mosaicking
449(2)
Curves for OmniStereo optics
451(3)
Spiral mirror, I
454(3)
Spiral mirror, II
457(6)
A spiral lens
463(2)
Concluding remarks
465(4)
Volumetric Scene Reconstruction from Multiple Views
469(22)
Charles R. Dyer
Introduction
469(1)
Volumetric representations
470(1)
Shape from silhouettes
471(2)
Shape from photo-consistency
473(3)
Voxel visibility using plane-sweep
476(1)
Voxel coloring
477(1)
Space carving
478(2)
Better reconstructions
480(2)
Extensions
482(2)
Conclusions
484(7)
Index 491

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