From Pac-Man to Pop Music

  • ISBN13:


  • ISBN10:


  • Format: Hardcover
  • Copyright: 2008-05-01
  • Publisher: Ashgate Pub Co

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $99.95 Save up to $9.99
  • Rent Book $89.96
    Add to Cart Free Shipping


Supplemental Materials

What is included with this book?

  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Rental copy of this book is not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.


Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

Table of Contents

Industries and Synergies
The new MTV? Electronic arts and 'playing' music
Marketing music through computer games: the case of Poets of the Fall and Max Payne 2
Ringtones and Mobile Phones
Could ringtones be more annoying?
Indeterminate adaptive digital audio for games on mobiles
Instruments and Interactions
Theoretical approaches to composing dynamic music for video games
Realising groundbreaking adaptive music
The composition-instrument: emergence, improvisation, and interaction in games and new media
Techniques and Technologies
Dynamic range: subtlety and silence in video game sound
An introduction to granular synthesis in video games
Audio and Audience
Chip music: low-tech data music sharing
Left in the dark: playing computer games with the sound turned off
Music theory in music games
Selected annotated bibliography
Table of Contents provided by Publisher. All Rights Reserved.

Rewards Program

Write a Review