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9780782143768

The Game Artist's Guide to Maya

by
  • ISBN13:

    9780782143768

  • ISBN10:

    0782143768

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2005-01-25
  • Publisher: Sybex
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Summary

"The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters."--BOOK JACKET.

Author Biography

Michael McKinley is a 3D artist at Warthog Games in Austin, Texas. He is an online instructor at simplymaya.com as well as simplyphotoshop.com, and previously taught a Maya course at Collins College (Phoenix).

Table of Contents

Introduction vii
The Game Industry
1(12)
Developers and Publishers
2(2)
Artist Jobs
4(3)
Getting the Job
7(2)
Art Tests
8(1)
Crunch Time
9(1)
The Game Development Pipeline
9(4)
Polygonal Modeling
13(72)
Game Art Limitations
14(2)
Game Modeling Common Tools and Commands
16(7)
Game Modeling Pointers
23(4)
Efficiency
24(1)
Edge Flow
24(1)
Articulation
25(1)
Cleanup
25(1)
Reference Usage
26(1)
Symmetry
26(1)
Scale and Orientation
26(1)
Tutorial: Creating the Weapon
27(6)
Creating the Blade
27(3)
Creating the Hilt and Grip
30(3)
Tutorial: Creating the Character Model
33(52)
Creating Silenus's Head
35(21)
Creating Silenus's Body
56(18)
Creating Silenus's Armor
74(11)
Texturing
85(44)
Texturing in the Gaming World
86(1)
Mapping UVs
86(3)
UV Projection Commands
89(3)
The UV Texture Editor
92(1)
Texture Resolutions and Formats
93(1)
Alpha Channel and Pixel Shader Effects
94(2)
UV Mapping the Sword
96(4)
UV Mapping the Body
100(15)
UV Mapping the Torso
102(2)
UV Mapping the Leg
104(3)
UV Mapping the Arm
107(4)
UV Mapping the Armor
111(4)
UV Mapping the Head
115(3)
The Hypershade
118(1)
Applying a Material to a Model
118(1)
Applying a Texture to a Material
119(1)
Optional Procedures
119(6)
The 3D Paint Tool
121(1)
Vertex Coloring
122(2)
Baking Normal Maps
124(1)
Texture Painting Tips
125(1)
The Finished Model
125(4)
Rigging
129(36)
Skeletons and Joints
130(1)
Creating a Skeleton
130(9)
The Pelvis and Legs
130(2)
The Spine
132(1)
The Arms
133(2)
The Hands
135(2)
Extra Joints
137(1)
Setting the Local Rotation Axis
138(1)
Forward and Inverse Kinematics
139(3)
Leg IK
139(3)
Displaying Selection Handles
142(2)
Armor Parenting
144(1)
Binding to the Skeleton
144(4)
Painting Weights
148(3)
Joint Rotation Limits
151(1)
Eye Controls
151(1)
Rigging the Face
152(6)
Blend Shapes
152(2)
Binding the Head
154(2)
Set Driven Key
156(1)
Facial Skeletons
157(1)
Creating SDK Controls
158(3)
Sword Constraints
161(4)
Animation
165(28)
Creating a Character Set
166(2)
Editing the Character Set
166(1)
Creating a Subcharacter Set
167(1)
Creating a Quality Animation
168(4)
Animation Reference
169(3)
Making an Attack Animation
172(11)
Creating Emphasis
176(1)
Modify Timing in the Trax Editor
177(2)
Secondary Motion
179(4)
Idle Animation
183(1)
Forward Movement
184(4)
Blending Between Clips
188(3)
The End?
191(2)
Particle Effects
193(20)
Sprites
195(1)
Creating a Sprite Effect
196(12)
Adjusting the Effect
197(8)
Creating a Second Effect
205(1)
Continuing the Dust Effect
205(3)
Geometry Effects
208(1)
Creating Impact Effects
209(2)
Additional Helpful CD Files
211(1)
Final Thoughts
212(1)
Index 213

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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